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- /**************************************************************************/
- /* renderer_scene_occlusion_cull.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "renderer_scene_occlusion_cull.h"
- RendererSceneOcclusionCull *RendererSceneOcclusionCull::singleton = nullptr;
- const Vector3 RendererSceneOcclusionCull::HZBuffer::corners[8] = {
- Vector3(0, 0, 0),
- Vector3(0, 0, 1),
- Vector3(0, 1, 0),
- Vector3(0, 1, 1),
- Vector3(1, 0, 0),
- Vector3(1, 0, 1),
- Vector3(1, 1, 0),
- Vector3(1, 1, 1)
- };
- bool RendererSceneOcclusionCull::HZBuffer::occlusion_jitter_enabled = false;
- bool RendererSceneOcclusionCull::HZBuffer::is_empty() const {
- return sizes.is_empty();
- }
- void RendererSceneOcclusionCull::HZBuffer::clear() {
- if (sizes.is_empty()) {
- return; // Already cleared
- }
- data.clear();
- sizes.clear();
- mips.clear();
- debug_data.clear();
- if (debug_image.is_valid()) {
- debug_image.unref();
- }
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- RS::get_singleton()->free(debug_texture);
- }
- void RendererSceneOcclusionCull::HZBuffer::resize(const Size2i &p_size) {
- occlusion_buffer_size = p_size;
- if (p_size == Size2i()) {
- clear();
- return;
- }
- if (!sizes.is_empty() && p_size == sizes[0]) {
- return; // Size didn't change
- }
- int mip_count = 0;
- int data_size = 0;
- int w = p_size.x;
- int h = p_size.y;
- while (true) {
- data_size += h * w;
- w = MAX(1, w >> 1);
- h = MAX(1, h >> 1);
- mip_count++;
- if (w == 1U && h == 1U) {
- data_size += 1U;
- mip_count++;
- break;
- }
- }
- data.resize(data_size);
- mips.resize(mip_count);
- sizes.resize(mip_count);
- w = p_size.x;
- h = p_size.y;
- float *ptr = data.ptr();
- for (int i = 0; i < mip_count; i++) {
- sizes[i] = Size2i(w, h);
- mips[i] = ptr;
- ptr = &ptr[w * h];
- w = MAX(1, w >> 1);
- h = MAX(1, h >> 1);
- }
- for (int i = 0; i < data_size; i++) {
- data[i] = FLT_MAX;
- }
- debug_data.resize(sizes[0].x * sizes[0].y);
- if (debug_texture.is_valid()) {
- RS::get_singleton()->free(debug_texture);
- debug_texture = RID();
- }
- }
- void RendererSceneOcclusionCull::HZBuffer::update_mips() {
- // Keep this up to date as a local to be used for occlusion timers.
- occlusion_frame = Engine::get_singleton()->get_frames_drawn();
- if (sizes.is_empty()) {
- return;
- }
- for (uint32_t mip = 1; mip < mips.size(); mip++) {
- for (int y = 0; y < sizes[mip].y; y++) {
- for (int x = 0; x < sizes[mip].x; x++) {
- int prev_x = x * 2;
- int prev_y = y * 2;
- int prev_w = sizes[mip - 1].width;
- int prev_h = sizes[mip - 1].height;
- bool odd_w = (prev_w % 2) != 0;
- bool odd_h = (prev_h % 2) != 0;
- #define CHECK_OFFSET(xx, yy) max_depth = MAX(max_depth, mips[mip - 1][MIN(prev_h - 1, prev_y + (yy)) * prev_w + MIN(prev_w - 1, prev_x + (xx))])
- float max_depth = mips[mip - 1][prev_y * sizes[mip - 1].x + prev_x];
- CHECK_OFFSET(0, 1);
- CHECK_OFFSET(1, 0);
- CHECK_OFFSET(1, 1);
- if (odd_w) {
- CHECK_OFFSET(2, 0);
- CHECK_OFFSET(2, 1);
- }
- if (odd_h) {
- CHECK_OFFSET(0, 2);
- CHECK_OFFSET(1, 2);
- }
- if (odd_w && odd_h) {
- CHECK_OFFSET(2, 2);
- }
- mips[mip][y * sizes[mip].x + x] = max_depth;
- #undef CHECK_OFFSET
- }
- }
- }
- }
- RID RendererSceneOcclusionCull::HZBuffer::get_debug_texture() {
- if (sizes.is_empty() || sizes[0] == Size2i()) {
- return RID();
- }
- if (debug_image.is_null()) {
- debug_image.instantiate();
- }
- unsigned char *ptrw = debug_data.ptrw();
- for (int i = 0; i < debug_data.size(); i++) {
- ptrw[i] = MIN(mips[0][i] / debug_tex_range, 1.0) * 255;
- }
- debug_image->set_data(sizes[0].x, sizes[0].y, false, Image::FORMAT_L8, debug_data);
- if (debug_texture.is_null()) {
- debug_texture = RS::get_singleton()->texture_2d_create(debug_image);
- } else {
- RenderingServer::get_singleton()->texture_2d_update(debug_texture, debug_image);
- }
- return debug_texture;
- }
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