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- /**************************************************************************/
- /* rendering_server_default.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rendering_server_default.h"
- #include "core/config/project_settings.h"
- #include "core/io/marshalls.h"
- #include "core/os/os.h"
- #include "core/templates/sort_array.h"
- #include "renderer_canvas_cull.h"
- #include "renderer_scene_cull.h"
- #include "rendering_server_globals.h"
- // careful, these may run in different threads than the rendering server
- int RenderingServerDefault::changes = 0;
- /* FREE */
- void RenderingServerDefault::_free(RID p_rid) {
- if (unlikely(p_rid.is_null())) {
- return;
- }
- if (RSG::utilities->free(p_rid)) {
- return;
- }
- if (RSG::canvas->free(p_rid)) {
- return;
- }
- if (RSG::viewport->free(p_rid)) {
- return;
- }
- if (RSG::scene->free(p_rid)) {
- return;
- }
- }
- /* EVENT QUEUING */
- void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {
- frame_drawn_callbacks.push_back(p_callable);
- }
- void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
- RSG::rasterizer->begin_frame(frame_step);
- TIMESTAMP_BEGIN()
- uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
- RENDER_TIMESTAMP("Prepare Render Frame");
- RSG::scene->update(); //update scenes stuff before updating instances
- frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
- RSG::particles_storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
- RSG::scene->render_probes();
- RSG::viewport->draw_viewports(p_swap_buffers);
- RSG::canvas_render->update();
- RSG::rasterizer->end_frame(p_swap_buffers);
- #ifndef _3D_DISABLED
- XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != nullptr) {
- // let our XR server know we're done so we can get our frame timing
- xr_server->end_frame();
- }
- #endif // _3D_DISABLED
- RSG::canvas->update_visibility_notifiers();
- RSG::scene->update_visibility_notifiers();
- if (create_thread) {
- callable_mp(this, &RenderingServerDefault::_run_post_draw_steps).call_deferred();
- } else {
- _run_post_draw_steps();
- }
- if (RSG::utilities->get_captured_timestamps_count()) {
- Vector<FrameProfileArea> new_profile;
- if (RSG::utilities->capturing_timestamps) {
- new_profile.resize(RSG::utilities->get_captured_timestamps_count());
- }
- uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0);
- uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0);
- for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) {
- uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i);
- uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i);
- String name = RSG::utilities->get_captured_timestamp_name(i);
- if (name.begins_with("vp_")) {
- RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
- }
- if (RSG::utilities->capturing_timestamps) {
- new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
- new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
- new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i);
- }
- }
- frame_profile = new_profile;
- }
- frame_profile_frame = RSG::utilities->get_captured_timestamps_frame();
- if (print_gpu_profile) {
- if (print_frame_profile_ticks_from == 0) {
- print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
- }
- double total_time = 0.0;
- for (int i = 0; i < frame_profile.size() - 1; i++) {
- String name = frame_profile[i].name;
- if (name[0] == '<' || name[0] == '>') {
- continue;
- }
- double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
- if (print_gpu_profile_task_time.has(name)) {
- print_gpu_profile_task_time[name] += time;
- } else {
- print_gpu_profile_task_time[name] = time;
- }
- }
- if (frame_profile.size()) {
- total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
- }
- uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
- print_frame_profile_frame_count++;
- if (ticks_elapsed > 1000000) {
- print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
- float print_threshold = 0.01;
- for (const KeyValue<String, float> &E : print_gpu_profile_task_time) {
- double time = E.value / double(print_frame_profile_frame_count);
- if (time > print_threshold) {
- print_line("\t-" + E.key + ": " + rtos(time) + "ms");
- }
- }
