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- /**************************************************************************/
- /* shader_include_db.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shader_include_db.h"
- HashMap<String, String> ShaderIncludeDB::built_in_includes;
- void ShaderIncludeDB::_bind_methods() {
- ClassDB::bind_static_method("ShaderIncludeDB", D_METHOD("list_built_in_include_files"), &ShaderIncludeDB::list_built_in_include_files);
- ClassDB::bind_static_method("ShaderIncludeDB", D_METHOD("has_built_in_include_file", "filename"), &ShaderIncludeDB::has_built_in_include_file);
- ClassDB::bind_static_method("ShaderIncludeDB", D_METHOD("get_built_in_include_file", "filename"), &ShaderIncludeDB::get_built_in_include_file);
- }
- void ShaderIncludeDB::register_built_in_include_file(const String &p_filename, const String &p_shader_code) {
- built_in_includes[p_filename] = p_shader_code;
- }
- PackedStringArray ShaderIncludeDB::list_built_in_include_files() {
- PackedStringArray ret;
- for (const KeyValue<String, String> &e : built_in_includes) {
- ret.push_back(e.key);
- }
- return ret;
- }
- bool ShaderIncludeDB::has_built_in_include_file(const String &p_filename) {
- return built_in_includes.has(p_filename);
- }
- String ShaderIncludeDB::get_built_in_include_file(const String &p_filename) {
- const String *ptr = built_in_includes.getptr(p_filename);
- return ptr ? *ptr : String();
- }
- String ShaderIncludeDB::parse_include_files(const String &p_code) {
- // Prevent needless processing if we don't have any includes.
- if (p_code.find("#include ") == -1) {
- return p_code;
- }
- const String include = "#include ";
- String parsed_code;
- Vector<String> lines = p_code.split("\n");
- int line_count = lines.size();
- for (int i = 0; i < line_count; i++) {
- const String &l = lines[i];
- if (l.begins_with(include)) {
- String include_file = l.replace(include, "").strip_edges();
- if (include_file[0] == '"') {
- int end_pos = include_file.find_char('"', 1);
- if (end_pos >= 0) {
- include_file = include_file.substr(1, end_pos - 1);
- String include_code = ShaderIncludeDB::get_built_in_include_file(include_file);
- if (!include_code.is_empty()) {
- // Add these lines into our parse list so we parse them as well.
- Vector<String> include_lines = include_code.split("\n");
- for (int j = include_lines.size() - 1; j >= 0; j--) {
- lines.insert(i + 1, include_lines[j]);
- }
- line_count = lines.size();
- } else {
- // Just add it back in, this will cause a compile error to alert the user.
- parsed_code += l + "\n";
- }
- } else {
- // Include as is.
- parsed_code += l + "\n";
- }
- } else {
- // Include as is.
- parsed_code += l + "\n";
- }
- } else {
- // Include as is.
- parsed_code += l + "\n";
- }
- }
- return parsed_code;
- }
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