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- /**************************************************************************/
- /* visual_shader_nodes.compat.inc */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DISABLE_DEPRECATED
- // VisualShaderNodeCubemap
- void VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126(Ref<Cubemap> p_cube_map) {
- set_cube_map(p_cube_map);
- }
- Ref<Cubemap> VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126() const {
- return cube_map;
- }
- void VisualShaderNodeCubemap::_bind_compatibility_methods() {
- ClassDB::bind_compatibility_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126);
- ClassDB::bind_compatibility_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126);
- }
- // VisualShaderNodeTexture2DArray
- void VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126(Ref<Texture2DArray> p_texture_array) {
- set_texture_array(p_texture_array);
- }
- Ref<Texture2DArray> VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126() const {
- return texture_array;
- }
- void VisualShaderNodeTexture2DArray::_bind_compatibility_methods() {
- ClassDB::bind_compatibility_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126);
- ClassDB::bind_compatibility_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126);
- }
- #endif // DISABLE_DEPRECATED
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