joypad_windows.cpp 20 KB

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  1. /**************************************************************************/
  2. /* joypad_windows.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "joypad_windows.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #if defined(__GNUC__)
  34. // Workaround GCC warning from -Wcast-function-type.
  35. #define GetProcAddress (void *)GetProcAddress
  36. #endif
  37. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  38. return ERROR_DEVICE_NOT_CONNECTED;
  39. }
  40. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  41. return ERROR_DEVICE_NOT_CONNECTED;
  42. }
  43. JoypadWindows::JoypadWindows() {
  44. }
  45. JoypadWindows::JoypadWindows(HWND *hwnd) {
  46. input = Input::get_singleton();
  47. hWnd = hwnd;
  48. joypad_count = 0;
  49. dinput = nullptr;
  50. xinput_dll = nullptr;
  51. xinput_get_state = nullptr;
  52. xinput_set_state = nullptr;
  53. load_xinput();
  54. for (int i = 0; i < JOYPADS_MAX; i++) {
  55. attached_joypads[i] = false;
  56. }
  57. HRESULT result = DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, nullptr);
  58. if (result == DI_OK) {
  59. probe_joypads();
  60. } else {
  61. ERR_PRINT("Couldn't initialize DirectInput. Error: " + itos(result));
  62. if (result == DIERR_OUTOFMEMORY) {
  63. ERR_PRINT("The Windows DirectInput subsystem could not allocate sufficient memory.");
  64. ERR_PRINT("Rebooting your PC may solve this issue.");
  65. }
  66. // Ensure dinput is still a nullptr.
  67. dinput = nullptr;
  68. }
  69. }
  70. JoypadWindows::~JoypadWindows() {
  71. close_joypad();
  72. if (dinput) {
  73. dinput->Release();
  74. }
  75. unload_xinput();
  76. }
  77. bool JoypadWindows::have_device(const GUID &p_guid) {
  78. for (int i = 0; i < JOYPADS_MAX; i++) {
  79. if (d_joypads[i].guid == p_guid) {
  80. d_joypads[i].confirmed = true;
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. // adapted from SDL2, works a lot better than the MSDN version
  87. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  88. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x28DE, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  89. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  90. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  91. static GUID IID_XSWirelessGamepad = { MAKELONG(0x045E, 0x0B13), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  92. static GUID IID_XEliteWirelessGamepad = { MAKELONG(0x045E, 0x0B05), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  93. static GUID IID_XOneWiredGamepad = { MAKELONG(0x045E, 0x02FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  94. static GUID IID_XOneWirelessGamepad = { MAKELONG(0x045E, 0x02DD), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  95. static GUID IID_XOneNewWirelessGamepad = { MAKELONG(0x045E, 0x02D1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  96. static GUID IID_XOneSWirelessGamepad = { MAKELONG(0x045E, 0x02EA), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  97. static GUID IID_XOneSBluetoothGamepad = { MAKELONG(0x045E, 0x02E0), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  98. static GUID IID_XOneEliteWirelessGamepad = { MAKELONG(0x045E, 0x02E3), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  99. static GUID IID_XOneElite2WirelessGamepad = { MAKELONG(0x045E, 0x0B22), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  100. if (memcmp(p_guid, &IID_ValveStreamingGamepad, sizeof(*p_guid)) == 0 ||
  101. memcmp(p_guid, &IID_X360WiredGamepad, sizeof(*p_guid)) == 0 ||
  102. memcmp(p_guid, &IID_X360WirelessGamepad, sizeof(*p_guid)) == 0 ||
  103. memcmp(p_guid, &IID_XSWirelessGamepad, sizeof(*p_guid)) == 0 ||
  104. memcmp(p_guid, &IID_XEliteWirelessGamepad, sizeof(*p_guid)) == 0 ||
  105. memcmp(p_guid, &IID_XOneWiredGamepad, sizeof(*p_guid)) == 0 ||
  106. memcmp(p_guid, &IID_XOneWirelessGamepad, sizeof(*p_guid)) == 0 ||
  107. memcmp(p_guid, &IID_XOneNewWirelessGamepad, sizeof(*p_guid)) == 0 ||
  108. memcmp(p_guid, &IID_XOneSWirelessGamepad, sizeof(*p_guid)) == 0 ||
  109. memcmp(p_guid, &IID_XOneSBluetoothGamepad, sizeof(*p_guid)) == 0 ||
