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- /**************************************************************************/
- /* navigation_obstacle_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "navigation_obstacle_3d.h"
- #include "core/math/geometry_2d.h"
- #include "servers/navigation_server_3d.h"
- void NavigationObstacle3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid);
- ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationObstacle3D::set_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationObstacle3D::get_avoidance_enabled);
- ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map);
- ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle3D::get_radius);
- ClassDB::bind_method(D_METHOD("set_height", "height"), &NavigationObstacle3D::set_height);
- ClassDB::bind_method(D_METHOD("get_height"), &NavigationObstacle3D::get_height);
- ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationObstacle3D::set_velocity);
- ClassDB::bind_method(D_METHOD("get_velocity"), &NavigationObstacle3D::get_velocity);
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationObstacle3D::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationObstacle3D::get_vertices);
- ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationObstacle3D::set_avoidance_layers);
- ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationObstacle3D::get_avoidance_layers);
- ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationObstacle3D::set_avoidance_layer_value);
- ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationObstacle3D::get_avoidance_layer_value);
- ClassDB::bind_method(D_METHOD("set_use_3d_avoidance", "enabled"), &NavigationObstacle3D::set_use_3d_avoidance);
- ClassDB::bind_method(D_METHOD("get_use_3d_avoidance"), &NavigationObstacle3D::get_use_3d_avoidance);
- ClassDB::bind_method(D_METHOD("set_affect_navigation_mesh", "enabled"), &NavigationObstacle3D::set_affect_navigation_mesh);
- ClassDB::bind_method(D_METHOD("get_affect_navigation_mesh"), &NavigationObstacle3D::get_affect_navigation_mesh);
- ClassDB::bind_method(D_METHOD("set_carve_navigation_mesh", "enabled"), &NavigationObstacle3D::set_carve_navigation_mesh);
- ClassDB::bind_method(D_METHOD("get_carve_navigation_mesh"), &NavigationObstacle3D::get_carve_navigation_mesh);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m"), "set_radius", "get_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.0,100,0.01,suffix:m"), "set_height", "get_height");
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices"), "set_vertices", "get_vertices");
- ADD_GROUP("NavigationMesh", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "affect_navigation_mesh"), "set_affect_navigation_mesh", "get_affect_navigation_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "carve_navigation_mesh"), "set_carve_navigation_mesh", "get_carve_navigation_mesh");
- ADD_GROUP("Avoidance", "");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_3d_avoidance"), "set_use_3d_avoidance", "get_use_3d_avoidance");
- }
- void NavigationObstacle3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POST_ENTER_TREE: {
- if (map_override.is_valid()) {
- _update_map(map_override);
- } else if (is_inside_tree()) {
- _update_map(get_world_3d()->get_navigation_map());
- } else {
- _update_map(RID());
- }
- // need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- _update_transform();
- set_physics_process_internal(true);
- #ifdef DEBUG_ENABLED
- _update_debug();
- #endif // DEBUG_ENABLED
- } break;
- #ifdef TOOLS_ENABLED
- case NOTIFICATION_TRANSFORM_CHANGED: {
- update_gizmos();
- } break;
- #endif // TOOLS_ENABLED
- case NOTIFICATION_EXIT_TREE: {
- set_physics_process_internal(false);
- _update_map(RID());
- #ifdef DEBUG_ENABLED
- _update_debug();
- #endif // DEBUG_ENABLED
- } break;
- case NOTIFICATION_SUSPENDED:
- case NOTIFICATION_PAUSED: {
- if (!can_process()) {
- map_before_pause = map_current;
- _update_map(RID());
- } else if (can_process() && !(map_before_pause == RID())) {
- _update_map(map_before_pause);
- map_before_pause = RID();
- }
- NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
- } break;
- case NOTIFICATION_UNSUSPENDED: {
- if (get_tree()->is_paused()) {
- break;
- }
- [[fallthrough]];
- }
- case NOTIFICATION_UNPAUSED: {
- if (!can_process()) {
- map_before_pause = map_current;
- _update_map(RID());
- } else if (can_process() && !(map_before_pause == RID())) {
- _update_map(map_before_pause);
- map_before_pause = RID();
- }
- NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
- } break;
- #ifdef DEBUG_ENABLED
- case NOTIFICATION_VISIBILITY_CHANGED: {
- _update_debug();
- } break;
- #endif // DEBUG_ENABLED
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (is_inside_tree()) {
- _update_transform();
- if (velocity_submitted) {
- velocity_submitted = false;
- // only update if there is a noticeable change, else the rvo agent preferred velocity stays the same
- if (!previous_velocity.is_equal_approx(velocity)) {
- NavigationServer3D::get_singleton()->obstacle_set_velocity(obstacle, velocity);
- }
- previous_velocity = velocity;
- }
- #ifdef DEBUG_ENABLED
- if (fake_agent_radius_debug_instance_rid.is_valid() && radius > 0.0) {
- // Prevent non-positive scaling.
