polygon_path_finder.h 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899
  1. /**************************************************************************/
  2. /* polygon_path_finder.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef POLYGON_PATH_FINDER_H
  31. #define POLYGON_PATH_FINDER_H
  32. #include "core/io/resource.h"
  33. class PolygonPathFinder : public Resource {
  34. GDCLASS(PolygonPathFinder, Resource);
  35. struct Point {
  36. Vector2 pos;
  37. HashSet<int> connections;
  38. float distance = 0.0;
  39. float penalty = 0.0;
  40. int prev = 0;
  41. };
  42. union Edge {
  43. struct {
  44. int32_t points[2];
  45. };
  46. uint64_t key = 0;
  47. _FORCE_INLINE_ bool operator==(const Edge &p_edge) const {
  48. return key == p_edge.key;
  49. }
  50. _FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) {
  51. return hash_one_uint64(p_edge.key);
  52. }
  53. Edge(int a = 0, int b = 0) {
  54. if (a > b) {
  55. SWAP(a, b);
  56. }
  57. points[0] = a;
  58. points[1] = b;
  59. }
  60. };
  61. Vector2 outside_point;
  62. Rect2 bounds;
  63. Vector<Point> points;
  64. HashSet<Edge, Edge> edges;
  65. bool _is_point_inside(const Vector2 &p_point) const;
  66. void _set_data(const Dictionary &p_data);
  67. Dictionary _get_data() const;
  68. protected:
  69. static void _bind_methods();
  70. public:
  71. void setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections);
  72. Vector<Vector2> find_path(const Vector2 &p_from, const Vector2 &p_to);
  73. void set_point_penalty(int p_point, float p_penalty);
  74. float get_point_penalty(int p_point) const;
  75. bool is_point_inside(const Vector2 &p_point) const;
  76. Vector2 get_closest_point(const Vector2 &p_point) const;
  77. Vector<Vector2> get_intersections(const Vector2 &p_from, const Vector2 &p_to) const;
  78. Rect2 get_bounds() const;
  79. PolygonPathFinder();
  80. };
  81. #endif // POLYGON_PATH_FINDER_H