spring_arm_3d.h 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. /**************************************************************************/
  2. /* spring_arm_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SPRING_ARM_3D_H
  31. #define SPRING_ARM_3D_H
  32. #include "scene/3d/node_3d.h"
  33. class SpringArm3D : public Node3D {
  34. GDCLASS(SpringArm3D, Node3D);
  35. Ref<Shape3D> shape;
  36. HashSet<RID> excluded_objects;
  37. real_t spring_length = 1.0;
  38. real_t current_spring_length = 0.0;
  39. bool keep_child_basis = false;
  40. uint32_t mask = 1;
  41. real_t margin = 0.01;
  42. protected:
  43. void _notification(int p_what);
  44. static void _bind_methods();
  45. public:
  46. void set_length(real_t p_length);
  47. real_t get_length() const;
  48. void set_shape(Ref<Shape3D> p_shape);
  49. Ref<Shape3D> get_shape() const;
  50. void set_mask(uint32_t p_mask);
  51. uint32_t get_mask();
  52. void add_excluded_object(RID p_rid);
  53. bool remove_excluded_object(RID p_rid);
  54. void clear_excluded_objects();
  55. real_t get_hit_length();
  56. void set_margin(real_t p_margin);
  57. real_t get_margin();
  58. SpringArm3D() {}
  59. private:
  60. void process_spring();
  61. };
  62. #endif // SPRING_ARM_3D_H