  110. memcmp(p_guid, &IID_XOneEliteWirelessGamepad, sizeof(*p_guid)) == 0 ||
  111. memcmp(p_guid, &IID_XOneElite2WirelessGamepad, sizeof(*p_guid)) == 0) {
  112. return true;
  113. }
  114. PRAWINPUTDEVICELIST dev_list = nullptr;
  115. unsigned int dev_list_count = 0;
  116. if (GetRawInputDeviceList(nullptr, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  117. return false;
  118. }
  119. dev_list = (PRAWINPUTDEVICELIST)memalloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  120. ERR_FAIL_NULL_V_MSG(dev_list, false, "Out of memory.");
  121. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == (UINT)-1) {
  122. memfree(dev_list);
  123. return false;
  124. }
  125. for (unsigned int i = 0; i < dev_list_count; i++) {
  126. RID_DEVICE_INFO rdi;
  127. char dev_name[128];
  128. UINT rdiSize = sizeof(rdi);
  129. UINT nameSize = sizeof(dev_name);
  130. rdi.cbSize = rdiSize;
  131. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  132. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  133. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  134. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  135. (strstr(dev_name, "IG_") != nullptr)) {
  136. memfree(dev_list);
  137. return true;
  138. }
  139. }
  140. memfree(dev_list);
  141. return false;
  142. }
  143. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  144. ERR_FAIL_NULL_V_MSG(dinput, false, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  145. HRESULT hr;
  146. int num = input->get_unused_joy_id();
  147. if (have_device(instance->guidInstance) || num == -1) {
  148. return false;
  149. }
  150. d_joypads[num] = dinput_gamepad();
  151. dinput_gamepad *joy = &d_joypads[num];
  152. const DWORD devtype = (instance->dwDevType & 0xFF);
  153. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON) && (devtype != DI8DEVTYPE_DRIVING)) {
  154. return false;
  155. }
  156. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, nullptr);
  157. if (FAILED(hr)) {
  158. return false;
  159. }
  160. const GUID &guid = instance->guidProduct;
  161. char uid[128];
  162. ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognized.");
  163. WORD type = BSWAP16(0x03);
  164. WORD vendor = BSWAP16(LOWORD(guid.Data1));
  165. WORD product = BSWAP16(HIWORD(guid.Data1));
  166. WORD version = 0;
  167. sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
  168. id_to_change = num;
  169. slider_count = 0;
  170. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  171. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  172. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  173. joy->joy_axis.sort();
  174. joy->guid = instance->guidInstance;
  175. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  176. joy->attached = true;
  177. joy->id = num;
  178. attached_joypads[num] = true;
  179. joy->confirmed = true;
  180. joypad_count++;
  181. return true;
  182. }
  183. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  184. if (ob->dwType & DIDFT_AXIS) {
  185. HRESULT res;
  186. DIPROPRANGE prop_range;
  187. DIPROPDWORD dilong;
  188. LONG ofs;
  189. if (ob->guidType == GUID_XAxis) {
  190. ofs = DIJOFS_X;
  191. } else if (ob->guidType == GUID_YAxis) {
  192. ofs = DIJOFS_Y;
  193. } else if (ob->guidType == GUID_ZAxis) {
  194. ofs = DIJOFS_Z;
  195. } else if (ob->guidType == GUID_RxAxis) {
  196. ofs = DIJOFS_RX;
  197. } else if (ob->guidType == GUID_RyAxis) {
  198. ofs = DIJOFS_RY;
  199. } else if (ob->guidType == GUID_RzAxis) {
  200. ofs = DIJOFS_RZ;
  201. } else if (ob->guidType == GUID_Slider) {
  202. if (slider_count < 2) {
  203. ofs = DIJOFS_SLIDER(slider_count);
  204. slider_count++;
  205. } else {
  206. return;
  207. }
  208. } else {
  209. return;
  210. }
  211. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  212. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  213. prop_range.diph.dwObj = ob->dwType;
  214. prop_range.diph.dwHow = DIPH_BYID;
  215. prop_range.lMin = -MAX_JOY_AXIS;
  216. prop_range.lMax = +MAX_JOY_AXIS;
  217. dinput_gamepad &joy = d_joypads[p_joy_id];
  218. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  219. if (FAILED(res)) {
  220. return;
  221. }
