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- /**************************************************************************/
- /* animated_sprite_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ANIMATED_SPRITE_2D_H
- #define ANIMATED_SPRITE_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/sprite_frames.h"
- class AnimatedSprite2D : public Node2D {
- GDCLASS(AnimatedSprite2D, Node2D);
- Ref<SpriteFrames> frames;
- String autoplay;
- bool playing = false;
- StringName animation = SceneStringName(default_);
- int frame = 0;
- float speed_scale = 1.0;
- float custom_speed_scale = 1.0;
- bool centered = true;
- Point2 offset;
- real_t frame_speed_scale = 1.0;
- real_t frame_progress = 0.0;
- bool hflip = false;
- bool vflip = false;
- void _res_changed();
- double _get_frame_duration();
- void _calc_frame_speed_scale();
- void _stop_internal(bool p_reset);
- Rect2 _get_rect() const;
- protected:
- #ifndef DISABLE_DEPRECATED
- bool _set(const StringName &p_name, const Variant &p_value);
- #endif // DISABLE_DEPRECATED
- static void _bind_methods();
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- public:
- #ifdef TOOLS_ENABLED
- virtual Dictionary _edit_get_state() const override;
- virtual void _edit_set_state(const Dictionary &p_state) override;
- virtual void _edit_set_pivot(const Point2 &p_pivot) override;
- virtual Point2 _edit_get_pivot() const override;
- virtual bool _edit_use_pivot() const override;
- #endif // TOOLS_ENABLED
- #ifdef DEBUG_ENABLED
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_use_rect() const override;
- #endif // DEBUG_ENABLED
- virtual Rect2 get_anchorable_rect() const override;
- void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
- Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_name = StringName(), float p_custom_scale = 1.0, bool p_from_end = false);
- void play_backwards(const StringName &p_name = StringName());
- void pause();
- void stop();
- bool is_playing() const;
- void set_animation(const StringName &p_name);
- StringName get_animation() const;
- void set_autoplay(const String &p_name);
- String get_autoplay() const;
- void set_frame(int p_frame);
- int get_frame() const;
- void set_frame_progress(real_t p_progress);
- real_t get_frame_progress() const;
- void set_frame_and_progress(int p_frame, real_t p_progress);
- void set_speed_scale(float p_speed_scale);
- float get_speed_scale() const;
- float get_playing_speed() const;
- void set_centered(bool p_center);
- bool is_centered() const;
- void set_offset(const Point2 &p_offset);
- Point2 get_offset() const;
- void set_flip_h(bool p_flip);
- bool is_flipped_h() const;
- void set_flip_v(bool p_flip);
- bool is_flipped_v() const;
- PackedStringArray get_configuration_warnings() const override;
- #ifdef TOOLS_ENABLED
- virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
- #endif // TOOLS_ENABLED
- AnimatedSprite2D();
- };
- #endif // ANIMATED_SPRITE_2D_H
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