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- /**************************************************************************/
- /* bone_attachment_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "bone_attachment_3d.h"
- #include "bone_attachment_3d.compat.inc"
- void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "bone_name") {
- // Because it is a constant function, we cannot use the get_skeleton function.
- const Skeleton3D *parent = nullptr;
- if (use_external_skeleton) {
- if (external_skeleton_node_cache.is_valid()) {
- parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
- }
- } else {
- parent = Object::cast_to<Skeleton3D>(get_parent());
- }
- if (parent) {
- p_property.hint = PROPERTY_HINT_ENUM;
- p_property.hint_string = parent->get_concatenated_bone_names();
- } else {
- p_property.hint = PROPERTY_HINT_NONE;
- p_property.hint_string = "";
- }
- }
- }
- bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
- if (p_path == SNAME("use_external_skeleton")) {
- set_use_external_skeleton(p_value);
- } else if (p_path == SNAME("external_skeleton")) {
- set_external_skeleton(p_value);
- }
- return true;
- }
- bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const {
- if (p_path == SNAME("use_external_skeleton")) {
- r_ret = get_use_external_skeleton();
- } else if (p_path == SNAME("external_skeleton")) {
- r_ret = get_external_skeleton();
- }
- return true;
- }
- void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
- if (use_external_skeleton) {
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));
- }
- }
- PackedStringArray BoneAttachment3D::get_configuration_warnings() const {
- PackedStringArray warnings = Node3D::get_configuration_warnings();
- if (use_external_skeleton) {
- if (external_skeleton_node_cache.is_null()) {
- warnings.push_back(RTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node."));
- }
- } else {
- Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
- if (!parent) {
- warnings.push_back(RTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
- }
- }
- if (bone_idx == -1) {
- warnings.push_back(RTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node."));
- }
- return warnings;
- }
- void BoneAttachment3D::_update_external_skeleton_cache() {
- external_skeleton_node_cache = ObjectID();
- if (has_node(external_skeleton_node)) {
- Node *node = get_node(external_skeleton_node);
- ERR_FAIL_NULL_MSG(node, "Cannot update external skeleton cache: Node cannot be found!");
- // Make sure it's a skeleton3D
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(node);
- ERR_FAIL_NULL_MSG(sk, "Cannot update external skeleton cache: Skeleton3D Nodepath does not point to a Skeleton3D node!");
- external_skeleton_node_cache = node->get_instance_id();
- } else {
- if (external_skeleton_node.is_empty()) {
- BoneAttachment3D *parent_attachment = Object::cast_to<BoneAttachment3D>(get_parent());
- if (parent_attachment) {
- parent_attachment->_update_external_skeleton_cache();
- if (parent_attachment->has_node(parent_attachment->external_skeleton_node)) {
- Node *node = parent_attachment->get_node(parent_attachment->external_skeleton_node);
- ERR_FAIL_NULL_MSG(node, "Cannot update external skeleton cache: Parent's Skeleton3D node cannot be found!");
- // Make sure it's a skeleton3D
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(node);
- ERR_FAIL_NULL_MSG(sk, "Cannot update external skeleton cache: Parent Skeleton3D Nodepath does not point to a Skeleton3D node!");
- external_skeleton_node_cache = node->get_instance_id();
- external_skeleton_node = get_path_to(node);
- }
- }
- }
- }
- }
- void BoneAttachment3D::_check_bind() {
- Skeleton3D *sk = get_skeleton();
- if (sk && !bound) {
- if (bone_idx <= -1) {
- bone_idx = sk->find_bone(bone_name);
- }
- if (bone_idx != -1) {
- sk->connect(SceneStringName(skeleton_updated), callable_mp(this, &BoneAttachment3D::on_skeleton_update));
- bound = true;
- callable_mp(this, &BoneAttachment3D::on_skeleton_update);
- }
- }
- }
- Skeleton3D *BoneAttachment3D::get_skeleton() {
- if (use_external_skeleton) {
- if (external_skeleton_node_cache.is_valid()) {
- return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
- } else {
- _update_external_skeleton_cache();
- if (external_skeleton_node_cache.is_valid()) {
- return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
- }
- }
- } else {
- return Object::cast_to<Skeleton3D>(get_parent());
- }
- return nullptr;
- }
- void BoneAttachment3D::_check_unbind() {
- if (bound) {
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- sk->disconnect(SceneStringName(skeleton_updated), callable_mp(this, &BoneAttachment3D::on_skeleton_update));
- }
- bound = false;
- }
- }
- void BoneAttachment3D::_transform_changed() {
- if (!is_inside_tree()) {
- return;
- }
- if (override_pose && !overriding) {
- Skeleton3D *sk = get_skeleton();
- ERR_FAIL_NULL_MSG(sk, "Cannot override pose: Skeleton not found!");
- ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!");
- Transform3D our_trans = get_transform();
- if (use_external_skeleton) {
- our_trans = sk->get_global_transform().affine_inverse() * get_global_transform();
- }
- overriding = true;
- sk->set_bone_global_pose(bone_idx, our_trans);
- sk->force_update_all_dirty_bones();
- }
- overriding = false;
- }
- void BoneAttachment3D::set_bone_name(const String &p_name) {
- bone_name = p_name;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- set_bone_idx(sk->find_bone(bone_name));
- }
- }
- String BoneAttachment3D::get_bone_name() const {
- return bone_name;
- }
- void BoneAttachment3D::set_bone_idx(const int &p_idx) {
- if (is_inside_tree()) {
- _check_unbind();
- }
- bone_idx = p_idx;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) {
- WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
- bone_idx = -1;
- } else {
- bone_name = sk->get_bone_name(bone_idx);
- }
- }
- if (is_inside_tree()) {
- _check_bind();
- }
- notify_property_list_changed();
- }
- int BoneAttachment3D::get_bone_idx() const {
- return bone_idx;
- }
- void BoneAttachment3D::set_override_pose(bool p_override) {
- if (override_pose == p_override) {
- return;
- }
- override_pose = p_override;
- set_notify_transform(override_pose);
- set_process_internal(override_pose);
- if (!override_pose && bone_idx >= 0) {
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- sk->reset_bone_pose(bone_idx);
- }
- }
- notify_property_list_changed();
- }
- bool BoneAttachment3D::get_override_pose() const {
- return override_pose;
- }
- void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) {
- use_external_skeleton = p_use_external;
- if (use_external_skeleton) {
- _check_unbind();
- _update_external_skeleton_cache();
- _check_bind();
- _transform_changed();
- }
- notify_property_list_changed();
- }
- bool BoneAttachment3D::get_use_external_skeleton() const {
- return use_external_skeleton;
- }
- void BoneAttachment3D::set_external_skeleton(NodePath p_path) {
- external_skeleton_node = p_path;
- _update_external_skeleton_cache();
- notify_property_list_changed();
- }
- NodePath BoneAttachment3D::get_external_skeleton() const {
- return external_skeleton_node;
- }
- void BoneAttachment3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (use_external_skeleton) {
- _update_external_skeleton_cache();
- }
- _check_bind();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _check_unbind();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- _transform_changed();
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (_override_dirty) {
- _override_dirty = false;
- }
- } break;
- }
- }
- void BoneAttachment3D::on_skeleton_update() {
- if (updating) {
- return;
- }
- updating = true;
- if (bone_idx >= 0) {
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (!override_pose) {
- if (use_external_skeleton) {
- set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx));
- } else {
- set_transform(sk->get_bone_global_pose(bone_idx));
- }
- } else {
- if (!_override_dirty) {
- _transform_changed();
- _override_dirty = true;
- }
- }
- }
- }
- updating = false;
- }
- #ifdef TOOLS_ENABLED
- void BoneAttachment3D::notify_skeleton_bones_renamed(Node *p_base_scene, Skeleton3D *p_skeleton, Dictionary p_rename_map) {
- const Skeleton3D *parent = nullptr;
- if (use_external_skeleton) {
- if (external_skeleton_node_cache.is_valid()) {
- parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
- }
- } else {
- parent = Object::cast_to<Skeleton3D>(get_parent());
- }
- if (parent && parent == p_skeleton) {
- StringName bn = p_rename_map[bone_name];
- if (bn) {
- set_bone_name(bn);
- }
- }
- }
- void BoneAttachment3D::notify_rebind_required() {
- // Ensures bindings are properly updated after a scene reload.
- _check_unbind();
- if (use_external_skeleton) {
- _update_external_skeleton_cache();
- }
- bone_idx = -1;
- _check_bind();
- }
- #endif // TOOLS_ENABLED
- BoneAttachment3D::BoneAttachment3D() {
- }
- void BoneAttachment3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_skeleton"), &BoneAttachment3D::get_skeleton);
- ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name);
- ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name);
- ClassDB::bind_method(D_METHOD("set_bone_idx", "bone_idx"), &BoneAttachment3D::set_bone_idx);
- ClassDB::bind_method(D_METHOD("get_bone_idx"), &BoneAttachment3D::get_bone_idx);
- ClassDB::bind_method(D_METHOD("on_skeleton_update"), &BoneAttachment3D::on_skeleton_update);
- ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose);
- ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose);
- ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton);
- ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton);
- ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton);
- ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_pose"), "set_override_pose", "get_override_pose");
- }
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