- const Vector3 safe_scale = get_global_basis().get_scale().abs().maxf(0.001);
- // Agent radius is a scalar value and does not support non-uniform scaling, choose the largest axis.
- const float scaling_max_value = safe_scale[safe_scale.max_axis_index()];
- const Vector3 uniform_max_scale = Vector3(scaling_max_value, scaling_max_value, scaling_max_value);
- const Transform3D debug_transform = Transform3D(Basis().scaled(uniform_max_scale), get_global_position());
- RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance_rid, debug_transform);
- }
- if (static_obstacle_debug_instance_rid.is_valid() && get_vertices().size() > 0) {
- // Prevent non-positive scaling.
- const Vector3 safe_scale = get_global_basis().get_scale().abs().maxf(0.001);
- // Obstacles are projected to the xz-plane, so only rotation around the y-axis can be taken into account.
- const Transform3D debug_transform = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), get_global_rotation().y), get_global_position());
- RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance_rid, debug_transform);
- }
- #endif // DEBUG_ENABLED
- }
- } break;
- }
- }
- NavigationObstacle3D::NavigationObstacle3D() {
- NavigationServer3D *ns3d = NavigationServer3D::get_singleton();
- obstacle = ns3d->obstacle_create();
- ns3d->obstacle_set_height(obstacle, height);
- ns3d->obstacle_set_radius(obstacle, radius);
- ns3d->obstacle_set_vertices(obstacle, vertices);
- ns3d->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
- ns3d->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance);
- ns3d->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- #ifdef DEBUG_ENABLED
- RenderingServer *rs = RenderingServer::get_singleton();
- fake_agent_radius_debug_mesh_rid = rs->mesh_create();
- static_obstacle_debug_mesh_rid = rs->mesh_create();
- fake_agent_radius_debug_instance_rid = rs->instance_create();
- static_obstacle_debug_instance_rid = rs->instance_create();
- rs->instance_set_base(fake_agent_radius_debug_instance_rid, fake_agent_radius_debug_mesh_rid);
- rs->instance_set_base(static_obstacle_debug_instance_rid, static_obstacle_debug_mesh_rid);
- ns3d->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug));
- ns3d->connect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug));
- _update_fake_agent_radius_debug();
- _update_static_obstacle_debug();
- #endif // DEBUG_ENABLED
- #ifdef TOOLS_ENABLED
- set_notify_transform(true);
- #endif // TOOLS_ENABLED
- }
- NavigationObstacle3D::~NavigationObstacle3D() {
- NavigationServer3D *ns3d = NavigationServer3D::get_singleton();
- ERR_FAIL_NULL(ns3d);
- ns3d->free(obstacle);
- obstacle = RID();
- #ifdef DEBUG_ENABLED
- ns3d->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_fake_agent_radius_debug));
- ns3d->disconnect("avoidance_debug_changed", callable_mp(this, &NavigationObstacle3D::_update_static_obstacle_debug));
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- if (fake_agent_radius_debug_instance_rid.is_valid()) {
- rs->free(fake_agent_radius_debug_instance_rid);
- fake_agent_radius_debug_instance_rid = RID();
- }
- if (fake_agent_radius_debug_mesh_rid.is_valid()) {
- rs->free(fake_agent_radius_debug_mesh_rid);
- fake_agent_radius_debug_mesh_rid = RID();
- }
- if (static_obstacle_debug_instance_rid.is_valid()) {
- rs->free(static_obstacle_debug_instance_rid);
- static_obstacle_debug_instance_rid = RID();
- }
- if (static_obstacle_debug_mesh_rid.is_valid()) {
- rs->free(static_obstacle_debug_mesh_rid);
- static_obstacle_debug_mesh_rid = RID();
- }
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_vertices(const Vector<Vector3> &p_vertices) {
- vertices = p_vertices;
- const Basis basis = is_inside_tree() ? get_global_basis() : get_basis();
- const float rotation_y = is_inside_tree() ? get_global_rotation().y : get_rotation().y;
- const Vector3 safe_scale = basis.get_scale().abs().maxf(0.001);
- const Transform3D safe_transform = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), rotation_y), Vector3());
- NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, safe_transform.xform(vertices));
- #ifdef DEBUG_ENABLED
- _update_static_obstacle_debug();
- update_gizmos();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
- if (map_override == p_navigation_map) {
- return;
- }
- map_override = p_navigation_map;
- _update_map(map_override);
- }
- RID NavigationObstacle3D::get_navigation_map() const {
- if (map_override.is_valid()) {
- return map_override;
- } else if (is_inside_tree()) {
- return get_world_3d()->get_navigation_map();
- }
- return RID();
- }
- void NavigationObstacle3D::set_radius(real_t p_radius) {
- ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
- if (Math::is_equal_approx(radius, p_radius)) {
- return;
- }
- radius = p_radius;
- // Prevent non-positive or non-uniform scaling of dynamic obstacle radius.
