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- /**************************************************************************/
- /* navigation_region_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_region_3d.h"
- #include "scene/resources/3d/navigation_mesh_source_geometry_data_3d.h"
- #include "servers/navigation_server_3d.h"
- RID NavigationRegion3D::get_rid() const {
- return region;
- }
- void NavigationRegion3D::set_enabled(bool p_enabled) {
- if (enabled == p_enabled) {
- return;
- }
- enabled = p_enabled;
- NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
- #ifdef DEBUG_ENABLED
- if (debug_instance.is_valid()) {
- if (!is_enabled()) {
- if (debug_mesh.is_valid()) {
- if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
- }
- if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
- }
- }
- } else {
- if (debug_mesh.is_valid()) {
- if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
- }
- if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
- }
- }
- }
- }
- #endif // DEBUG_ENABLED
- update_gizmos();
- }
- bool NavigationRegion3D::is_enabled() const {
- return enabled;
- }
- void NavigationRegion3D::set_use_edge_connections(bool p_enabled) {
- if (use_edge_connections == p_enabled) {
- return;
- }
- use_edge_connections = p_enabled;
- NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections);
- }
- bool NavigationRegion3D::get_use_edge_connections() const {
- return use_edge_connections;
- }
- void NavigationRegion3D::set_navigation_layers(uint32_t p_navigation_layers) {
- if (navigation_layers == p_navigation_layers) {
- return;
- }
- navigation_layers = p_navigation_layers;
- NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
- }
- uint32_t NavigationRegion3D::get_navigation_layers() const {
- return navigation_layers;
- }
- void NavigationRegion3D::set_navigation_layer_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Navigation layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Navigation layer number must be between 1 and 32 inclusive.");
- uint32_t _navigation_layers = get_navigation_layers();
- if (p_value) {
- _navigation_layers |= 1 << (p_layer_number - 1);
- } else {
- _navigation_layers &= ~(1 << (p_layer_number - 1));
- }
- set_navigation_layers(_navigation_layers);
- }
- bool NavigationRegion3D::get_navigation_layer_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Navigation layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Navigation layer number must be between 1 and 32 inclusive.");
- return get_navigation_layers() & (1 << (p_layer_number - 1));
- }
- void NavigationRegion3D::set_enter_cost(real_t p_enter_cost) {
- ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
- if (Math::is_equal_approx(enter_cost, p_enter_cost)) {
- return;
- }
- enter_cost = p_enter_cost;
- NavigationServer3D::get_singleton()->region_set_enter_cost(region, enter_cost);
- }
- real_t NavigationRegion3D::get_enter_cost() const {
- return enter_cost;
- }
- void NavigationRegion3D::set_travel_cost(real_t p_travel_cost) {
- ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
- if (Math::is_equal_approx(travel_cost, p_travel_cost)) {
- return;
- }
- travel_cost = p_travel_cost;
- NavigationServer3D::get_singleton()->region_set_travel_cost(region, travel_cost);
- }
- real_t NavigationRegion3D::get_travel_cost() const {
- return travel_cost;
- }
- RID NavigationRegion3D::get_region_rid() const {
- return get_rid();
- }
- void NavigationRegion3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- _region_enter_navigation_map();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- set_physics_process_internal(true);
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- set_physics_process_internal(false);
- _region_update_transform();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _region_exit_navigation_map();
- } break;
- }
- }
- void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navigation_mesh) {
- if (navigation_mesh.is_valid()) {
- navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
- }
- navigation_mesh = p_navigation_mesh;
- if (navigation_mesh.is_valid()) {
- navigation_mesh->connect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
- }
- NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, p_navigation_mesh);
- #ifdef DEBUG_ENABLED
- if (is_inside_tree() && NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
- if (navigation_mesh.is_valid()) {
- _update_debug_mesh();
- _update_debug_edge_connections_mesh();
- } else {
- if (debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_instance, false);
- }
- if (debug_edge_connections_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
- }
- }
- }
- #endif // DEBUG_ENABLED
- emit_signal(SNAME("navigation_mesh_changed"));
- update_gizmos();
- update_configuration_warnings();
- }
- Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
- return navigation_mesh;
- }
- void NavigationRegion3D::set_navigation_map(RID p_navigation_map) {
- if (map_override == p_navigation_map) {
- return;
- }
- map_override = p_navigation_map;
- NavigationServer3D::get_singleton()->region_set_map(region, map_override);
- }
- RID NavigationRegion3D::get_navigation_map() const {
- if (map_override.is_valid()) {
- return map_override;
