velocity_tracker_3d.h 2.8 KB

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  1. /**************************************************************************/
  2. /* velocity_tracker_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef VELOCITY_TRACKER_3D_H
  31. #define VELOCITY_TRACKER_3D_H
  32. #include "scene/3d/node_3d.h"
  33. class VelocityTracker3D : public RefCounted {
  34. struct PositionHistory {
  35. uint64_t frame = 0;
  36. Vector3 position;
  37. };
  38. bool physics_step = false;
  39. Vector<PositionHistory> position_history;
  40. int position_history_len = 0;
  41. protected:
  42. static void _bind_methods();
  43. public:
  44. void reset(const Vector3 &p_new_pos);
  45. void set_track_physics_step(bool p_track_physics_step);
  46. bool is_tracking_physics_step() const;
  47. void update_position(const Vector3 &p_position);
  48. Vector3 get_tracked_linear_velocity() const;
  49. VelocityTracker3D();
  50. };
  51. #endif // VELOCITY_TRACKER_3D_H