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- /**************************************************************************/
- /* collision_polygon_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "collision_polygon_3d.h"
- #include "core/math/geometry_2d.h"
- #include "scene/3d/physics/collision_object_3d.h"
- #include "scene/resources/3d/convex_polygon_shape_3d.h"
- void CollisionPolygon3D::_build_polygon() {
- if (!collision_object) {
- return;
- }
- collision_object->shape_owner_clear_shapes(owner_id);
- if (polygon.size() == 0) {
- return;
- }
- Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon);
- if (decomp.size() == 0) {
- return;
- }
- //here comes the sun, lalalala
- //decompose concave into multiple convex polygons and add them
- for (int i = 0; i < decomp.size(); i++) {
- Ref<ConvexPolygonShape3D> convex = memnew(ConvexPolygonShape3D);
- Vector<Vector3> cp;
- int cs = decomp[i].size();
- cp.resize(cs * 2);
- {
- Vector3 *w = cp.ptrw();
- int idx = 0;
- for (int j = 0; j < cs; j++) {
- Vector2 d = decomp[i][j];
- w[idx++] = Vector3(d.x, d.y, depth * 0.5);
- w[idx++] = Vector3(d.x, d.y, -depth * 0.5);
- }
- }
- convex->set_points(cp);
- convex->set_margin(margin);
- collision_object->shape_owner_add_shape(owner_id, convex);
- collision_object->shape_owner_set_disabled(owner_id, disabled);
- }
- }
- void CollisionPolygon3D::_update_in_shape_owner(bool p_xform_only) {
- collision_object->shape_owner_set_transform(owner_id, get_transform());
- if (p_xform_only) {
- return;
- }
- collision_object->shape_owner_set_disabled(owner_id, disabled);
- }
- void CollisionPolygon3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PARENTED: {
- collision_object = Object::cast_to<CollisionObject3D>(get_parent());
- if (collision_object) {
- owner_id = collision_object->create_shape_owner(this);
- _build_polygon();
- _update_in_shape_owner();
- }
- } break;
- case NOTIFICATION_ENTER_TREE: {
- if (collision_object) {
- _update_in_shape_owner();
- }
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (collision_object) {
- _update_in_shape_owner(true);
- }
- update_configuration_warnings();
- } break;
- case NOTIFICATION_UNPARENTED: {
- if (collision_object) {
- collision_object->remove_shape_owner(owner_id);
- }
- owner_id = 0;
- collision_object = nullptr;
- } break;
- }
- }
- void CollisionPolygon3D::set_polygon(const Vector<Point2> &p_polygon) {
- polygon = p_polygon;
- if (collision_object) {
- _build_polygon();
- }
- update_configuration_warnings();
- update_gizmos();
- }
- Vector<Point2> CollisionPolygon3D::get_polygon() const {
- return polygon;
- }
- AABB CollisionPolygon3D::get_item_rect() const {
- return aabb;
- }
- void CollisionPolygon3D::set_depth(real_t p_depth) {
- depth = p_depth;
- _build_polygon();
- update_gizmos();
- }
- real_t CollisionPolygon3D::get_depth() const {
- return depth;
- }
- void CollisionPolygon3D::set_disabled(bool p_disabled) {
- disabled = p_disabled;
- update_gizmos();
- if (collision_object) {
- collision_object->shape_owner_set_disabled(owner_id, p_disabled);
- }
- }
- bool CollisionPolygon3D::is_disabled() const {
- return disabled;
- }
- real_t CollisionPolygon3D::get_margin() const {
- return margin;
- }
- void CollisionPolygon3D::set_margin(real_t p_margin) {
- margin = p_margin;
- if (collision_object) {
- _build_polygon();
- }
- }
- PackedStringArray CollisionPolygon3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node3D::get_configuration_warnings();
- if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
- }
- if (polygon.is_empty()) {
- warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision."));
- }
- Vector3 scale = get_transform().get_basis().get_scale();
- if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
- warnings.push_back(RTR("A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead."));
- }
- return warnings;
- }
- bool CollisionPolygon3D::_is_editable_3d_polygon() const {
- return true;
- }
- void CollisionPolygon3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CollisionPolygon3D::set_depth);
- ClassDB::bind_method(D_METHOD("get_depth"), &CollisionPolygon3D::get_depth);
- ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon3D::set_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon3D::get_polygon);
- ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon3D::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon3D::is_disabled);
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &CollisionPolygon3D::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &CollisionPolygon3D::get_margin);
- ClassDB::bind_method(D_METHOD("_is_editable_3d_polygon"), &CollisionPolygon3D::_is_editable_3d_polygon);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_NONE, "suffix:m"), "set_depth", "get_depth");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin");
- }
- CollisionPolygon3D::CollisionPolygon3D() {
- set_notify_local_transform(true);
- }
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