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- /**************************************************************************/
- /* sprite_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SPRITE_3D_H
- #define SPRITE_3D_H
- #include "scene/3d/visual_instance_3d.h"
- #include "scene/resources/sprite_frames.h"
- class SpriteBase3D : public GeometryInstance3D {
- GDCLASS(SpriteBase3D, GeometryInstance3D);
- mutable Ref<TriangleMesh> triangle_mesh; //cached
- public:
- enum DrawFlags {
- FLAG_TRANSPARENT,
- FLAG_SHADED,
- FLAG_DOUBLE_SIDED,
- FLAG_DISABLE_DEPTH_TEST,
- FLAG_FIXED_SIZE,
- FLAG_MAX
- };
- enum AlphaCutMode {
- ALPHA_CUT_DISABLED,
- ALPHA_CUT_DISCARD,
- ALPHA_CUT_OPAQUE_PREPASS,
- ALPHA_CUT_HASH,
- ALPHA_CUT_MAX
- };
- private:
- bool color_dirty = true;
- Color color_accum;
- SpriteBase3D *parent_sprite = nullptr;
- List<SpriteBase3D *> children;
- List<SpriteBase3D *>::Element *pI = nullptr;
- bool centered = true;
- Point2 offset;
- bool hflip = false;
- bool vflip = false;
- Color modulate = Color(1, 1, 1, 1);
- int render_priority = 0;
- Vector3::Axis axis = Vector3::AXIS_Z;
- real_t pixel_size = 0.01;
- AABB aabb;
- RID mesh;
- RID material;
- RID last_shader;
- RID last_texture;
- bool flags[FLAG_MAX] = {};
- AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
- float alpha_scissor_threshold = 0.5;
- float alpha_hash_scale = 1.0;
- StandardMaterial3D::AlphaAntiAliasing alpha_antialiasing_mode = StandardMaterial3D::ALPHA_ANTIALIASING_OFF;
- float alpha_antialiasing_edge = 0.0f;
- StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
- StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
- bool pending_update = false;
- void _im_update();
- void _propagate_color_changed();
- protected:
- Color _get_color_accum();
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _draw() = 0;
- void draw_texture_rect(Ref<Texture2D> p_texture, Rect2 p_dst_rect, Rect2 p_src_rect);
- _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
- _FORCE_INLINE_ RID &get_mesh() { return mesh; }
- _FORCE_INLINE_ RID &get_material() { return material; }
- uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
- PackedByteArray vertex_buffer;
- PackedByteArray attribute_buffer;
- uint32_t vertex_stride = 0;
- uint32_t normal_tangent_stride = 0;
- uint32_t attrib_stride = 0;
- uint32_t skin_stride = 0;
- uint32_t mesh_surface_format = 0;
- void _queue_redraw();
- public:
- void set_centered(bool p_center);
- bool is_centered() const;
- void set_offset(const Point2 &p_offset);
- Point2 get_offset() const;
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
- void set_render_priority(int p_priority);
- int get_render_priority() const;
- void set_modulate(const Color &p_color);
- Color get_modulate() const;
- void set_pixel_size(real_t p_amount);
- real_t get_pixel_size() const;
- void set_axis(Vector3::Axis p_axis);
- Vector3::Axis get_axis() const;
- void set_draw_flag(DrawFlags p_flag, bool p_enable);
- bool get_draw_flag(DrawFlags p_flag) const;
- void set_alpha_cut_mode(AlphaCutMode p_mode);
- AlphaCutMode get_alpha_cut_mode() const;
- void set_alpha_scissor_threshold(float p_threshold);
- float get_alpha_scissor_threshold() const;
- void set_alpha_hash_scale(float p_hash_scale);
- float get_alpha_hash_scale() const;
- void set_alpha_antialiasing(BaseMaterial3D::AlphaAntiAliasing p_alpha_aa);
- BaseMaterial3D::AlphaAntiAliasing get_alpha_antialiasing() const;
- void set_alpha_antialiasing_edge(float p_edge);
- float get_alpha_antialiasing_edge() const;
- void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
- StandardMaterial3D::BillboardMode get_billboard_mode() const;
- void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
- StandardMaterial3D::TextureFilter get_texture_filter() const;
- virtual Rect2 get_item_rect() const = 0;
- virtual AABB get_aabb() const override;
- Ref<TriangleMesh> generate_triangle_mesh() const;
- SpriteBase3D();
- ~SpriteBase3D();
- };
- class Sprite3D : public SpriteBase3D {
- GDCLASS(Sprite3D, SpriteBase3D);
- Ref<Texture2D> texture;
- bool region = false;
- Rect2 region_rect;
- int frame = 0;
- int vframes = 1;
- int hframes = 1;
- protected:
- virtual void _draw() override;
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture() const;
- void set_region_enabled(bool p_region);
- bool is_region_enabled() const;
- void set_region_rect(const Rect2 &p_region_rect);
- Rect2 get_region_rect() const;
- void set_frame(int p_frame);
- int get_frame() const;
- void set_frame_coords(const Vector2i &p_coord);
- Vector2i get_frame_coords() const;
- void set_vframes(int p_amount);
- int get_vframes() const;
- void set_hframes(int p_amount);
- int get_hframes() const;
- virtual Rect2 get_item_rect() const override;
- Sprite3D();
- //~Sprite3D();
- };
- class AnimatedSprite3D : public SpriteBase3D {
- GDCLASS(AnimatedSprite3D, SpriteBase3D);
- Ref<SpriteFrames> frames;
- String autoplay;
- bool playing = false;
- StringName animation = "default";
- int frame = 0;
- float speed_scale = 1.0;
- float custom_speed_scale = 1.0;
- real_t frame_speed_scale = 1.0;
- real_t frame_progress = 0.0;
- void _res_changed();
- double _get_frame_duration();
- void _calc_frame_speed_scale();
- void _stop_internal(bool p_reset);
- protected:
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- #endif
- virtual void _draw() override;
- static void _bind_methods();
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
- Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false);
- void play_backwards(const StringName &p_name = StringName());
- void pause();
- void stop();
- bool is_playing() const;
- void set_animation(const StringName &p_name);
- StringName get_animation() const;
- void set_autoplay(const String &p_name);
- String get_autoplay() const;
- void set_frame(int p_frame);
- int get_frame() const;
- void set_frame_progress(real_t p_progress);
- real_t get_frame_progress() const;
- void set_frame_and_progress(int p_frame, real_t p_progress);
- void set_speed_scale(float p_speed_scale);
- float get_speed_scale() const;
- float get_playing_speed() const;
- virtual Rect2 get_item_rect() const override;
- virtual PackedStringArray get_configuration_warnings() const override;
- #ifdef TOOLS_ENABLED
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif
- AnimatedSprite3D();
- };
- VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags);
- VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode);
- #endif // SPRITE_3D_H
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