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- /**************************************************************************/
- /* image_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef IMAGE_TEXTURE_H
- #define IMAGE_TEXTURE_H
- #include "scene/resources/texture.h"
- class BitMap;
- class ImageTexture : public Texture2D {
- GDCLASS(ImageTexture, Texture2D);
- RES_BASE_EXTENSION("tex");
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- bool mipmaps = false;
- int w = 0;
- int h = 0;
- Size2 size_override;
- mutable Ref<BitMap> alpha_cache;
- bool image_stored = false;
- protected:
- virtual void reload_from_file() override;
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void set_image(const Ref<Image> &p_image);
- static Ref<ImageTexture> create_from_image(const Ref<Image> &p_image);
- Image::Format get_format() const;
- void update(const Ref<Image> &p_image);
- Ref<Image> get_image() const override;
- int get_width() const override;
- int get_height() const override;
- virtual RID get_rid() const override;
- bool has_alpha() const override;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
- bool is_pixel_opaque(int p_x, int p_y) const override;
- void set_size_override(const Size2i &p_size);
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
- ImageTexture();
- ~ImageTexture();
- };
- class ImageTextureLayered : public TextureLayered {
- GDCLASS(ImageTextureLayered, TextureLayered);
- LayeredType layered_type;
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int width = 0;
- int height = 0;
- int layers = 0;
- bool mipmaps = false;
- Error _create_from_images(const TypedArray<Image> &p_images);
- TypedArray<Image> _get_images() const;
- void _set_images(const TypedArray<Image> &p_images);
- protected:
- static void _bind_methods();
- public:
- virtual Image::Format get_format() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_layers() const override;
- virtual bool has_mipmaps() const override;
- virtual LayeredType get_layered_type() const override;
- Error create_from_images(Vector<Ref<Image>> p_images);
- void update_layer(const Ref<Image> &p_image, int p_layer);
- virtual Ref<Image> get_layer_data(int p_layer) const override;
- virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
- ImageTextureLayered(LayeredType p_layered_type);
- ~ImageTextureLayered();
- };
- class ImageTexture3D : public Texture3D {
- GDCLASS(ImageTexture3D, Texture3D);
- mutable RID texture;
- Image::Format format = Image::FORMAT_L8;
- int width = 1;
- int height = 1;
- int depth = 1;
- bool mipmaps = false;
- TypedArray<Image> _get_images() const;
- void _set_images(const TypedArray<Image> &p_images);
- protected:
- static void _bind_methods();
- Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
- void _update(const TypedArray<Image> &p_data);
- public:
- virtual Image::Format get_format() const override;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual int get_depth() const override;
- virtual bool has_mipmaps() const override;
- Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
- void update(const Vector<Ref<Image>> &p_data);
- virtual Vector<Ref<Image>> get_data() const override;
- virtual RID get_rid() const override;
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
- ImageTexture3D();
- ~ImageTexture3D();
- };
- class Texture2DArray : public ImageTextureLayered {
- GDCLASS(Texture2DArray, ImageTextureLayered)
- protected:
- static void _bind_methods();
- public:
- Texture2DArray() :
- ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
- virtual Ref<Resource> create_placeholder() const;
- };
- class Cubemap : public ImageTextureLayered {
- GDCLASS(Cubemap, ImageTextureLayered);
- protected:
- static void _bind_methods();
- public:
- Cubemap() :
- ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
- virtual Ref<Resource> create_placeholder() const;
- };
- class CubemapArray : public ImageTextureLayered {
- GDCLASS(CubemapArray, ImageTextureLayered);
- protected:
- static void _bind_methods();
- public:
- CubemapArray() :
- ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
- virtual Ref<Resource> create_placeholder() const;
- };
- #endif // IMAGE_TEXTURE_H
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