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- /**************************************************************************/
- /* gpu_particles_collision_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GPU_PARTICLES_COLLISION_3D_H
- #define GPU_PARTICLES_COLLISION_3D_H
- #include "core/templates/local_vector.h"
- #include "scene/3d/visual_instance_3d.h"
- class GPUParticlesCollision3D : public VisualInstance3D {
- GDCLASS(GPUParticlesCollision3D, VisualInstance3D);
- uint32_t cull_mask = 0xFFFFFFFF;
- RID collision;
- protected:
- _FORCE_INLINE_ RID _get_collision() { return collision; }
- static void _bind_methods();
- GPUParticlesCollision3D(RS::ParticlesCollisionType p_type);
- public:
- void set_cull_mask(uint32_t p_cull_mask);
- uint32_t get_cull_mask() const;
- ~GPUParticlesCollision3D();
- };
- class GPUParticlesCollisionSphere3D : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSphere3D, GPUParticlesCollision3D);
- real_t radius = 1.0;
- protected:
- static void _bind_methods();
- public:
- void set_radius(real_t p_radius);
- real_t get_radius() const;
- virtual AABB get_aabb() const override;
- GPUParticlesCollisionSphere3D();
- ~GPUParticlesCollisionSphere3D();
- };
- class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionBox3D, GPUParticlesCollision3D);
- Vector3 size = Vector3(2, 2, 2);
- protected:
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- virtual AABB get_aabb() const override;
- GPUParticlesCollisionBox3D();
- ~GPUParticlesCollisionBox3D();
- };
- class GPUParticlesCollisionSDF3D : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionSDF3D, GPUParticlesCollision3D);
- public:
- enum Resolution {
- RESOLUTION_16,
- RESOLUTION_32,
- RESOLUTION_64,
- RESOLUTION_128,
- RESOLUTION_256,
- RESOLUTION_512,
- RESOLUTION_MAX,
- };
- typedef void (*BakeBeginFunc)(int);
- typedef void (*BakeStepFunc)(int, const String &);
- typedef void (*BakeEndFunc)();
- private:
- Vector3 size = Vector3(2, 2, 2);
- Resolution resolution = RESOLUTION_64;
- uint32_t bake_mask = 0xFFFFFFFF;
- Ref<Texture3D> texture;
- float thickness = 1.0;
- struct PlotMesh {
- Ref<Mesh> mesh;
- Transform3D local_xform;
- };
- void _find_meshes(const AABB &p_aabb, Node *p_at_node, List<PlotMesh> &plot_meshes);
- struct BVH {
- enum {
- LEAF_BIT = 1 << 30,
- LEAF_MASK = LEAF_BIT - 1
- };
- AABB bounds;
- uint32_t children[2] = {};
- };
- struct FacePos {
- Vector3 center;
- uint32_t index = 0;
- };
- struct FaceSort {
- uint32_t axis = 0;
- bool operator()(const FacePos &p_left, const FacePos &p_right) const {
- return p_left.center[axis] < p_right.center[axis];
- }
- };
- uint32_t _create_bvh(LocalVector<BVH> &bvh_tree, FacePos *p_faces, uint32_t p_face_count, const Face3 *p_triangles, float p_thickness);
- struct ComputeSDFParams {
- float *cells = nullptr;
- Vector3i size;
- float cell_size = 0.0;
- Vector3 cell_offset;
- const BVH *bvh = nullptr;
- const Face3 *triangles = nullptr;
- float thickness = 0.0;
- };
- void _find_closest_distance(const Vector3 &p_pos, const BVH *p_bvh, uint32_t p_bvh_cell, const Face3 *p_triangles, float p_thickness, float &r_closest_distance);
- void _compute_sdf_z(uint32_t p_z, ComputeSDFParams *params);
- void _compute_sdf(ComputeSDFParams *params);
- protected:
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- virtual PackedStringArray get_configuration_warnings() const override;
- void set_thickness(float p_thickness);
- float get_thickness() const;
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- void set_resolution(Resolution p_resolution);
- Resolution get_resolution() const;
- void set_bake_mask(uint32_t p_mask);
- uint32_t get_bake_mask() const;
- void set_bake_mask_value(int p_layer_number, bool p_enable);
