renderer_compositor.cpp 3.0 KB

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  1. /**************************************************************************/
  2. /* renderer_compositor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_compositor.h"
  31. #include "core/config/project_settings.h"
  32. #include "servers/xr_server.h"
  33. RendererCompositor *RendererCompositor::singleton = nullptr;
  34. RendererCompositor *(*RendererCompositor::_create_func)() = nullptr;
  35. bool RendererCompositor::low_end = false;
  36. RendererCompositor *RendererCompositor::create() {
  37. return _create_func();
  38. }
  39. bool RendererCompositor::is_xr_enabled() const {
  40. return xr_enabled;
  41. }
  42. RendererCompositor::RendererCompositor() {
  43. ERR_FAIL_COND_MSG(singleton != nullptr, "A RendererCompositor singleton already exists.");
  44. singleton = this;
  45. #ifndef _3D_DISABLED
  46. if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
  47. xr_enabled = GLOBAL_GET("xr/shaders/enabled");
  48. } else {
  49. xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
  50. }
  51. #endif // _3D_DISABLED
  52. }
  53. RendererCompositor::~RendererCompositor() {
  54. singleton = nullptr;
  55. }