navigation_path_query_result_3d.h 3.3 KB

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  1. /**************************************************************************/
  2. /* navigation_path_query_result_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H
  31. #define NAVIGATION_PATH_QUERY_RESULT_3D_H
  32. #include "core/object/ref_counted.h"
  33. #include "core/variant/typed_array.h"
  34. #include "servers/navigation/navigation_utilities.h"
  35. class NavigationPathQueryResult3D : public RefCounted {
  36. GDCLASS(NavigationPathQueryResult3D, RefCounted);
  37. Vector<Vector3> path;
  38. Vector<int32_t> path_types;
  39. TypedArray<RID> path_rids;
  40. Vector<int64_t> path_owner_ids;
  41. protected:
  42. static void _bind_methods();
  43. public:
  44. enum PathSegmentType {
  45. PATH_SEGMENT_TYPE_REGION = 0,
  46. PATH_SEGMENT_TYPE_LINK = 1,
  47. };
  48. void set_path(const Vector<Vector3> &p_path);
  49. const Vector<Vector3> &get_path() const;
  50. void set_path_types(const Vector<int32_t> &p_path_types);
  51. const Vector<int32_t> &get_path_types() const;
  52. void set_path_rids(const TypedArray<RID> &p_path_rids);
  53. TypedArray<RID> get_path_rids() const;
  54. void set_path_owner_ids(const Vector<int64_t> &p_path_owner_ids);
  55. const Vector<int64_t> &get_path_owner_ids() const;
  56. void reset();
  57. };
  58. VARIANT_ENUM_CAST(NavigationPathQueryResult3D::PathSegmentType);
  59. #endif // NAVIGATION_PATH_QUERY_RESULT_3D_H