- const Vector3 safe_scale = (is_inside_tree() ? get_global_basis() : get_basis()).get_scale().abs().maxf(0.001);
- NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, safe_scale[safe_scale.max_axis_index()] * radius);
- #ifdef DEBUG_ENABLED
- _update_fake_agent_radius_debug();
- update_gizmos();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_height(real_t p_height) {
- ERR_FAIL_COND_MSG(p_height < 0.0, "Height must be positive.");
- if (Math::is_equal_approx(height, p_height)) {
- return;
- }
- height = p_height;
- const float scale_factor = MAX(Math::abs((is_inside_tree() ? get_global_basis() : get_basis()).get_scale().y), 0.001);
- NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, scale_factor * height);
- #ifdef DEBUG_ENABLED
- _update_static_obstacle_debug();
- update_gizmos();
- #endif // DEBUG_ENABLED
- }
- void NavigationObstacle3D::set_avoidance_layers(uint32_t p_layers) {
- avoidance_layers = p_layers;
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
- }
- uint32_t NavigationObstacle3D::get_avoidance_layers() const {
- return avoidance_layers;
- }
- void NavigationObstacle3D::set_avoidance_layer_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive.");
- uint32_t avoidance_layers_new = get_avoidance_layers();
- if (p_value) {
- avoidance_layers_new |= 1 << (p_layer_number - 1);
- } else {
- avoidance_layers_new &= ~(1 << (p_layer_number - 1));
- }
- set_avoidance_layers(avoidance_layers_new);
- }
- bool NavigationObstacle3D::get_avoidance_layer_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive.");
- return get_avoidance_layers() & (1 << (p_layer_number - 1));
- }
- void NavigationObstacle3D::set_avoidance_enabled(bool p_enabled) {
- if (avoidance_enabled == p_enabled) {
- return;
- }
- avoidance_enabled = p_enabled;
- NavigationServer3D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
- }
- bool NavigationObstacle3D::get_avoidance_enabled() const {
- return avoidance_enabled;
- }
- void NavigationObstacle3D::set_use_3d_avoidance(bool p_use_3d_avoidance) {
- use_3d_avoidance = p_use_3d_avoidance;
- _update_use_3d_avoidance(use_3d_avoidance);
- notify_property_list_changed();
- }
- void NavigationObstacle3D::set_velocity(const Vector3 p_velocity) {
- velocity = p_velocity;
- velocity_submitted = true;
- }
- void NavigationObstacle3D::set_affect_navigation_mesh(bool p_enabled) {
- affect_navigation_mesh = p_enabled;
- }
- bool NavigationObstacle3D::get_affect_navigation_mesh() const {
- return affect_navigation_mesh;
- }
- void NavigationObstacle3D::set_carve_navigation_mesh(bool p_enabled) {
- carve_navigation_mesh = p_enabled;
- }
- bool NavigationObstacle3D::get_carve_navigation_mesh() const {
- return carve_navigation_mesh;
- }
- PackedStringArray NavigationObstacle3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node3D::get_configuration_warnings();
- if (get_global_rotation().x != 0.0 || get_global_rotation().z != 0.0) {
- warnings.push_back(RTR("NavigationObstacle3D only takes global rotation around the y-axis into account. Rotations around the x-axis or z-axis might lead to unexpected results."));
- }
- const Vector3 global_scale = get_global_basis().get_scale();
- if (global_scale.x < 0.001 || global_scale.y < 0.001 || global_scale.z < 0.001) {
- warnings.push_back(RTR("NavigationObstacle3D does not support negative or zero scaling."));
- }
- if (radius > 0.0 && !get_global_basis().is_conformal()) {
- warnings.push_back(RTR("The agent radius can only be scaled uniformly. The largest scale value along the three axes will be used."));
- }
- return warnings;
- }
- void NavigationObstacle3D::_update_map(RID p_map) {
- NavigationServer3D::get_singleton()->obstacle_set_map(obstacle, p_map);
- map_current = p_map;
- }
- void NavigationObstacle3D::_update_position(const Vector3 p_position) {
- NavigationServer3D::get_singleton()->obstacle_set_position(obstacle, p_position);
- }
- void NavigationObstacle3D::_update_transform() {
- _update_position(get_global_position());
- // Prevent non-positive or non-uniform scaling of dynamic obstacle radius.