- } else if (is_inside_tree()) {
- return get_world_3d()->get_navigation_map();
- }
- return RID();
- }
- void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
- ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
- ERR_FAIL_COND_MSG(!navigation_mesh.is_valid(), "Baking the navigation mesh requires a valid `NavigationMesh` resource.");
- Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
- source_geometry_data.instantiate();
- NavigationServer3D::get_singleton()->parse_source_geometry_data(navigation_mesh, source_geometry_data, this);
- if (p_on_thread) {
- NavigationServer3D::get_singleton()->bake_from_source_geometry_data_async(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh));
- } else {
- NavigationServer3D::get_singleton()->bake_from_source_geometry_data(navigation_mesh, source_geometry_data, callable_mp(this, &NavigationRegion3D::_bake_finished).bind(navigation_mesh));
- }
- }
- void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_navigation_mesh) {
- if (!Thread::is_main_thread()) {
- callable_mp(this, &NavigationRegion3D::_bake_finished).call_deferred(p_navigation_mesh);
- return;
- }
- set_navigation_mesh(p_navigation_mesh);
- emit_signal(SNAME("bake_finished"));
- }
- bool NavigationRegion3D::is_baking() const {
- return NavigationServer3D::get_singleton()->is_baking_navigation_mesh(navigation_mesh);
- }
- PackedStringArray NavigationRegion3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node3D::get_configuration_warnings();
- if (is_visible_in_tree() && is_inside_tree()) {
- if (!navigation_mesh.is_valid()) {
- warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work."));
- }
- }
- return warnings;
- }
- void NavigationRegion3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &NavigationRegion3D::get_rid);
- ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navigation_mesh"), &NavigationRegion3D::set_navigation_mesh);
- ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh);
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationRegion3D::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationRegion3D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_use_edge_connections", "enabled"), &NavigationRegion3D::set_use_edge_connections);
- ClassDB::bind_method(D_METHOD("get_use_edge_connections"), &NavigationRegion3D::get_use_edge_connections);
- ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationRegion3D::set_navigation_layers);
- ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationRegion3D::get_navigation_layers);
- ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationRegion3D::set_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationRegion3D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
- ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationRegion3D::set_enter_cost);
- ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationRegion3D::get_enter_cost);
- ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion3D::set_travel_cost);
- ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion3D::get_travel_cost);
- ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("is_baking"), &NavigationRegion3D::is_baking);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_mesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_edge_connections"), "set_use_edge_connections", "get_use_edge_connections");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
- ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
- ADD_SIGNAL(MethodInfo("bake_finished"));
- }
- #ifndef DISABLE_DEPRECATED
- // Compatibility with earlier 4.0 betas.
- bool NavigationRegion3D::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "navmesh") {
- set_navigation_mesh(p_value);
- return true;
- }
- return false;
- }
- bool NavigationRegion3D::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "navmesh") {
- r_ret = get_navigation_mesh();
- return true;
- }
- return false;
- }
- #endif // DISABLE_DEPRECATED
- void NavigationRegion3D::_navigation_mesh_changed() {
- update_gizmos();
- update_configuration_warnings();
- #ifdef DEBUG_ENABLED
- _update_debug_edge_connections_mesh();
- #endif // DEBUG_ENABLED
- }
- #ifdef DEBUG_ENABLED
- void NavigationRegion3D::_navigation_map_changed(RID p_map) {
- if (is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) {
- _update_debug_edge_connections_mesh();
- }
- }
- #endif // DEBUG_ENABLED
- #ifdef DEBUG_ENABLED
- void NavigationRegion3D::_navigation_debug_changed() {
- if (is_inside_tree()) {
- _update_debug_mesh();
- _update_debug_edge_connections_mesh();
- }
- }
- #endif // DEBUG_ENABLED
- void NavigationRegion3D::_region_enter_navigation_map() {
- if (!is_inside_tree()) {
- return;
- }
- if (map_override.is_valid()) {
- NavigationServer3D::get_singleton()->region_set_map(region, map_override);
- } else {
- NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map());
- }
- current_global_transform = get_global_transform();
- NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform);
- NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
- #ifdef DEBUG_ENABLED
- if (NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
- _update_debug_mesh();
- }
- #endif // DEBUG_ENABLED
- }
- void NavigationRegion3D::_region_exit_navigation_map() {
- NavigationServer3D::get_singleton()->region_set_map(region, RID());
