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- /**************************************************************************/
- /* navigation_path_query_result_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H
- #define NAVIGATION_PATH_QUERY_RESULT_3D_H
- #include "core/object/ref_counted.h"
- #include "core/variant/typed_array.h"
- #include "servers/navigation/navigation_utilities.h"
- class NavigationPathQueryResult3D : public RefCounted {
- GDCLASS(NavigationPathQueryResult3D, RefCounted);
- Vector<Vector3> path;
- Vector<int32_t> path_types;
- TypedArray<RID> path_rids;
- Vector<int64_t> path_owner_ids;
- protected:
- static void _bind_methods();
- public:
- enum PathSegmentType {
- PATH_SEGMENT_TYPE_REGION = 0,
- PATH_SEGMENT_TYPE_LINK = 1,
- };
- void set_path(const Vector<Vector3> &p_path);
- const Vector<Vector3> &get_path() const;
- void set_path_types(const Vector<int32_t> &p_path_types);
- const Vector<int32_t> &get_path_types() const;
- void set_path_rids(const TypedArray<RID> &p_path_rids);
- TypedArray<RID> get_path_rids() const;
- void set_path_owner_ids(const Vector<int64_t> &p_path_owner_ids);
- const Vector<int64_t> &get_path_owner_ids() const;
- void reset();
- };
- VARIANT_ENUM_CAST(NavigationPathQueryResult3D::PathSegmentType);
- #endif // NAVIGATION_PATH_QUERY_RESULT_3D_H
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