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- /**************************************************************************/
- /* voxel_gi.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VOXEL_GI_H
- #define VOXEL_GI_H
- #include "scene/3d/visual_instance_3d.h"
- class CameraAttributes;
- class VoxelGIData : public Resource {
- GDCLASS(VoxelGIData, Resource);
- RID probe;
- void _set_data(const Dictionary &p_data);
- Dictionary _get_data() const;
- Transform3D to_cell_xform;
- AABB bounds;
- Vector3 octree_size;
- float dynamic_range = 2.0;
- float energy = 1.0;
- float bias = 1.5;
- float normal_bias = 0.0;
- float propagation = 0.5;
- bool interior = false;
- bool use_two_bounces = true;
- protected:
- static void _bind_methods();
- public:
- void allocate(const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3 &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts);
- AABB get_bounds() const;
- Vector3 get_octree_size() const;
- Vector<uint8_t> get_octree_cells() const;
- Vector<uint8_t> get_data_cells() const;
- Vector<uint8_t> get_distance_field() const;
- Vector<int> get_level_counts() const;
- Transform3D get_to_cell_xform() const;
- void set_dynamic_range(float p_range);
- float get_dynamic_range() const;
- void set_propagation(float p_propagation);
- float get_propagation() const;
- void set_energy(float p_energy);
- float get_energy() const;
- void set_bias(float p_bias);
- float get_bias() const;
- void set_normal_bias(float p_normal_bias);
- float get_normal_bias() const;
- void set_interior(bool p_enable);
- bool is_interior() const;
- void set_use_two_bounces(bool p_enable);
- bool is_using_two_bounces() const;
- virtual RID get_rid() const override;
- VoxelGIData();
- ~VoxelGIData();
- };
- class VoxelGI : public VisualInstance3D {
- GDCLASS(VoxelGI, VisualInstance3D);
- public:
- enum Subdiv {
- SUBDIV_64,
- SUBDIV_128,
- SUBDIV_256,
- SUBDIV_512,
- SUBDIV_MAX
- };
- typedef void (*BakeBeginFunc)(int);
- typedef void (*BakeStepFunc)(int, const String &);
- typedef void (*BakeEndFunc)();
- private:
- Ref<VoxelGIData> probe_data;
- RID voxel_gi;
- Subdiv subdiv = SUBDIV_128;
- Vector3 size = Vector3(20, 20, 20);
- Ref<CameraAttributes> camera_attributes;
- struct PlotMesh {
- Ref<Material> override_material;
- Vector<Ref<Material>> instance_materials;
- Ref<Mesh> mesh;
- Transform3D local_xform;
- };
- void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes);
- void _debug_bake();
- float _get_camera_exposure_normalization();
- protected:
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- static BakeBeginFunc bake_begin_function;
- static BakeStepFunc bake_step_function;
- static BakeEndFunc bake_end_function;
- void set_probe_data(const Ref<VoxelGIData> &p_data);
- Ref<VoxelGIData> get_probe_data() const;
- void set_subdiv(Subdiv p_subdiv);
- Subdiv get_subdiv() const;
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- void set_camera_attributes(const Ref<CameraAttributes> &p_camera_attributes);
- Ref<CameraAttributes> get_camera_attributes() const;
- Vector3i get_estimated_cell_size() const;
- void bake(Node *p_from_node = nullptr, bool p_create_visual_debug = false);
- virtual AABB get_aabb() const override;
- PackedStringArray get_configuration_warnings() const override;
- VoxelGI();
- ~VoxelGI();
- };
- VARIANT_ENUM_CAST(VoxelGI::Subdiv)
- #endif // VOXEL_GI_H
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