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- /**************************************************************************/
- /* xr_face_modifier_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef XR_FACE_MODIFIER_3D_H
- #define XR_FACE_MODIFIER_3D_H
- #include "mesh_instance_3d.h"
- #include "scene/3d/node_3d.h"
- /**
- The XRFaceModifier3D node drives the blend shapes of a MeshInstance3D
- with facial expressions from an XRFaceTracking instance.
- The blend shapes provided by the mesh are interrogated, and used to
- deduce an optimal mapping from the Unified Expressions blend shapes
- provided by the XRFaceTracking instance to drive the face.
- */
- class XRFaceModifier3D : public Node3D {
- GDCLASS(XRFaceModifier3D, Node3D);
- private:
- StringName tracker_name = "/user/face_tracker";
- NodePath target;
- // Map from XRFaceTracker blend shape index to mesh blend shape index.
- RBMap<int, int> blend_mapping;
- MeshInstance3D *get_mesh_instance() const;
- void _get_blend_data();
- void _update_face_blends() const;
- protected:
- static void _bind_methods();
- public:
- void set_face_tracker(const StringName &p_tracker_name);
- StringName get_face_tracker() const;
- void set_target(const NodePath &p_target);
- NodePath get_target() const;
- void _notification(int p_what);
- };
- #endif // XR_FACE_MODIFIER_3D_H
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