- const Vector3 safe_scale = get_global_basis().get_scale().abs().maxf(0.001);
- const float scaling_max_value = safe_scale[safe_scale.max_axis_index()];
- NavigationServer3D::get_singleton()->obstacle_set_radius(obstacle, scaling_max_value * radius);
- // Apply modified node transform which only takes y-axis rotation into account to vertices.
- const Transform3D safe_transform = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), get_global_rotation().y), Vector3());
- NavigationServer3D::get_singleton()->obstacle_set_vertices(obstacle, safe_transform.xform(vertices));
- NavigationServer3D::get_singleton()->obstacle_set_height(obstacle, safe_scale.y * height);
- }
- void NavigationObstacle3D::_update_use_3d_avoidance(bool p_use_3d_avoidance) {
- NavigationServer3D::get_singleton()->obstacle_set_use_3d_avoidance(obstacle, use_3d_avoidance);
- _update_map(map_current);
- }
- #ifdef DEBUG_ENABLED
- void NavigationObstacle3D::_update_debug() {
- RenderingServer *rs = RenderingServer::get_singleton();
- if (is_inside_tree()) {
- rs->instance_set_visible(fake_agent_radius_debug_instance_rid, is_visible_in_tree());
- rs->instance_set_visible(static_obstacle_debug_instance_rid, is_visible_in_tree());
- rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, get_world_3d()->get_scenario());
- rs->instance_set_scenario(static_obstacle_debug_instance_rid, get_world_3d()->get_scenario());
- rs->instance_set_transform(fake_agent_radius_debug_instance_rid, Transform3D(Basis(), get_global_position()));
- rs->instance_set_transform(static_obstacle_debug_instance_rid, Transform3D(Basis(), get_global_position()));
- _update_fake_agent_radius_debug();
- _update_static_obstacle_debug();
- } else {
- rs->mesh_clear(fake_agent_radius_debug_mesh_rid);
- rs->mesh_clear(static_obstacle_debug_mesh_rid);
- rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, RID());
- rs->instance_set_scenario(static_obstacle_debug_instance_rid, RID());
- }
- }
- void NavigationObstacle3D::_update_fake_agent_radius_debug() {
- NavigationServer3D *ns3d = NavigationServer3D::get_singleton();
- RenderingServer *rs = RenderingServer::get_singleton();
- bool is_debug_enabled = false;
- if (Engine::get_singleton()->is_editor_hint()) {
- is_debug_enabled = true;
- } else if (ns3d->get_debug_enabled() &&
- ns3d->get_debug_avoidance_enabled() &&
- ns3d->get_debug_navigation_avoidance_enable_obstacles_radius()) {
- is_debug_enabled = true;
- }
- rs->mesh_clear(fake_agent_radius_debug_mesh_rid);
- if (!is_debug_enabled) {
- return;
- }
- Vector<Vector3> face_vertex_array;
- Vector<int> face_indices_array;
- int i, j, prevrow, thisrow, point;
- float x, y, z;
- int rings = 16;
- int radial_segments = 32;
- point = 0;
- thisrow = 0;
- prevrow = 0;
- for (j = 0; j <= (rings + 1); j++) {
- float v = j;
- float w;
- v /= (rings + 1);
- w = sin(Math_PI * v);
- y = (radius)*cos(Math_PI * v);
- for (i = 0; i <= radial_segments; i++) {
- float u = i;
- u /= radial_segments;
- x = sin(u * Math_TAU);
- z = cos(u * Math_TAU);
- Vector3 p = Vector3(x * radius * w, y, z * radius * w);
- face_vertex_array.push_back(p);
- point++;
- if (i > 0 && j > 0) {
- face_indices_array.push_back(prevrow + i - 1);
- face_indices_array.push_back(prevrow + i);
- face_indices_array.push_back(thisrow + i - 1);
- face_indices_array.push_back(prevrow + i);
- face_indices_array.push_back(thisrow + i);
- face_indices_array.push_back(thisrow + i - 1);
- };
- };
- prevrow = thisrow;
- thisrow = point;
- };
- Array face_mesh_array;
- face_mesh_array.resize(Mesh::ARRAY_MAX);
- face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
- face_mesh_array[Mesh::ARRAY_INDEX] = face_indices_array;
- rs->mesh_add_surface_from_arrays(fake_agent_radius_debug_mesh_rid, RS::PRIMITIVE_TRIANGLES, face_mesh_array);
- Ref<StandardMaterial3D> face_material = ns3d->get_debug_navigation_avoidance_obstacles_radius_material();
- rs->instance_set_surface_override_material(fake_agent_radius_debug_instance_rid, 0, face_material->get_rid());
- if (is_inside_tree()) {
- rs->instance_set_scenario(fake_agent_radius_debug_instance_rid, get_world_3d()->get_scenario());
- rs->instance_set_visible(fake_agent_radius_debug_instance_rid, is_visible_in_tree());
- }
- }
- #endif // DEBUG_ENABLED
- #ifdef DEBUG_ENABLED
- void NavigationObstacle3D::_update_static_obstacle_debug() {
- if (Engine::get_singleton()->is_editor_hint()) {
- // Don't update inside Editor as Node3D gizmo takes care of this.
