.. |
SCsub
|
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
|
7 months ago |
camera_attributes_storage.cpp
|
899f5151c3
Standardize terms for renderers in error strings
|
5 months ago |
camera_attributes_storage.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
compositor_storage.cpp
|
1a70a06a43
Change RID_Owner::get_owned_list.
|
6 days ago |
compositor_storage.h
|
0d267e7b1e
Core: Add dedicated `BitField` template
|
2 weeks ago |
environment_storage.cpp
|
899f5151c3
Standardize terms for renderers in error strings
|
5 months ago |
environment_storage.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
light_storage.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
material_storage.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
mesh_storage.cpp
|
e6daec9cf8
Added indirect drawing functionality to MultiMesh
|
3 months ago |
mesh_storage.h
|
4497e2a0d3
Add Meshes to the Video RAM Profiler
|
3 days ago |
particles_storage.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
render_data.cpp
|
5a98845655
Implement hooks into renderer
|
1 year ago |
render_data.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
render_scene_buffers.cpp
|
11dc4f2e5e
Metal: Add MetalFX upscaling support
|
3 months ago |
render_scene_buffers.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
render_scene_data.cpp
|
5a98845655
Implement hooks into renderer
|
1 year ago |
render_scene_data.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
texture_storage.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
utilities.cpp
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
utilities.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |
variant_converters.h
|
324512e11c
Style: Replace header guards with `#pragma once`
|
1 month ago |