tile_map.h 12 KB

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  1. /**************************************************************************/
  2. /* tile_map.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TILE_MAP_H
  31. #define TILE_MAP_H
  32. #include "scene/2d/tile_map_layer.h"
  33. #include "scene/property_list_helper.h"
  34. #include "scene/resources/2d/tile_set.h"
  35. class Control;
  36. class NavigationMeshSourceGeometryData2D;
  37. class TileMapLayer;
  38. class TerrainConstraint;
  39. enum TileMapDataFormat {
  40. TILE_MAP_DATA_FORMAT_1 = 0,
  41. TILE_MAP_DATA_FORMAT_2,
  42. TILE_MAP_DATA_FORMAT_3,
  43. TILE_MAP_DATA_FORMAT_MAX,
  44. };
  45. class TileMap : public Node2D {
  46. GDCLASS(TileMap, Node2D)
  47. public:
  48. // Kept for compatibility, but should use TileMapLayer::VisibilityMode instead.
  49. enum VisibilityMode {
  50. VISIBILITY_MODE_DEFAULT,
  51. VISIBILITY_MODE_FORCE_SHOW,
  52. VISIBILITY_MODE_FORCE_HIDE,
  53. };
  54. private:
  55. friend class TileSetPlugin;
  56. // A compatibility enum to specify how is the data if formatted.
  57. mutable TileMapDataFormat format = TileMapDataFormat::TILE_MAP_DATA_FORMAT_3;
  58. // Properties.
  59. Ref<TileSet> tile_set;
  60. int rendering_quadrant_size = 16;
  61. bool collision_animatable = false;
  62. VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
  63. VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
  64. // Layers.
  65. LocalVector<TileMapLayer *> layers;
  66. static inline PropertyListHelper base_property_helper;
  67. PropertyListHelper property_helper;
  68. // Transforms for collision_animatable.
  69. Transform2D last_valid_transform;
  70. Transform2D new_transform;
  71. void _tile_set_changed();
  72. void _emit_changed();
  73. // Kept for compatibility with TileMap. With TileMapLayers as individual nodes, the format is stored directly in the array.
  74. void _set_tile_map_data_using_compatibility_format(int p_layer, TileMapDataFormat p_format, const Vector<int> &p_data);
  75. Vector<int> _get_tile_map_data_using_compatibility_format(int p_layer) const;
  76. void _set_layer_tile_data(int p_layer, const PackedInt32Array &p_data);
  77. protected:
  78. bool _set(const StringName &p_name, const Variant &p_value);
  79. bool _get(const StringName &p_name, Variant &r_ret) const;
  80. void _get_property_list(List<PropertyInfo> *p_list) const;
  81. bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
  82. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
  83. void _notification(int p_what);
  84. static void _bind_methods();
  85. #ifndef DISABLE_DEPRECATED
  86. Rect2i _get_used_rect_bind_compat_78328();
  87. void _set_quadrant_size_compat_81070(int p_quadrant_size);
  88. int _get_quadrant_size_compat_81070() const;
  89. VisibilityMode _get_collision_visibility_mode_bind_compat_87115();
  90. VisibilityMode _get_navigation_visibility_mode_bind_compat_87115();
  91. static void _bind_compatibility_methods();
  92. #endif // DISABLE_DEPRECATED
  93. public:
  94. #ifdef DEBUG_ENABLED
  95. virtual Rect2 _edit_get_rect() const override;
  96. #endif // DEBUG_ENABLED
  97. #ifndef DISABLE_DEPRECATED
  98. void force_update(int p_layer);
  99. #endif // DISABLE_DEPRECATED
  100. void set_rendering_quadrant_size(int p_size);
  101. int get_rendering_quadrant_size() const;
  102. // Accessors.
  103. void set_tileset(const Ref<TileSet> &p_tileset);
  104. Ref<TileSet> get_tileset() const;
  105. // Layers management.