- return;
- }
- NavigationServer3D *ns3d = NavigationServer3D::get_singleton();
- RenderingServer *rs = RenderingServer::get_singleton();
- bool is_debug_enabled = false;
- if (ns3d->get_debug_enabled() &&
- ns3d->get_debug_avoidance_enabled() &&
- ns3d->get_debug_navigation_avoidance_enable_obstacles_static()) {
- is_debug_enabled = true;
- }
- rs->mesh_clear(static_obstacle_debug_mesh_rid);
- if (!is_debug_enabled) {
- return;
- }
- const int vertex_count = vertices.size();
- if (vertex_count < 3) {
- if (static_obstacle_debug_instance_rid.is_valid()) {
- rs->instance_set_visible(static_obstacle_debug_instance_rid, false);
- }
- return;
- }
- Vector<Vector3> edge_vertex_array;
- edge_vertex_array.resize(vertex_count * 8);
- Vector3 *edge_vertex_array_ptrw = edge_vertex_array.ptrw();
- int vertex_index = 0;
- for (int i = 0; i < vertex_count; i++) {
- Vector3 point = vertices[i];
- Vector3 next_point = vertices[(i + 1) % vertex_count];
- Vector3 direction = next_point.direction_to(point);
- Vector3 arrow_dir = direction.cross(Vector3(0.0, 1.0, 0.0));
- Vector3 edge_middle = point + ((next_point - point) * 0.5);
- edge_vertex_array_ptrw[vertex_index++] = edge_middle;
- edge_vertex_array_ptrw[vertex_index++] = edge_middle + (arrow_dir * 0.5);
- edge_vertex_array_ptrw[vertex_index++] = point;
- edge_vertex_array_ptrw[vertex_index++] = next_point;
- edge_vertex_array_ptrw[vertex_index++] = Vector3(point.x, height, point.z);
- edge_vertex_array_ptrw[vertex_index++] = Vector3(next_point.x, height, next_point.z);
- edge_vertex_array_ptrw[vertex_index++] = point;
- edge_vertex_array_ptrw[vertex_index++] = Vector3(point.x, height, point.z);
- }
- Array edge_mesh_array;
- edge_mesh_array.resize(Mesh::ARRAY_MAX);
- edge_mesh_array[Mesh::ARRAY_VERTEX] = edge_vertex_array;
- rs->mesh_add_surface_from_arrays(static_obstacle_debug_mesh_rid, RS::PRIMITIVE_LINES, edge_mesh_array);
- Vector<Vector2> polygon_2d_vertices;
- polygon_2d_vertices.resize(vertex_count);
- for (int i = 0; i < vertex_count; i++) {
- const Vector3 &vert = vertices[i];
- polygon_2d_vertices.write[i] = Vector2(vert.x, vert.z);
- }
- Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices);
- Ref<StandardMaterial3D> edge_material;
- if (triangulated_polygon_2d_indices.is_empty()) {
- edge_material = ns3d->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material();
- } else {
- edge_material = ns3d->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material();
- }
- rs->instance_set_surface_override_material(static_obstacle_debug_instance_rid, 0, edge_material->get_rid());
- if (is_inside_tree()) {
- rs->instance_set_scenario(static_obstacle_debug_instance_rid, get_world_3d()->get_scenario());
- rs->instance_set_visible(static_obstacle_debug_instance_rid, is_visible_in_tree());
- }
- }
- #endif // DEBUG_ENABLED
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