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- /**************************************************************************/
- /* animation_library.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "animation_library.h"
- #include "scene/scene_string_names.h"
- bool AnimationLibrary::is_valid_animation_name(const String &p_name) {
- return !(p_name.is_empty() || p_name.contains("/") || p_name.contains(":") || p_name.contains(",") || p_name.contains("["));
- }
- bool AnimationLibrary::is_valid_library_name(const String &p_name) {
- return !(p_name.contains("/") || p_name.contains(":") || p_name.contains(",") || p_name.contains("["));
- }
- String AnimationLibrary::validate_library_name(const String &p_name) {
- String name = p_name;
- const char *characters = "/:,[";
- for (const char *p = characters; *p; p++) {
- name = name.replace(String::chr(*p), "_");
- }
- return name;
- }
- Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
- ERR_FAIL_COND_V_MSG(!is_valid_animation_name(p_name), ERR_INVALID_PARAMETER, "Invalid animation name: '" + String(p_name) + "'.");
- ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
- if (animations.has(p_name)) {
- animations.get(p_name)->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
- animations.erase(p_name);
- emit_signal(SNAME("animation_removed"), p_name);
- }
- animations.insert(p_name, p_animation);
- animations.get(p_name)->connect_changed(callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_name));
- emit_signal(SNAME("animation_added"), p_name);
- notify_property_list_changed();
- return OK;
- }
- void AnimationLibrary::remove_animation(const StringName &p_name) {
- ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
- animations.get(p_name)->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
- animations.erase(p_name);
- emit_signal(SNAME("animation_removed"), p_name);
- notify_property_list_changed();
- }
- void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND_MSG(!animations.has(p_name), vformat("Animation not found: %s.", p_name));
- ERR_FAIL_COND_MSG(!is_valid_animation_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_new_name), vformat("Animation name \"%s\" already exists in library.", p_new_name));
- animations.get(p_name)->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
- animations.get(p_name)->connect_changed(callable_mp(this, &AnimationLibrary::_animation_changed).bind(p_new_name));
- animations.insert(p_new_name, animations[p_name]);
- animations.erase(p_name);
- emit_signal(SNAME("animation_renamed"), p_name, p_new_name);
- }
- bool AnimationLibrary::has_animation(const StringName &p_name) const {
- return animations.has(p_name);
- }
- Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V_MSG(!animations.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name));
- return animations[p_name];
- }
- TypedArray<StringName> AnimationLibrary::_get_animation_list() const {
- TypedArray<StringName> ret;
- List<StringName> names;
- get_animation_list(&names);
- for (const StringName &K : names) {
- ret.push_back(K);
- }
- return ret;
- }
- void AnimationLibrary::_animation_changed(const StringName &p_name) {
- emit_signal(SceneStringName(animation_changed), p_name);
- }
- void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const {
- List<StringName> anims;
- for (const KeyValue<StringName, Ref<Animation>> &E : animations) {
- anims.push_back(E.key);
- }
- anims.sort_custom<StringName::AlphCompare>();
- for (const StringName &E : anims) {
- p_animations->push_back(E);
- }
- }
- int AnimationLibrary::get_animation_list_size() const {
- return animations.size();
- }
- void AnimationLibrary::_set_data(const Dictionary &p_data) {
- for (KeyValue<StringName, Ref<Animation>> &K : animations) {
- K.value->disconnect_changed(callable_mp(this, &AnimationLibrary::_animation_changed));
- }
- animations.clear();
- List<Variant> keys;
- p_data.get_key_list(&keys);
- for (const Variant &K : keys) {
- add_animation(K, p_data[K]);
- }
- }
- Dictionary AnimationLibrary::_get_data() const {
- Dictionary ret;
- for (const KeyValue<StringName, Ref<Animation>> &K : animations) {
- ret[K.key] = K.value;
- }
- return ret;
- }
- #ifdef TOOLS_ENABLED
- void AnimationLibrary::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- const String pf = p_function;
- if (p_idx == 0 && (pf == "get_animation" || pf == "has_animation" || pf == "rename_animation" || pf == "remove_animation")) {
- List<StringName> names;
- get_animation_list(&names);
- for (const StringName &E : names) {
- r_options->push_back(E.operator String().quote());
- }
- }
- Resource::get_argument_options(p_function, p_idx, r_options);
- }
- #endif
- void AnimationLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationLibrary::add_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationLibrary::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationLibrary::rename_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationLibrary::has_animation);
- ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationLibrary::get_animation);
- ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationLibrary::_get_animation_list);
- ClassDB::bind_method(D_METHOD("get_animation_list_size"), &AnimationLibrary::get_animation_list_size);
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &AnimationLibrary::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &AnimationLibrary::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::STRING_NAME, "name")));
- ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::STRING_NAME, "name")));
- ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::STRING_NAME, "name"), PropertyInfo(Variant::STRING_NAME, "to_name")));
- ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "name")));
- }
- AnimationLibrary::AnimationLibrary() {
- }
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