  106. int get_layers_count() const;
  107. void add_layer(int p_to_pos);
  108. void move_layer(int p_layer, int p_to_pos);
  109. void remove_layer(int p_layer);
  110. void set_layer_name(int p_layer, String p_name);
  111. String get_layer_name(int p_layer) const;
  112. void set_layer_enabled(int p_layer, bool p_visible);
  113. bool is_layer_enabled(int p_layer) const;
  114. void set_layer_modulate(int p_layer, Color p_modulate);
  115. Color get_layer_modulate(int p_layer) const;
  116. void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
  117. bool is_layer_y_sort_enabled(int p_layer) const;
  118. void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
  119. int get_layer_y_sort_origin(int p_layer) const;
  120. void set_layer_z_index(int p_layer, int p_z_index);
  121. int get_layer_z_index(int p_layer) const;
  122. void set_layer_navigation_enabled(int p_layer, bool p_enabled);
  123. bool is_layer_navigation_enabled(int p_layer) const;
  124. void set_layer_navigation_map(int p_layer, RID p_map);
  125. RID get_layer_navigation_map(int p_layer) const;
  126. void set_collision_animatable(bool p_collision_animatable);
  127. bool is_collision_animatable() const;
  128. // Debug visibility modes.
  129. void set_collision_visibility_mode(VisibilityMode p_show_collision);
  130. VisibilityMode get_collision_visibility_mode() const;
  131. void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
  132. VisibilityMode get_navigation_visibility_mode() const;
  133. // Cells accessors.
  134. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
  135. void erase_cell(int p_layer, const Vector2i &p_coords);
  136. int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  137. Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  138. int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  139. // Helper method to make accessing the data easier.
  140. TileData *get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  141. bool is_cell_flipped_h(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  142. bool is_cell_flipped_v(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  143. bool is_cell_transposed(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  144. // Patterns.
  145. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
  146. Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
  147. void set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
  148. // Terrains (Not exposed).
  149. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints);
  150. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  151. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  152. HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true);
  153. // Terrains (exposed).
  154. void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  155. void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
  156. // Not exposed to users.
  157. TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
  158. int get_effective_quadrant_size(int p_layer) const;
  159. virtual void set_y_sort_enabled(bool p_enable) override;
  160. Vector2 map_to_local(const Vector2i &p_pos) const;
  161. Vector2i local_to_map(const Vector2 &p_pos) const;
  162. bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
  163. Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
  164. TypedArray<Vector2i> get_used_cells(int p_layer) const;
  165. TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
  166. Rect2i get_used_rect() const;
  167. // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems.
  168. virtual void set_light_mask(int p_light_mask) override;
  169. virtual void set_self_modulate(const Color &p_self_modulate) override;
  170. virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
  171. virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
  172. // For finding tiles from collision.
  173. Vector2i get_coords_for_body_rid(RID p_physics_body);
  174. // For getting their layers as well.
  175. int get_layer_for_body_rid(RID p_physics_body);
  176. // Fixing and clearing methods.
  177. void fix_invalid_tiles();
  178. #ifdef TOOLS_ENABLED
  179. // Moving layers outside of TileMap.
  180. TileMapLayer *duplicate_layer_from_internal(int p_layer);
  181. #endif // TOOLS_ENABLED
  182. // Clears tiles from a given layer.
  183. void clear_layer(int p_layer);
  184. void clear();
  185. // Force a TileMap update.
  186. void update_internals();
  187. void notify_runtime_tile_data_update(int p_layer = -1);
  188. // Helpers?
  189. TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords);
  190. // Virtual function to modify the TileData at runtime.
  191. GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
  192. GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
  193. // Configuration warnings.
  194. PackedStringArray get_configuration_warnings() const override;
  195. private:
  196. static Callable _navmesh_source_geometry_parsing_callback;
  197. static RID _navmesh_source_geometry_parser;
  198. public:
  199. static void navmesh_parse_init();
  200. static void navmesh_parse_source_geometry(const Ref<NavigationPolygon> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData2D> p_source_geometry_data, Node *p_node);
  201. TileMap();
  202. };
  203. VARIANT_ENUM_CAST(TileMap::VisibilityMode);
  204. #endif // TILE_MAP_H