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- /**************************************************************************/
- /* animated_texture.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATED_TEXTURE_H
- #define ANIMATED_TEXTURE_H
- #include "scene/resources/texture.h"
- class AnimatedTexture : public Texture2D {
- GDCLASS(AnimatedTexture, Texture2D);
- // Use readers writers lock for this, since its far more times read than written to.
- RWLock rw_lock;
- public:
- enum {
- MAX_FRAMES = 256
- };
- private:
- RID proxy_ph;
- RID proxy;
- struct Frame {
- Ref<Texture2D> texture;
- float duration = 1.0;
- };
- Frame frames[MAX_FRAMES];
- int frame_count = 1.0;
- int current_frame = 0;
- bool pause = false;
- bool one_shot = false;
- float speed_scale = 1.0;
- float time = 0.0;
- uint64_t prev_ticks = 0;
- void _update_proxy();
- void _finish_non_thread_safe_setup();
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_frames(int p_frames);
- int get_frames() const;
- void set_current_frame(int p_frame);
- int get_current_frame() const;
- void set_pause(bool p_pause);
- bool get_pause() const;
- void set_one_shot(bool p_one_shot);
- bool get_one_shot() const;
- void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_frame_texture(int p_frame) const;
- void set_frame_duration(int p_frame, float p_duration);
- float get_frame_duration(int p_frame) const;
- void set_speed_scale(float p_scale);
- float get_speed_scale() const;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual RID get_rid() const override;
- virtual bool has_alpha() const override;
- virtual Ref<Image> get_image() const override;
- bool is_pixel_opaque(int p_x, int p_y) const override;
- AnimatedTexture();
- ~AnimatedTexture();
- };
- #endif // ANIMATED_TEXTURE_H
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