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- /**************************************************************************/
- /* rendering_device_binds.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "rendering_device_binds.h"
- Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
- ERR_FAIL_NULL_V_MSG(
- RenderingDevice::get_singleton(),
- ERR_UNAVAILABLE,
- "Cannot import custom .glsl shaders when running without a RenderingDevice. This can happen if you are using the headless more or the Compatibility backend.");
- Vector<String> lines = p_text.split("\n");
- bool reading_versions = false;
- bool stage_found[RD::SHADER_STAGE_MAX] = { false, false, false, false, false };
- RD::ShaderStage stage = RD::SHADER_STAGE_MAX;
- static const char *stage_str[RD::SHADER_STAGE_MAX] = {
- "vertex",
- "fragment",
- "tesselation_control",
- "tesselation_evaluation",
- "compute",
- };
- String stage_code[RD::SHADER_STAGE_MAX];
- int stages_found = 0;
- HashMap<StringName, String> version_texts;
- versions.clear();
- base_error = "";
- for (int lidx = 0; lidx < lines.size(); lidx++) {
- String line = lines[lidx];
- {
- String ls = line.strip_edges();
- if (ls.begins_with("#[") && ls.ends_with("]")) {
- String section = ls.substr(2, ls.length() - 3).strip_edges();
- if (section == "versions") {
- if (stages_found) {
- base_error = "Invalid shader file, #[versions] must be the first section found.";
- break;
- }
- reading_versions = true;
- } else {
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- if (section == stage_str[i]) {
- if (stage_found[i]) {
- base_error = "Invalid shader file, stage appears twice: " + section;
- break;
- }
- stage_found[i] = true;
- stages_found++;
- stage = RD::ShaderStage(i);
- reading_versions = false;
- break;
- }
- }
- if (!base_error.is_empty()) {
- break;
- }
- }
- continue;
- }
- }
- if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
- line = line.strip_edges();
- if (line.begins_with("//") || line.begins_with("/*")) {
- continue; //assuming comment (single line)
- }
- }
- if (reading_versions) {
- String l = line.strip_edges();
- if (!l.is_empty()) {
- if (!l.contains("=")) {
- base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
- break;
- }
- if (!l.contains(";")) {
- // We don't require a semicolon per se, but it's needed for clang-format to handle things properly.
- base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
- break;
- }
- Vector<String> slices = l.get_slice(";", 0).split("=");
- String version = slices[0].strip_edges();
- if (!version.is_valid_ascii_identifier()) {
- base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
- break;
- }
- String define = slices[1].strip_edges();
- if (!define.begins_with("\"") || !define.ends_with("\"")) {
- base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
- break;
- }
- define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; // Add newline before and after just in case.
- version_texts[version] = define + "\n" + p_defines;
- }
- } else {
- if (stage == RD::SHADER_STAGE_MAX && !line.strip_edges().is_empty()) {
- base_error = "Text was found that does not belong to a valid section: " + line;
- break;
- }
- if (stage != RD::SHADER_STAGE_MAX) {
- if (line.strip_edges().begins_with("#include")) {
- if (p_include_func) {
- //process include
- String include = line.replace("#include", "").strip_edges();
- if (!include.begins_with("\"") || !include.ends_with("\"")) {
- base_error = "Malformed #include syntax, expected #include \"<path>\", found instead: " + include;
- break;
- }
- include = include.substr(1, include.length() - 2).strip_edges();
- String include_text = p_include_func(include, p_include_func_userdata);
- if (!include_text.is_empty()) {
- stage_code[stage] += "\n" + include_text + "\n";
- } else {
- base_error = "#include failed for file '" + include + "'";
- }
- } else {
- base_error = "#include used, but no include function provided.";
- }
- } else {
- stage_code[stage] += line + "\n";
- }
- }
- }
- }
- if (base_error.is_empty()) {
- if (stage_found[RD::SHADER_STAGE_COMPUTE] && stages_found > 1) {
- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "When writing compute shaders, [compute] mustbe the only stage present.");
- }
- if (version_texts.is_empty()) {
- version_texts[""] = ""; //make sure a default version exists
- }
- bool errors_found = false;
- /* STEP 2, Compile the versions, add to shader file */
- for (const KeyValue<StringName, String> &E : version_texts) {
- Ref<RDShaderSPIRV> bytecode;
- bytecode.instantiate();
- for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- String code = stage_code[i];
- if (code.is_empty()) {
- continue;
- }
- code = code.replace("VERSION_DEFINES", E.value);
- String error;
- Vector<uint8_t> spirv = RenderingDevice::get_singleton()->shader_compile_spirv_from_source(RD::ShaderStage(i), code, RD::SHADER_LANGUAGE_GLSL, &error, false);
- bytecode->set_stage_bytecode(RD::ShaderStage(i), spirv);
- if (!error.is_empty()) {
- error += String() + "\n\nStage '" + stage_str[i] + "' source code: \n\n";
- Vector<String> sclines = code.split("\n");
- for (int j = 0; j < sclines.size(); j++) {
- error += itos(j + 1) + "\t\t" + sclines[j] + "\n";
- }
- errors_found = true;
- }
- bytecode->set_stage_compile_error(RD::ShaderStage(i), error);
- }
- set_bytecode(bytecode, E.key);
- }
- return errors_found ? ERR_PARSE_ERROR : OK;
- } else {
- return ERR_PARSE_ERROR;
- }
- }
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