- bool get_bake_mask_value(int p_layer_number) const;
- void set_texture(const Ref<Texture3D> &p_texture);
- Ref<Texture3D> get_texture() const;
- Vector3i get_estimated_cell_size() const;
- Ref<Image> bake();
- virtual AABB get_aabb() const override;
- static BakeBeginFunc bake_begin_function;
- static BakeStepFunc bake_step_function;
- static BakeEndFunc bake_end_function;
- GPUParticlesCollisionSDF3D();
- ~GPUParticlesCollisionSDF3D();
- };
- VARIANT_ENUM_CAST(GPUParticlesCollisionSDF3D::Resolution)
- class GPUParticlesCollisionHeightField3D : public GPUParticlesCollision3D {
- GDCLASS(GPUParticlesCollisionHeightField3D, GPUParticlesCollision3D);
- public:
- enum Resolution {
- RESOLUTION_256,
- RESOLUTION_512,
- RESOLUTION_1024,
- RESOLUTION_2048,
- RESOLUTION_4096,
- RESOLUTION_8192,
- RESOLUTION_MAX,
- };
- enum UpdateMode {
- UPDATE_MODE_WHEN_MOVED,
- UPDATE_MODE_ALWAYS,
- };
- private:
- Vector3 size = Vector3(2, 2, 2);
- Resolution resolution = RESOLUTION_1024;
- bool follow_camera_mode = false;
- UpdateMode update_mode = UPDATE_MODE_WHEN_MOVED;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- void set_resolution(Resolution p_resolution);
- Resolution get_resolution() const;
- void set_update_mode(UpdateMode p_update_mode);
- UpdateMode get_update_mode() const;
- void set_follow_camera_enabled(bool p_enabled);
- bool is_follow_camera_enabled() const;
- virtual AABB get_aabb() const override;
- GPUParticlesCollisionHeightField3D();
- ~GPUParticlesCollisionHeightField3D();
- };
- VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::Resolution)
- VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::UpdateMode)
- class GPUParticlesAttractor3D : public VisualInstance3D {
- GDCLASS(GPUParticlesAttractor3D, VisualInstance3D);
- uint32_t cull_mask = 0xFFFFFFFF;
- RID collision;
- real_t strength = 1.0;
- real_t attenuation = 1.0;
- real_t directionality = 0.0;
- protected:
- _FORCE_INLINE_ RID _get_collision() { return collision; }
- static void _bind_methods();
- GPUParticlesAttractor3D(RS::ParticlesCollisionType p_type);
- public:
- void set_cull_mask(uint32_t p_cull_mask);
- uint32_t get_cull_mask() const;
- void set_strength(real_t p_strength);
- real_t get_strength() const;
- void set_attenuation(real_t p_attenuation);
- real_t get_attenuation() const;
- void set_directionality(real_t p_directionality);
- real_t get_directionality() const;
- ~GPUParticlesAttractor3D();
- };
- class GPUParticlesAttractorSphere3D : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorSphere3D, GPUParticlesAttractor3D);
- real_t radius = 1.0;
- protected:
- static void _bind_methods();
- public:
- void set_radius(real_t p_radius);
- real_t get_radius() const;
- virtual AABB get_aabb() const override;
- GPUParticlesAttractorSphere3D();
- ~GPUParticlesAttractorSphere3D();
- };
- class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorBox3D, GPUParticlesAttractor3D);
- Vector3 size = Vector3(2, 2, 2);
- protected:
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- virtual AABB get_aabb() const override;
- GPUParticlesAttractorBox3D();
- ~GPUParticlesAttractorBox3D();
- };
- class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D {
- GDCLASS(GPUParticlesAttractorVectorField3D, GPUParticlesAttractor3D);
- Vector3 size = Vector3(2, 2, 2);
- Ref<Texture3D> texture;
- protected:
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- void set_texture(const Ref<Texture3D> &p_texture);
- Ref<Texture3D> get_texture() const;
- virtual AABB get_aabb() const override;
- GPUParticlesAttractorVectorField3D();
- ~GPUParticlesAttractorVectorField3D();
- };
- #endif // GPU_PARTICLES_COLLISION_3D_H
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