test_gradient_texture.h 4.0 KB

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  1. /**************************************************************************/
  2. /* test_gradient_texture.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEST_GRADIENT_TEXTURE_H
  31. #define TEST_GRADIENT_TEXTURE_H
  32. #include "scene/resources/gradient_texture.h"
  33. #include "tests/test_macros.h"
  34. namespace TestGradientTexture {
  35. // [SceneTree] in a test case name enables initializing a mock render server,
  36. // which ImageTexture is dependent on.
  37. TEST_CASE("[SceneTree][GradientTexture1D] Create GradientTexture1D") {
  38. Ref<GradientTexture1D> gradient_texture = memnew(GradientTexture1D);
  39. Ref<Gradient> test_gradient = memnew(Gradient);
  40. gradient_texture->set_gradient(test_gradient);
  41. CHECK(gradient_texture->get_gradient() == test_gradient);
  42. gradient_texture->set_width(83);
  43. CHECK(gradient_texture->get_width() == 83);
  44. gradient_texture->set_use_hdr(true);
  45. CHECK(gradient_texture->is_using_hdr());
  46. }
  47. TEST_CASE("[SceneTree][GradientTexture2D] Create GradientTexture2D") {
  48. Ref<GradientTexture2D> gradient_texture = memnew(GradientTexture2D);
  49. Ref<Gradient> test_gradient = memnew(Gradient);
  50. gradient_texture->set_gradient(test_gradient);
  51. CHECK(gradient_texture->get_gradient() == test_gradient);
  52. gradient_texture->set_width(82);
  53. CHECK(gradient_texture->get_width() == 82);
  54. gradient_texture->set_height(81);
  55. CHECK(gradient_texture->get_height() == 81);
  56. gradient_texture->set_use_hdr(true);
  57. CHECK(gradient_texture->is_using_hdr());
  58. gradient_texture->set_fill(GradientTexture2D::Fill::FILL_SQUARE);
  59. CHECK(gradient_texture->get_fill() == GradientTexture2D::Fill::FILL_SQUARE);
  60. gradient_texture->set_fill_from(Vector2(0.2, 0.25));
  61. CHECK(gradient_texture->get_fill_from() == Vector2(0.2, 0.25));
  62. gradient_texture->set_fill_to(Vector2(0.35, 0.5));
  63. CHECK(gradient_texture->get_fill_to() == Vector2(0.35, 0.5));
  64. gradient_texture->set_repeat(GradientTexture2D::Repeat::REPEAT);
  65. CHECK(gradient_texture->get_repeat() == GradientTexture2D::Repeat::REPEAT);
  66. }
  67. } //namespace TestGradientTexture
  68. #endif // TEST_GRADIENT_TEXTURE_H