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- /**************************************************************************/
- /* velocity_tracker_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "velocity_tracker_3d.h"
- void VelocityTracker3D::set_track_physics_step(bool p_track_physics_step) {
- physics_step = p_track_physics_step;
- }
- bool VelocityTracker3D::is_tracking_physics_step() const {
- return physics_step;
- }
- void VelocityTracker3D::update_position(const Vector3 &p_position) {
- PositionHistory ph;
- ph.position = p_position;
- if (physics_step) {
- ph.frame = Engine::get_singleton()->get_physics_frames();
- } else {
- ph.frame = Engine::get_singleton()->get_frame_ticks();
- }
- if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
- position_history_len = MIN(position_history.size(), position_history_len + 1);
- for (int i = position_history_len - 1; i > 0; i--) {
- position_history.write[i] = position_history[i - 1];
- }
- }
- position_history.write[0] = ph;
- }
- Vector3 VelocityTracker3D::get_tracked_linear_velocity() const {
- Vector3 linear_velocity;
- double max_time = 1 / 5.0; //maximum time to interpolate a velocity
- Vector3 distance_accum;
- double time_accum = 0.0;
- double base_time = 0.0;
- if (position_history_len) {
- if (physics_step) {
- uint64_t base = Engine::get_singleton()->get_physics_frames();
- base_time = double(base - position_history[0].frame) / Engine::get_singleton()->get_physics_ticks_per_second();
- } else {
- uint64_t base = Engine::get_singleton()->get_frame_ticks();
- base_time = double(base - position_history[0].frame) / 1000000.0;
- }
- }
- for (int i = 0; i < position_history_len - 1; i++) {
- double delta = 0.0;
- uint64_t diff = position_history[i].frame - position_history[i + 1].frame;
- Vector3 distance = position_history[i].position - position_history[i + 1].position;
- if (physics_step) {
- delta = double(diff) / Engine::get_singleton()->get_physics_ticks_per_second();
- } else {
- delta = double(diff) / 1000000.0;
- }
- if (base_time + time_accum + delta > max_time) {
- break;
- }
- distance_accum += distance;
- time_accum += delta;
- }
- if (time_accum) {
- linear_velocity = distance_accum / time_accum;
- }
- return linear_velocity;
- }
- void VelocityTracker3D::reset(const Vector3 &p_new_pos) {
- PositionHistory ph;
- ph.position = p_new_pos;
- if (physics_step) {
- ph.frame = Engine::get_singleton()->get_physics_frames();
- } else {
- ph.frame = Engine::get_singleton()->get_frame_ticks();
- }
- position_history.write[0] = ph;
- position_history_len = 1;
- }
- void VelocityTracker3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_track_physics_step", "enable"), &VelocityTracker3D::set_track_physics_step);
- ClassDB::bind_method(D_METHOD("is_tracking_physics_step"), &VelocityTracker3D::is_tracking_physics_step);
- ClassDB::bind_method(D_METHOD("update_position", "position"), &VelocityTracker3D::update_position);
- ClassDB::bind_method(D_METHOD("get_tracked_linear_velocity"), &VelocityTracker3D::get_tracked_linear_velocity);
- ClassDB::bind_method(D_METHOD("reset", "position"), &VelocityTracker3D::reset);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "track_physics_step"), "set_track_physics_step", "is_tracking_physics_step");
- }
- VelocityTracker3D::VelocityTracker3D() {
- position_history.resize(4); // should be configurable
- }
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