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- /**************************************************************************/
- /* visual_instance_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VISUAL_INSTANCE_3D_H
- #define VISUAL_INSTANCE_3D_H
- #include "scene/3d/node_3d.h"
- class VisualInstance3D : public Node3D {
- GDCLASS(VisualInstance3D, Node3D);
- RID base;
- RID instance;
- uint32_t layers = 1;
- float sorting_offset = 0.0;
- bool sorting_use_aabb_center = true;
- protected:
- void _update_visibility();
- virtual void _physics_interpolated_changed() override;
- void set_instance_use_identity_transform(bool p_enable);
- void _notification(int p_what);
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- GDVIRTUAL0RC(AABB, _get_aabb)
- public:
- enum GetFacesFlags {
- FACES_SOLID = 1, // solid geometry
- FACES_ENCLOSING = 2,
- FACES_DYNAMIC = 4 // dynamic object geometry
- };
- RID get_instance() const;
- virtual AABB get_aabb() const;
- void set_base(const RID &p_base);
- RID get_base() const;
- void set_layer_mask(uint32_t p_mask);
- uint32_t get_layer_mask() const;
- void set_layer_mask_value(int p_layer_number, bool p_enable);
- bool get_layer_mask_value(int p_layer_number) const;
- void set_sorting_offset(float p_offset);
- float get_sorting_offset() const;
- void set_sorting_use_aabb_center(bool p_enabled);
- bool is_sorting_use_aabb_center() const;
- VisualInstance3D();
- ~VisualInstance3D();
- };
- class GeometryInstance3D : public VisualInstance3D {
- GDCLASS(GeometryInstance3D, VisualInstance3D);
- public:
- enum ShadowCastingSetting {
- SHADOW_CASTING_SETTING_OFF = RS::SHADOW_CASTING_SETTING_OFF,
- SHADOW_CASTING_SETTING_ON = RS::SHADOW_CASTING_SETTING_ON,
- SHADOW_CASTING_SETTING_DOUBLE_SIDED = RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED,
- SHADOW_CASTING_SETTING_SHADOWS_ONLY = RS::SHADOW_CASTING_SETTING_SHADOWS_ONLY
- };
- enum GIMode {
- GI_MODE_DISABLED,
- GI_MODE_STATIC,
- GI_MODE_DYNAMIC
- };
- enum LightmapScale {
- LIGHTMAP_SCALE_1X,
- LIGHTMAP_SCALE_2X,
- LIGHTMAP_SCALE_4X,
- LIGHTMAP_SCALE_8X,
- LIGHTMAP_SCALE_MAX,
- };
- enum VisibilityRangeFadeMode {
- VISIBILITY_RANGE_FADE_DISABLED = RS::VISIBILITY_RANGE_FADE_DISABLED,
- VISIBILITY_RANGE_FADE_SELF = RS::VISIBILITY_RANGE_FADE_SELF,
- VISIBILITY_RANGE_FADE_DEPENDENCIES = RS::VISIBILITY_RANGE_FADE_DEPENDENCIES,
- };
- private:
- ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON;
- Ref<Material> material_override;
- Ref<Material> material_overlay;
- float visibility_range_begin = 0.0;
- float visibility_range_end = 0.0;
- float visibility_range_begin_margin = 0.0;
- float visibility_range_end_margin = 0.0;
- VisibilityRangeFadeMode visibility_range_fade_mode = VISIBILITY_RANGE_FADE_DISABLED;
- float transparency = 0.0f;
- float lod_bias = 1.0;
- mutable HashMap<StringName, Variant> instance_shader_parameters;
- mutable HashMap<StringName, StringName> instance_shader_parameter_property_remap;
- float extra_cull_margin = 0.0;
- AABB custom_aabb;
- float lightmap_texel_scale = 1.0f;
- GIMode gi_mode = GI_MODE_STATIC;
- bool ignore_occlusion_culling = false;
- const StringName *_instance_uniform_get_remap(const StringName &p_name) const;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- public:
- void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
- ShadowCastingSetting get_cast_shadows_setting() const;
- void set_transparency(float p_transparency);
- float get_transparency() const;
- void set_visibility_range_begin(float p_dist);
- float get_visibility_range_begin() const;
- void set_visibility_range_end(float p_dist);
- float get_visibility_range_end() const;
- void set_visibility_range_begin_margin(float p_dist);
- float get_visibility_range_begin_margin() const;
- void set_visibility_range_end_margin(float p_dist);
- float get_visibility_range_end_margin() const;
- void set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode);
- VisibilityRangeFadeMode get_visibility_range_fade_mode() const;
- void set_material_override(const Ref<Material> &p_material);
- Ref<Material> get_material_override() const;
- void set_material_overlay(const Ref<Material> &p_material);
- Ref<Material> get_material_overlay() const;
- void set_extra_cull_margin(float p_margin);
- float get_extra_cull_margin() const;
- void set_lod_bias(float p_bias);
- float get_lod_bias() const;
- void set_gi_mode(GIMode p_mode);
- GIMode get_gi_mode() const;
- void set_lightmap_texel_scale(float p_scale);
- float get_lightmap_texel_scale() const;
- #ifndef DISABLE_DEPRECATED
- void set_lightmap_scale(GeometryInstance3D::LightmapScale p_scale);
- LightmapScale get_lightmap_scale() const;
- #endif // DISABLE_DEPRECATED
- void set_instance_shader_parameter(const StringName &p_name, const Variant &p_value);
- Variant get_instance_shader_parameter(const StringName &p_name) const;
- void set_custom_aabb(AABB p_aabb);
- AABB get_custom_aabb() const;
- void set_ignore_occlusion_culling(bool p_enabled);
- bool is_ignoring_occlusion_culling();
- PackedStringArray get_configuration_warnings() const override;
- GeometryInstance3D();
- virtual ~GeometryInstance3D();
- };
- VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting);
- VARIANT_ENUM_CAST(GeometryInstance3D::GIMode);
- VARIANT_ENUM_CAST(GeometryInstance3D::LightmapScale);
- VARIANT_ENUM_CAST(GeometryInstance3D::VisibilityRangeFadeMode);
- #endif // VISUAL_INSTANCE_3D_H
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