- print_gpu_profile_task_time.clear();
- print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
- print_frame_profile_frame_count = 0;
- }
- }
- RSG::utilities->update_memory_info();
- }
- void RenderingServerDefault::_run_post_draw_steps() {
- while (frame_drawn_callbacks.front()) {
- Callable c = frame_drawn_callbacks.front()->get();
- Variant result;
- Callable::CallError ce;
- c.callp(nullptr, 0, result, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
- ERR_PRINT("Error calling frame drawn function: " + err);
- }
- frame_drawn_callbacks.pop_front();
- }
- emit_signal(SNAME("frame_post_draw"));
- }
- double RenderingServerDefault::get_frame_setup_time_cpu() const {
- return frame_setup_time;
- }
- bool RenderingServerDefault::has_changed() const {
- return changes > 0;
- }
- void RenderingServerDefault::_init() {
- RSG::threaded = create_thread;
- RSG::canvas = memnew(RendererCanvasCull);
- RSG::viewport = memnew(RendererViewport);
- RendererSceneCull *sr = memnew(RendererSceneCull);
- RSG::camera_attributes = memnew(RendererCameraAttributes);
- RSG::scene = sr;
- RSG::rasterizer = RendererCompositor::create();
- RSG::utilities = RSG::rasterizer->get_utilities();
- RSG::rasterizer->initialize();
- RSG::light_storage = RSG::rasterizer->get_light_storage();
- RSG::material_storage = RSG::rasterizer->get_material_storage();
- RSG::mesh_storage = RSG::rasterizer->get_mesh_storage();
- RSG::particles_storage = RSG::rasterizer->get_particles_storage();
- RSG::texture_storage = RSG::rasterizer->get_texture_storage();
- RSG::gi = RSG::rasterizer->get_gi();
- RSG::fog = RSG::rasterizer->get_fog();
- RSG::canvas_render = RSG::rasterizer->get_canvas();
- sr->set_scene_render(RSG::rasterizer->get_scene());
- }
- void RenderingServerDefault::_finish() {
- if (test_cube.is_valid()) {
- free(test_cube);
- }
- RSG::canvas->finalize();
- memdelete(RSG::canvas);
- RSG::rasterizer->finalize();
- memdelete(RSG::viewport);
- memdelete(RSG::rasterizer);
- memdelete(RSG::scene);
- memdelete(RSG::camera_attributes);
- }
- void RenderingServerDefault::init() {
- if (create_thread) {
- print_verbose("RenderingServerWrapMT: Starting render thread");
- DisplayServer::get_singleton()->release_rendering_thread();
- WorkerThreadPool::TaskID tid = WorkerThreadPool::get_singleton()->add_task(callable_mp(this, &RenderingServerDefault::_thread_loop), true);
- command_queue.set_pump_task_id(tid);
- command_queue.push(this, &RenderingServerDefault::_assign_mt_ids, tid);
- command_queue.push_and_sync(this, &RenderingServerDefault::_init);
- DEV_ASSERT(server_task_id == tid);
- } else {
- server_thread = Thread::MAIN_ID;
- _init();
- }
- }
- void RenderingServerDefault::finish() {
- if (create_thread) {
- command_queue.push(this, &RenderingServerDefault::_finish);
- command_queue.push(this, &RenderingServerDefault::_thread_exit);
- if (server_task_id != WorkerThreadPool::INVALID_TASK_ID) {
- WorkerThreadPool::get_singleton()->wait_for_task_completion(server_task_id);
- server_task_id = WorkerThreadPool::INVALID_TASK_ID;
- }
- server_thread = Thread::MAIN_ID;
- } else {
- _finish();
- }
- }
- /* STATUS INFORMATION */
- uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
- if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
- return RSG::viewport->get_total_objects_drawn();
- } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
- return RSG::viewport->get_total_primitives_drawn();
- } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
- return RSG::viewport->get_total_draw_calls_used();
- } else if (p_info == RENDERING_INFO_PIPELINE_COMPILATIONS_CANVAS) {
- return RSG::canvas_render->get_pipeline_compilations(PIPELINE_SOURCE_CANVAS);
- } else if (p_info == RENDERING_INFO_PIPELINE_COMPILATIONS_MESH) {
- return RSG::canvas_render->get_pipeline_compilations(PIPELINE_SOURCE_MESH) + RSG::scene->get_pipeline_compilations(PIPELINE_SOURCE_MESH);
- } else if (p_info == RENDERING_INFO_PIPELINE_COMPILATIONS_SURFACE) {
- return RSG::scene->get_pipeline_compilations(PIPELINE_SOURCE_SURFACE);
- } else if (p_info == RENDERING_INFO_PIPELINE_COMPILATIONS_DRAW) {
- return RSG::canvas_render->get_pipeline_compilations(PIPELINE_SOURCE_DRAW) + RSG::scene->get_pipeline_compilations(PIPELINE_SOURCE_DRAW);
