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- /**************************************************************************/
- /* texture_rd.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_RD_H
- #define TEXTURE_RD_H
- // Note, these classes are part of the Rendering Device based renderer.
- // They are included here to ensure the correct order of registration
- // is performed.
- // Once the renderer has been moved into a module, these classes should
- // be moved as well.
- #include "scene/resources/texture.h"
- class Texture2DRD : public Texture2D {
- GDCLASS(Texture2DRD, Texture2D)
- mutable RID texture_rid;
- RID texture_rd_rid;
- Size2i size;
- protected:
- static void _bind_methods();
- public:
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override;
- virtual Ref<Image> get_image() const override;
- void set_texture_rd_rid(RID p_texture_rd_rid);
- RID get_texture_rd_rid() const;
- // Internal function that should only be called from the rendering thread.
- void _set_texture_rd_rid(RID p_texture_rd_rid);
- Texture2DRD();
- ~Texture2DRD();
- };
- class TextureLayeredRD : public TextureLayered {
- GDCLASS(TextureLayeredRD, TextureLayered)
- LayeredType layer_type;
- mutable RID texture_rid;
- RID texture_rd_rid;
- Image::Format image_format;
- Size2i size;
- uint32_t layers = 0;
- uint32_t mipmaps = 0;
- protected:
- static void _bind_methods();
- public:
- virtual Image::Format get_format() const override;
- virtual LayeredType get_layered_type() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_layers() const override;
- virtual bool has_mipmaps() const override;
- virtual RID get_rid() const override;
- virtual Ref<Image> get_layer_data(int p_layer) const override;
- void set_texture_rd_rid(RID p_texture_rd_rid);
- RID get_texture_rd_rid() const;
- // Internal function that should only be called from the rendering thread.
- void _set_texture_rd_rid(RID p_texture_rd_rid);
- TextureLayeredRD(LayeredType p_layer_type);
- ~TextureLayeredRD();
- };
- class Texture2DArrayRD : public TextureLayeredRD {
- GDCLASS(Texture2DArrayRD, TextureLayeredRD)
- public:
- Texture2DArrayRD() :
- TextureLayeredRD(LAYERED_TYPE_2D_ARRAY) {}
- };
- class TextureCubemapRD : public TextureLayeredRD {
- GDCLASS(TextureCubemapRD, TextureLayeredRD)
- public:
- TextureCubemapRD() :
- TextureLayeredRD(LAYERED_TYPE_CUBEMAP) {}
- };
- class TextureCubemapArrayRD : public TextureLayeredRD {
- GDCLASS(TextureCubemapArrayRD, TextureLayeredRD)
- public:
- TextureCubemapArrayRD() :
- TextureLayeredRD(LAYERED_TYPE_CUBEMAP_ARRAY) {}
- };
- class Texture3DRD : public Texture3D {
- GDCLASS(Texture3DRD, Texture3D)
- mutable RID texture_rid;
- RID texture_rd_rid;
- Image::Format image_format;
- Vector3i size;
- uint32_t mipmaps = 0;
- protected:
- static void _bind_methods();
- public:
- virtual Image::Format get_format() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_depth() const override;
- virtual bool has_mipmaps() const override;
- virtual RID get_rid() const override;
- void set_texture_rd_rid(RID p_texture_rd_rid);
- RID get_texture_rd_rid() const;
- // Internal function that should only be called from the rendering thread.
- void _set_texture_rd_rid(RID p_texture_rd_rid);
- Texture3DRD();
- ~Texture3DRD();
- };
- #endif // TEXTURE_RD_H
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