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- /**************************************************************************/
- /* decal.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef DECAL_H
- #define DECAL_H
- #include "scene/3d/visual_instance_3d.h"
- class Decal : public VisualInstance3D {
- GDCLASS(Decal, VisualInstance3D);
- public:
- enum DecalTexture {
- TEXTURE_ALBEDO,
- TEXTURE_NORMAL,
- TEXTURE_ORM,
- TEXTURE_EMISSION,
- TEXTURE_MAX
- };
- private:
- RID decal;
- Vector3 size = Vector3(2, 2, 2);
- Ref<Texture2D> textures[TEXTURE_MAX];
- real_t emission_energy = 1.0;
- real_t albedo_mix = 1.0;
- Color modulate = Color(1, 1, 1, 1);
- uint32_t cull_mask = (1 << 20) - 1;
- real_t normal_fade = 0.0;
- real_t upper_fade = 0.3;
- real_t lower_fade = 0.3;
- bool distance_fade_enabled = false;
- real_t distance_fade_begin = 40.0;
- real_t distance_fade_length = 10.0;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_property) const;
- #endif // DISABLE_DEPRECATED
- public:
- virtual PackedStringArray get_configuration_warnings() const override;
- void set_size(const Vector3 &p_size);
- Vector3 get_size() const;
- void set_texture(DecalTexture p_type, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_texture(DecalTexture p_type) const;
- void set_emission_energy(real_t p_energy);
- real_t get_emission_energy() const;
- void set_albedo_mix(real_t p_mix);
- real_t get_albedo_mix() const;
- void set_modulate(Color p_modulate);
- Color get_modulate() const;
- void set_upper_fade(real_t p_energy);
- real_t get_upper_fade() const;
- void set_lower_fade(real_t p_fade);
- real_t get_lower_fade() const;
- void set_normal_fade(real_t p_fade);
- real_t get_normal_fade() const;
- void set_enable_distance_fade(bool p_enable);
- bool is_distance_fade_enabled() const;
- void set_distance_fade_begin(real_t p_distance);
- real_t get_distance_fade_begin() const;
- void set_distance_fade_length(real_t p_length);
- real_t get_distance_fade_length() const;
- void set_cull_mask(uint32_t p_layers);
- uint32_t get_cull_mask() const;
- virtual AABB get_aabb() const override;
- Decal();
- ~Decal();
- };
- VARIANT_ENUM_CAST(Decal::DecalTexture);
- #endif // DECAL_H
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