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- /**************************************************************************/
- /* wgl_detect_version.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED)
- #include "wgl_detect_version.h"
- #include "os_windows.h"
- #include "core/string/print_string.h"
- #include "core/string/ustring.h"
- #include "core/variant/dictionary.h"
- #include <windows.h>
- #include <dwmapi.h>
- #include <stdio.h>
- #include <stdlib.h>
- #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
- #define WGL_CONTEXT_FLAGS_ARB 0x2094
- #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
- #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
- #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
- #define WGL_VENDOR 0x1F00
- #define WGL_RENDERER 0x1F01
- #define WGL_VERSION 0x1F02
- #if defined(__GNUC__)
- // Workaround GCC warning from -Wcast-function-type.
- #define GetProcAddress (void *)GetProcAddress
- #endif
- typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC);
- typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC);
- typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC);
- typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
- typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR);
- typedef const char *(APIENTRY *PFNWGLGETSTRINGPROC)(unsigned int);
- Dictionary detect_wgl() {
- Dictionary gl_info;
- gl_info["version"] = 0;
- gl_info["vendor"] = String();
- gl_info["name"] = String();
- PFNWGLCREATECONTEXT gd_wglCreateContext;
- PFNWGLMAKECURRENT gd_wglMakeCurrent;
- PFNWGLDELETECONTEXT gd_wglDeleteContext;
- PFNWGLGETPROCADDRESS gd_wglGetProcAddress;
- HMODULE module = LoadLibraryW(L"opengl32.dll");
- if (!module) {
- return gl_info;
- }
- gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext");
- gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent");
- gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext");
- gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress");
- if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) {
- return gl_info;
- }
- LPCWSTR class_name = L"EngineWGLDetect";
- HINSTANCE hInstance = static_cast<OS_Windows *>(OS::get_singleton())->get_hinstance();
- WNDCLASSW wc = {};
- wc.lpfnWndProc = DefWindowProcW;
- wc.hInstance = hInstance;
- wc.lpszClassName = class_name;
- RegisterClassW(&wc);
- HWND hWnd = CreateWindowExW(WS_EX_APPWINDOW, class_name, L"", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, nullptr, nullptr, hInstance, nullptr);
- if (hWnd) {
- HDC hDC = GetDC(hWnd);
- if (hDC) {
- static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1,
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER,
- (BYTE)PFD_TYPE_RGBA,
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24),
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored
- (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer
- (BYTE)0, // Shift Bit Ignored
- (BYTE)0, // No Accumulation Buffer
- (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored
- (BYTE)24, // 24Bit Z-Buffer (Depth Buffer)
- (BYTE)0, // No Stencil Buffer
- (BYTE)0, // No Auxiliary Buffer
- (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer
- (BYTE)0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
- int pixel_format = ChoosePixelFormat(hDC, &pfd);
- SetPixelFormat(hDC, pixel_format, &pfd);
- HGLRC hRC = gd_wglCreateContext(hDC);
- if (hRC) {
- if (gd_wglMakeCurrent(hDC, hRC)) {
- int attribs[] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
- WGL_CONTEXT_MINOR_VERSION_ARB, 3,
- WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
- 0
- };
- PFNWGLCREATECONTEXTATTRIBSARBPROC gd_wglCreateContextAttribsARB = nullptr;
- gd_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB");
- if (gd_wglCreateContextAttribsARB) {
- HGLRC new_hRC = gd_wglCreateContextAttribsARB(hDC, nullptr, attribs);
- if (new_hRC) {
- if (gd_wglMakeCurrent(hDC, new_hRC)) {
- PFNWGLGETSTRINGPROC gd_wglGetString = (PFNWGLGETSTRINGPROC)GetProcAddress(module, "glGetString");
- if (gd_wglGetString) {
- const char *prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- "OpenGL SC ",
- nullptr
- };
- const char *version = (const char *)gd_wglGetString(WGL_VERSION);
- if (version) {
- const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges().trim_suffix(" Corporation");
- const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges().trim_suffix("/PCIe/SSE2");
- for (int i = 0; prefixes[i]; i++) {
- size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
- int major = 0;
- int minor = 0;
- #ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
- #else
- sscanf(version, "%d.%d", &major, &minor);
- #endif
- print_verbose(vformat("Native OpenGL API detected: %d.%d: %s - %s", major, minor, device_vendor, device_name));
- gl_info["vendor"] = device_vendor;
- gl_info["name"] = device_name;
- gl_info["version"] = major * 10000 + minor;
- }
- }
- }
- gd_wglMakeCurrent(nullptr, nullptr);
- gd_wglDeleteContext(new_hRC);
- }
- }
- }
- gd_wglMakeCurrent(nullptr, nullptr);
- gd_wglDeleteContext(hRC);
- }
- ReleaseDC(hWnd, hDC);
- }
- DestroyWindow(hWnd);
- }
- UnregisterClassW(class_name, hInstance);
- return gl_info;
- }
- #endif // WINDOWS_ENABLED && GLES3_ENABLED
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