collision_polygon_3d.h 3.7 KB

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  1. /**************************************************************************/
  2. /* collision_polygon_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef COLLISION_POLYGON_3D_H
  31. #define COLLISION_POLYGON_3D_H
  32. #include "scene/3d/node_3d.h"
  33. class CollisionObject3D;
  34. class CollisionPolygon3D : public Node3D {
  35. GDCLASS(CollisionPolygon3D, Node3D);
  36. real_t margin = 0.04;
  37. protected:
  38. real_t depth = 1.0;
  39. AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
  40. Vector<Point2> polygon;
  41. uint32_t owner_id = 0;
  42. CollisionObject3D *collision_object = nullptr;
  43. Color debug_color;
  44. bool debug_fill = true;
  45. Color _get_default_debug_color() const;
  46. bool disabled = false;
  47. void _build_polygon();
  48. void _update_in_shape_owner(bool p_xform_only = false);
  49. bool _is_editable_3d_polygon() const;
  50. protected:
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. #ifdef DEBUG_ENABLED
  54. bool _property_can_revert(const StringName &p_name) const;
  55. bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
  56. void _validate_property(PropertyInfo &p_property) const;
  57. #endif // DEBUG_ENABLED
  58. public:
  59. void set_depth(real_t p_depth);
  60. real_t get_depth() const;
  61. void set_polygon(const Vector<Point2> &p_polygon);
  62. Vector<Point2> get_polygon() const;
  63. void set_disabled(bool p_disabled);
  64. bool is_disabled() const;
  65. void set_debug_color(const Color &p_color);
  66. Color get_debug_color() const;
  67. void set_debug_fill_enabled(bool p_enable);
  68. bool get_debug_fill_enabled() const;
  69. virtual AABB get_item_rect() const;
  70. real_t get_margin() const;
  71. void set_margin(real_t p_margin);
  72. PackedStringArray get_configuration_warnings() const override;
  73. CollisionPolygon3D();
  74. };
  75. #endif // COLLISION_POLYGON_3D_H