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- /**************************************************************************/
- /* test_gradient_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_GRADIENT_TEXTURE_H
- #define TEST_GRADIENT_TEXTURE_H
- #include "scene/resources/gradient_texture.h"
- #include "tests/test_macros.h"
- namespace TestGradientTexture {
- // [SceneTree] in a test case name enables initializing a mock render server,
- // which ImageTexture is dependent on.
- TEST_CASE("[SceneTree][GradientTexture1D] Create GradientTexture1D") {
- Ref<GradientTexture1D> gradient_texture = memnew(GradientTexture1D);
- Ref<Gradient> test_gradient = memnew(Gradient);
- gradient_texture->set_gradient(test_gradient);
- CHECK(gradient_texture->get_gradient() == test_gradient);
- gradient_texture->set_width(83);
- CHECK(gradient_texture->get_width() == 83);
- gradient_texture->set_use_hdr(true);
- CHECK(gradient_texture->is_using_hdr());
- }
- TEST_CASE("[SceneTree][GradientTexture2D] Create GradientTexture2D") {
- Ref<GradientTexture2D> gradient_texture = memnew(GradientTexture2D);
- Ref<Gradient> test_gradient = memnew(Gradient);
- gradient_texture->set_gradient(test_gradient);
- CHECK(gradient_texture->get_gradient() == test_gradient);
- gradient_texture->set_width(82);
- CHECK(gradient_texture->get_width() == 82);
- gradient_texture->set_height(81);
- CHECK(gradient_texture->get_height() == 81);
- gradient_texture->set_use_hdr(true);
- CHECK(gradient_texture->is_using_hdr());
- gradient_texture->set_fill(GradientTexture2D::Fill::FILL_SQUARE);
- CHECK(gradient_texture->get_fill() == GradientTexture2D::Fill::FILL_SQUARE);
- gradient_texture->set_fill_from(Vector2(0.2, 0.25));
- CHECK(gradient_texture->get_fill_from() == Vector2(0.2, 0.25));
- gradient_texture->set_fill_to(Vector2(0.35, 0.5));
- CHECK(gradient_texture->get_fill_to() == Vector2(0.35, 0.5));
- gradient_texture->set_repeat(GradientTexture2D::Repeat::REPEAT);
- CHECK(gradient_texture->get_repeat() == GradientTexture2D::Repeat::REPEAT);
- }
- } //namespace TestGradientTexture
- #endif // TEST_GRADIENT_TEXTURE_H
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