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- /**************************************************************************/
- /* camera_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CAMERA_3D_H
- #define CAMERA_3D_H
- #include "scene/3d/node_3d.h"
- #include "scene/3d/velocity_tracker_3d.h"
- #include "scene/resources/camera_attributes.h"
- #include "scene/resources/compositor.h"
- #include "scene/resources/environment.h"
- class Camera3D : public Node3D {
- GDCLASS(Camera3D, Node3D);
- public:
- enum ProjectionType {
- PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL,
- PROJECTION_FRUSTUM
- };
- enum KeepAspect {
- KEEP_WIDTH,
- KEEP_HEIGHT
- };
- enum DopplerTracking {
- DOPPLER_TRACKING_DISABLED,
- DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_PHYSICS_STEP
- };
- private:
- bool force_change = false;
- bool current = false;
- Viewport *viewport = nullptr;
- ProjectionType mode = PROJECTION_PERSPECTIVE;
- real_t fov = 75.0;
- real_t size = 1.0;
- Vector2 frustum_offset;
- // _ prefix to avoid conflict with Windows defines.
- real_t _near = 0.05;
- real_t _far = 4000.0;
- real_t v_offset = 0.0;
- real_t h_offset = 0.0;
- KeepAspect keep_aspect = KEEP_HEIGHT;
- RID camera;
- RID scenario_id;
- // String camera_group;
- uint32_t layers = 0xfffff;
- Ref<Environment> environment;
- Ref<CameraAttributes> attributes;
- Ref<Compositor> compositor;
- void _attributes_changed();
- // void _camera_make_current(Node *p_camera);
- friend class Viewport;
- void _update_audio_listener_state();
- TypedArray<Plane> _get_frustum() const;
- DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
- Ref<VelocityTracker3D> velocity_tracker;
- RID pyramid_shape;
- Vector<Vector3> pyramid_shape_points;
- ///////////////////////////////////////////////////////
- // INTERPOLATION FUNCTIONS
- void _physics_interpolation_ensure_transform_calculated(bool p_force = false) const;
- void _physics_interpolation_ensure_data_flipped();
- // These can be set by derived Camera3Ds, if they wish to do processing
- // (while still allowing physics interpolation to function).
- bool _desired_process_internal = false;
- bool _desired_physics_process_internal = false;
- mutable struct InterpolationData {
- Transform3D xform_curr;
- Transform3D xform_prev;
- Transform3D xform_interpolated;
- Transform3D camera_xform_interpolated; // After modification according to camera type.
- uint32_t last_update_physics_tick = 0;
- uint32_t last_update_frame = UINT32_MAX;
- } _interpolation_data;
- void _update_process_mode();
- protected:
- // Use from derived classes to set process modes instead of setting directly.
- // This is because physics interpolation may need to request process modes additionally.
- void set_desired_process_modes(bool p_process_internal, bool p_physics_process_internal);
- // Opportunity for derived classes to interpolate extra attributes.
- virtual void physics_interpolation_flip_data() {}
- virtual void _physics_interpolated_changed() override;
- virtual Transform3D _get_adjusted_camera_transform(const Transform3D &p_xform) const;
- ///////////////////////////////////////////////////////
- void _update_camera();
- virtual void _request_camera_update();
- void _update_camera_mode();
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- Projection _get_camera_projection(real_t p_near) const;
- public:
- enum {
- NOTIFICATION_BECAME_CURRENT = 50,
- NOTIFICATION_LOST_CURRENT = 51
- };
- void set_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
- void set_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
- void set_frustum(real_t p_size, Vector2 p_offset, real_t p_z_near, real_t p_z_far);
- void set_projection(Camera3D::ProjectionType p_mode);
- void make_current();
- void clear_current(bool p_enable_next = true);
- void set_current(bool p_enabled);
- bool is_current() const;
- RID get_camera() const;
- real_t get_fov() const;
- real_t get_size() const;
- real_t get_far() const;
- real_t get_near() const;
- Vector2 get_frustum_offset() const;
- ProjectionType get_projection() const;
- void set_fov(real_t p_fov);
- void set_size(real_t p_size);
- void set_far(real_t p_far);
- void set_near(real_t p_near);
- void set_frustum_offset(Vector2 p_offset);
- virtual Transform3D get_camera_transform() const;
- virtual Projection get_camera_projection() const;
- virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
- virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- virtual Point2 unproject_position(const Vector3 &p_pos) const;
- bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const;
- Vector<Vector3> get_near_plane_points() const;
- void set_cull_mask(uint32_t p_layers);
- uint32_t get_cull_mask() const;
- void set_cull_mask_value(int p_layer_number, bool p_enable);
- bool get_cull_mask_value(int p_layer_number) const;
- virtual Vector<Plane> get_frustum() const;
- bool is_position_in_frustum(const Vector3 &p_position) const;
- void set_environment(const Ref<Environment> &p_environment);
- Ref<Environment> get_environment() const;
- void set_attributes(const Ref<CameraAttributes> &p_effects);
- Ref<CameraAttributes> get_attributes() const;
- void set_compositor(const Ref<Compositor> &p_compositor);
- Ref<Compositor> get_compositor() const;
- void set_keep_aspect_mode(KeepAspect p_aspect);
- KeepAspect get_keep_aspect_mode() const;
- void set_v_offset(real_t p_offset);
- real_t get_v_offset() const;
- void set_h_offset(real_t p_offset);
- real_t get_h_offset() const;
- void set_doppler_tracking(DopplerTracking p_tracking);
- DopplerTracking get_doppler_tracking() const;
- Vector3 get_doppler_tracked_velocity() const;
- RID get_pyramid_shape_rid();
- Camera3D();
- ~Camera3D();
- };
- VARIANT_ENUM_CAST(Camera3D::ProjectionType);
- VARIANT_ENUM_CAST(Camera3D::KeepAspect);
- VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
- #endif // CAMERA_3D_H
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