animation.compat.inc 4.2 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /**************************************************************************/
  2. /* animation.compat.inc */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef DISABLE_DEPRECATED
  31. Vector3 Animation::_position_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
  32. return position_track_interpolate(p_track, p_time, false);
  33. }
  34. Quaternion Animation::_rotation_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
  35. return rotation_track_interpolate(p_track, p_time, false);
  36. }
  37. Vector3 Animation::_scale_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
  38. return scale_track_interpolate(p_track, p_time, false);
  39. }
  40. float Animation::_blend_shape_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
  41. return blend_shape_track_interpolate(p_track, p_time, false);
  42. }
  43. Variant Animation::_value_track_interpolate_bind_compat_86629(int p_track, double p_time) const {
  44. return value_track_interpolate(p_track, p_time, false);
  45. }
  46. int Animation::_track_find_key_bind_compat_92861(int p_track, double p_time, FindMode p_find_mode) const {
  47. return track_find_key(p_track, p_time, p_find_mode, false, false);
  48. }
  49. void Animation::_bind_compatibility_methods() {
  50. ClassDB::bind_compatibility_method(D_METHOD("position_track_interpolate", "track_idx", "time_sec"), &Animation::_position_track_interpolate_bind_compat_86629);
  51. ClassDB::bind_compatibility_method(D_METHOD("rotation_track_interpolate", "track_idx", "time_sec"), &Animation::_rotation_track_interpolate_bind_compat_86629);
  52. ClassDB::bind_compatibility_method(D_METHOD("scale_track_interpolate", "track_idx", "time_sec"), &Animation::_scale_track_interpolate_bind_compat_86629);
  53. ClassDB::bind_compatibility_method(D_METHOD("blend_shape_track_interpolate", "track_idx", "time_sec"), &Animation::_blend_shape_track_interpolate_bind_compat_86629);
  54. ClassDB::bind_compatibility_method(D_METHOD("value_track_interpolate", "track_idx", "time_sec"), &Animation::_value_track_interpolate_bind_compat_86629);
  55. ClassDB::bind_compatibility_method(D_METHOD("track_find_key", "track_idx", "time", "find_mode"), &Animation::_track_find_key_bind_compat_92861, DEFVAL(FIND_MODE_NEAREST));
  56. }
  57. #endif // DISABLE_DEPRECATED