rendering_server_globals.h 3.7 KB

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  1. /**************************************************************************/
  2. /* rendering_server_globals.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef RENDERING_SERVER_GLOBALS_H
  31. #define RENDERING_SERVER_GLOBALS_H
  32. #include "servers/rendering/environment/renderer_fog.h"
  33. #include "servers/rendering/environment/renderer_gi.h"
  34. #include "servers/rendering/renderer_canvas_cull.h"
  35. #include "servers/rendering/renderer_canvas_render.h"
  36. #include "servers/rendering/rendering_method.h"
  37. #include "servers/rendering/storage/camera_attributes_storage.h"
  38. #include "servers/rendering/storage/light_storage.h"
  39. #include "servers/rendering/storage/material_storage.h"
  40. #include "servers/rendering/storage/mesh_storage.h"
  41. #include "servers/rendering/storage/particles_storage.h"
  42. #include "servers/rendering/storage/texture_storage.h"
  43. #include "servers/rendering/storage/utilities.h"
  44. class RendererCanvasCull;
  45. class RendererViewport;
  46. class RenderingMethod;
  47. class RenderingServerGlobals {
  48. public:
  49. static bool threaded;
  50. static RendererUtilities *utilities;
  51. static RendererLightStorage *light_storage;
  52. static RendererMaterialStorage *material_storage;
  53. static RendererMeshStorage *mesh_storage;
  54. static RendererParticlesStorage *particles_storage;
  55. static RendererTextureStorage *texture_storage;
  56. static RendererGI *gi;
  57. static RendererFog *fog;
  58. static RendererCameraAttributes *camera_attributes;
  59. static RendererCanvasRender *canvas_render;
  60. static RendererCompositor *rasterizer;
  61. static RendererCanvasCull *canvas;
  62. static RendererViewport *viewport;
  63. static RenderingMethod *scene;
  64. };
  65. #define RSG RenderingServerGlobals
  66. #endif // RENDERING_SERVER_GLOBALS_H