- #ifdef DEBUG_ENABLED
- if (debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_instance, false);
- }
- if (debug_edge_connections_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
- }
- #endif // DEBUG_ENABLED
- }
- void NavigationRegion3D::_region_update_transform() {
- if (!is_inside_tree()) {
- return;
- }
- Transform3D new_global_transform = get_global_transform();
- if (current_global_transform != new_global_transform) {
- current_global_transform = new_global_transform;
- NavigationServer3D::get_singleton()->region_set_transform(region, current_global_transform);
- #ifdef DEBUG_ENABLED
- if (debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform);
- }
- #endif // DEBUG_ENABLED
- }
- }
- NavigationRegion3D::NavigationRegion3D() {
- set_notify_transform(true);
- region = NavigationServer3D::get_singleton()->region_create();
- NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id());
- NavigationServer3D::get_singleton()->region_set_enter_cost(region, get_enter_cost());
- NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
- NavigationServer3D::get_singleton()->region_set_navigation_layers(region, navigation_layers);
- NavigationServer3D::get_singleton()->region_set_use_edge_connections(region, use_edge_connections);
- NavigationServer3D::get_singleton()->region_set_enabled(region, enabled);
- #ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton()->connect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
- NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_navigation_debug_changed));
- #endif // DEBUG_ENABLED
- }
- NavigationRegion3D::~NavigationRegion3D() {
- if (navigation_mesh.is_valid()) {
- navigation_mesh->disconnect_changed(callable_mp(this, &NavigationRegion3D::_navigation_mesh_changed));
- }
- ERR_FAIL_NULL(NavigationServer3D::get_singleton());
- NavigationServer3D::get_singleton()->free(region);
- #ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton()->disconnect(SNAME("map_changed"), callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
- NavigationServer3D::get_singleton()->disconnect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationRegion3D::_navigation_debug_changed));
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- if (debug_instance.is_valid()) {
- RenderingServer::get_singleton()->free(debug_instance);
- }
- if (debug_mesh.is_valid()) {
- RenderingServer::get_singleton()->free(debug_mesh->get_rid());
- }
- if (debug_edge_connections_instance.is_valid()) {
- RenderingServer::get_singleton()->free(debug_edge_connections_instance);
- }
- if (debug_edge_connections_mesh.is_valid()) {
- RenderingServer::get_singleton()->free(debug_edge_connections_mesh->get_rid());
- }
- #endif // DEBUG_ENABLED
- }
- #ifdef DEBUG_ENABLED
- void NavigationRegion3D::_update_debug_mesh() {
- if (Engine::get_singleton()->is_editor_hint()) {
- // don't update inside Editor as node 3d gizmo takes care of this
- // as collisions and selections for Editor Viewport need to be updated
- return;
- }
- if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
- if (debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_instance, false);
- }
- return;
- }
- if (!navigation_mesh.is_valid()) {
- if (debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_instance, false);
- }
- return;
- }
- if (!debug_instance.is_valid()) {
- debug_instance = RenderingServer::get_singleton()->instance_create();
- }
- if (debug_mesh.is_null()) {
- debug_mesh.instantiate();
- }
- debug_mesh->clear_surfaces();
- Vector<Vector3> vertices = navigation_mesh->get_vertices();
- if (vertices.size() == 0) {
- return;
- }
- int polygon_count = navigation_mesh->get_polygon_count();
- if (polygon_count == 0) {
- return;
- }
- bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
- bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
- int vertex_count = 0;
- int line_count = 0;
- for (int i = 0; i < polygon_count; i++) {
- const Vector<int> &polygon = navigation_mesh->get_polygon(i);
- int polygon_size = polygon.size();
- if (polygon_size < 3) {
- continue;
- }
- line_count += polygon_size * 2;
- vertex_count += (polygon_size - 2) * 3;
- }
- Vector<Vector3> face_vertex_array;
- face_vertex_array.resize(vertex_count);
- Vector<Color> face_color_array;
- if (enabled_geometry_face_random_color) {
- face_color_array.resize(vertex_count);
- }
- Vector<Vector3> line_vertex_array;
- if (enabled_edge_lines) {
- line_vertex_array.resize(line_count);
- }
- Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
- RandomPCG rand;
- Color polygon_color = debug_navigation_geometry_face_color;
- int face_vertex_index = 0;
- int line_vertex_index = 0;
- Vector3 *face_vertex_array_ptrw = face_vertex_array.ptrw();
- Color *face_color_array_ptrw = face_color_array.ptrw();
- Vector3 *line_vertex_array_ptrw = line_vertex_array.ptrw();
- for (int polygon_index = 0; polygon_index < polygon_count; polygon_index++) {
- const Vector<int> &polygon_indices = navigation_mesh->get_polygon(polygon_index);
- int polygon_indices_size = polygon_indices.size();
- if (polygon_indices_size < 3) {
- continue;
- }
- if (enabled_geometry_face_random_color) {
- // Generate the polygon color, slightly randomly modified from the settings one.