- } else if (p_info == RENDERING_INFO_PIPELINE_COMPILATIONS_SPECIALIZATION) {
- return RSG::canvas_render->get_pipeline_compilations(PIPELINE_SOURCE_SPECIALIZATION) + RSG::scene->get_pipeline_compilations(PIPELINE_SOURCE_SPECIALIZATION);
- }
- return RSG::utilities->get_rendering_info(p_info);
- }
- RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {
- return RSG::utilities->get_video_adapter_type();
- }
- void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
- RSG::utilities->capturing_timestamps = p_enable;
- }
- uint64_t RenderingServerDefault::get_frame_profile_frame() {
- return frame_profile_frame;
- }
- Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
- return frame_profile;
- }
- /* TESTING */
- Color RenderingServerDefault::get_default_clear_color() {
- return RSG::texture_storage->get_default_clear_color();
- }
- void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
- RSG::texture_storage->set_default_clear_color(p_color);
- }
- #ifndef DISABLE_DEPRECATED
- bool RenderingServerDefault::has_feature(Features p_feature) const {
- return false;
- }
- #endif
- void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
- RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
- }
- void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
- RSG::utilities->capturing_timestamps = p_enable;
- print_gpu_profile = p_enable;
- }
- RID RenderingServerDefault::get_test_cube() {
- if (!test_cube.is_valid()) {
- test_cube = _make_test_cube();
- }
- return test_cube;
- }
- bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
- if (RSG::utilities) {
- return RSG::utilities->has_os_feature(p_feature);
- } else {
- return false;
- }
- }
- void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
- RSG::utilities->set_debug_generate_wireframes(p_generate);
- }
- bool RenderingServerDefault::is_low_end() const {
- return RendererCompositor::is_low_end();
- }
- Size2i RenderingServerDefault::get_maximum_viewport_size() const {
- if (RSG::utilities) {
- return RSG::utilities->get_maximum_viewport_size();
- } else {
- return Size2i();
- }
- }
- void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {
- server_thread = Thread::get_caller_id();
- server_task_id = p_pump_task_id;
- // This is needed because the main RD is created on the main thread.
- RenderingDevice::get_singleton()->make_current();
- }
- void RenderingServerDefault::_thread_exit() {
- exit = true;
- }
- void RenderingServerDefault::_thread_loop() {
- DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
- while (!exit) {
- WorkerThreadPool::get_singleton()->yield();
- command_queue.flush_all();
- }
- DisplayServer::get_singleton()->release_rendering_thread();
- }
- /* INTERPOLATION */
- void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {
- RSG::canvas->set_physics_interpolation_enabled(p_enabled);
- RSG::scene->set_physics_interpolation_enabled(p_enabled);
- }
- /* EVENT QUEUING */
- void RenderingServerDefault::sync() {
- if (create_thread) {
- command_queue.sync();
- } else {
- command_queue.flush_all(); // Flush all pending from other threads.
- }
- }
- void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
- ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Manually triggering the draw function from the RenderingServer can only be done on the main thread. Call this function from the main thread or use call_deferred().");
- // Needs to be done before changes is reset to 0, to not force the editor to redraw.
- RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
- changes = 0;
- if (create_thread) {
- command_queue.push(this, &RenderingServerDefault::_draw, p_swap_buffers, frame_step);
- } else {
- _draw(p_swap_buffers, frame_step);
- }
- }
- void RenderingServerDefault::tick() {
- RSG::canvas->tick();
- RSG::scene->tick();
- }
- void RenderingServerDefault::pre_draw(bool p_will_draw) {
- RSG::scene->pre_draw(p_will_draw);
- }
- void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) {
- p_callable.call();
- }
- RenderingServerDefault::RenderingServerDefault(bool p_create_thread) {
- RenderingServer::init();
- create_thread = p_create_thread;
- }
- RenderingServerDefault::~RenderingServerDefault() {
- }
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