- polygon_color.set_hsv(debug_navigation_geometry_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, debug_navigation_geometry_face_color.get_s(), debug_navigation_geometry_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
- polygon_color.a = debug_navigation_geometry_face_color.a;
- }
- for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size - 2; polygon_indices_index++) {
- face_vertex_array_ptrw[face_vertex_index] = vertices[polygon_indices[0]];
- face_vertex_array_ptrw[face_vertex_index + 1] = vertices[polygon_indices[polygon_indices_index + 1]];
- face_vertex_array_ptrw[face_vertex_index + 2] = vertices[polygon_indices[polygon_indices_index + 2]];
- if (enabled_geometry_face_random_color) {
- face_color_array_ptrw[face_vertex_index] = polygon_color;
- face_color_array_ptrw[face_vertex_index + 1] = polygon_color;
- face_color_array_ptrw[face_vertex_index + 2] = polygon_color;
- }
- face_vertex_index += 3;
- }
- if (enabled_edge_lines) {
- for (int polygon_indices_index = 0; polygon_indices_index < polygon_indices_size; polygon_indices_index++) {
- line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index]];
- line_vertex_index += 1;
- if (polygon_indices_index + 1 == polygon_indices_size) {
- line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[0]];
- line_vertex_index += 1;
- } else {
- line_vertex_array_ptrw[line_vertex_index] = vertices[polygon_indices[polygon_indices_index + 1]];
- line_vertex_index += 1;
- }
- }
- }
- }
- Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
- Array face_mesh_array;
- face_mesh_array.resize(Mesh::ARRAY_MAX);
- face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
- if (enabled_geometry_face_random_color) {
- face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
- }
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
- debug_mesh->surface_set_material(0, face_material);
- if (enabled_edge_lines) {
- Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
- Array line_mesh_array;
- line_mesh_array.resize(Mesh::ARRAY_MAX);
- line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
- debug_mesh->surface_set_material(1, line_material);
- }
- RS::get_singleton()->instance_set_base(debug_instance, debug_mesh->get_rid());
- if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
- RS::get_singleton()->instance_set_transform(debug_instance, current_global_transform);
- RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
- }
- if (!is_enabled()) {
- if (debug_mesh.is_valid()) {
- if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
- }
- if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
- }
- }
- } else {
- if (debug_mesh.is_valid()) {
- if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, RID());
- }
- if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, RID());
- }
- }
- }
- }
- #endif // DEBUG_ENABLED
- #ifdef DEBUG_ENABLED
- void NavigationRegion3D::_update_debug_edge_connections_mesh() {
- if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
- if (debug_edge_connections_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
- }
- return;
- }
- if (!is_inside_tree()) {
- return;
- }
- if (!use_edge_connections || !NavigationServer3D::get_singleton()->map_get_use_edge_connections(get_world_3d()->get_navigation_map())) {
- if (debug_edge_connections_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
- }
- return;
- }
- if (!navigation_mesh.is_valid()) {
- if (debug_edge_connections_instance.is_valid()) {
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
- }
- return;
- }
- if (!debug_edge_connections_instance.is_valid()) {
- debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
- }
- if (debug_edge_connections_mesh.is_null()) {
- debug_edge_connections_mesh.instantiate();
- }
- debug_edge_connections_mesh->clear_surfaces();
- float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map());
- float half_edge_connection_margin = edge_connection_margin * 0.5;
- int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(region);
- if (connections_count == 0) {
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
- return;
- }
- Vector<Vector3> vertex_array;
- vertex_array.resize(connections_count * 6);
- Vector3 *vertex_array_ptrw = vertex_array.ptrw();
- int vertex_array_index = 0;
- for (int i = 0; i < connections_count; i++) {
- Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(region, i);
- Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(region, i);
- Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end);
- Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start);
- Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0));
- Vector3 start_left_dir = -start_right_dir;
- Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0));
- Vector3 end_left_dir = -end_right_dir;
- Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin);
- Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin);
- Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin);
- Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin);
- vertex_array_ptrw[vertex_array_index++] = connection_pathway_start;
- vertex_array_ptrw[vertex_array_index++] = connection_pathway_end;
- vertex_array_ptrw[vertex_array_index++] = left_start_pos;
- vertex_array_ptrw[vertex_array_index++] = right_start_pos;
- vertex_array_ptrw[vertex_array_index++] = left_end_pos;
- vertex_array_ptrw[vertex_array_index++] = right_end_pos;
- }
- if (vertex_array.size() == 0) {
- return;
- }
- Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material();
- Array mesh_array;
- mesh_array.resize(Mesh::ARRAY_MAX);
- mesh_array[Mesh::ARRAY_VERTEX] = vertex_array;
- debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_array);
- debug_edge_connections_mesh->surface_set_material(0, edge_connections_material);
- RS::get_singleton()->instance_set_base(debug_edge_connections_instance, debug_edge_connections_mesh->get_rid());
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, is_visible_in_tree());
- if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(debug_edge_connections_instance, get_world_3d()->get_scenario());
- }
- bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections();
- if (!enable_edge_connections) {
- RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
- }
- }
- #endif // DEBUG_ENABLED
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