  222. dilong.diph.dwSize = sizeof(dilong);
  223. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  224. dilong.diph.dwObj = ob->dwType;
  225. dilong.diph.dwHow = DIPH_BYID;
  226. dilong.dwData = 0;
  227. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  228. if (FAILED(res)) {
  229. return;
  230. }
  231. joy.joy_axis.push_back(ofs);
  232. }
  233. }
  234. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  235. JoypadWindows *self = static_cast<JoypadWindows *>(p_context);
  236. if (self->is_xinput_device(&p_instance->guidProduct)) {
  237. return DIENUM_CONTINUE;
  238. }
  239. self->setup_dinput_joypad(p_instance);
  240. return DIENUM_CONTINUE;
  241. }
  242. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *p_instance, void *p_context) {
  243. JoypadWindows *self = static_cast<JoypadWindows *>(p_context);
  244. self->setup_joypad_object(p_instance, self->id_to_change);
  245. return DIENUM_CONTINUE;
  246. }
  247. void JoypadWindows::close_joypad(int id) {
  248. if (id == -1) {
  249. for (int i = 0; i < JOYPADS_MAX; i++) {
  250. close_joypad(i);
  251. }
  252. return;
  253. }
  254. if (!d_joypads[id].attached) {
  255. return;
  256. }
  257. d_joypads[id].di_joy->Unacquire();
  258. d_joypads[id].di_joy->Release();
  259. d_joypads[id].attached = false;
  260. attached_joypads[d_joypads[id].id] = false;
  261. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  262. input->joy_connection_changed(d_joypads[id].id, false, "");
  263. joypad_count--;
  264. }
  265. void JoypadWindows::probe_joypads() {
  266. ERR_FAIL_NULL_MSG(dinput, "DirectInput not initialized. Rebooting your PC may solve this issue.");
  267. DWORD dwResult;
  268. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  269. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  270. dwResult = xinput_get_state(i, &x_joypads[i].state);
  271. if (dwResult == ERROR_SUCCESS) {
  272. int id = input->get_unused_joy_id();
  273. if (id != -1 && !x_joypads[i].attached) {
  274. x_joypads[i].attached = true;
  275. x_joypads[i].id = id;
  276. x_joypads[i].ff_timestamp = 0;
  277. x_joypads[i].ff_end_timestamp = 0;
  278. x_joypads[i].vibrating = false;
  279. attached_joypads[id] = true;
  280. Dictionary joypad_info;
  281. joypad_info["xinput_index"] = (int)i;
  282. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__", joypad_info);
  283. }
  284. } else if (x_joypads[i].attached) {
  285. x_joypads[i].attached = false;
  286. attached_joypads[x_joypads[i].id] = false;
  287. input->joy_connection_changed(x_joypads[i].id, false, "");
  288. }
  289. }
  290. for (int i = 0; i < joypad_count; i++) {
  291. d_joypads[i].confirmed = false;
  292. }
  293. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  294. for (int i = 0; i < joypad_count; i++) {
  295. if (!d_joypads[i].confirmed) {
  296. close_joypad(i);
  297. }
  298. }
  299. }
  300. void JoypadWindows::process_joypads() {
  301. HRESULT hr;
  302. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  303. xinput_gamepad &joy = x_joypads[i];
  304. if (!joy.attached) {
  305. continue;
  306. }
  307. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  308. xinput_get_state(i, &joy.state);
  309. if (joy.state.dwPacketNumber != joy.last_packet) {
  310. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  311. for (int j = 0; j <= 16; j++) {
  312. input->joy_button(joy.id, (JoyButton)j, joy.state.Gamepad.wButtons & button_mask);
  313. button_mask = button_mask * 2;
  314. }
  315. input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(joy.state.Gamepad.sThumbLX, true));
  316. input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  317. input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(joy.state.Gamepad.sThumbRX, true));
  318. input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  319. input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  320. input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  321. joy.last_packet = joy.state.dwPacketNumber;
  322. }
  323. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  324. if (timestamp > joy.ff_timestamp) {
  325. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  326. float duration = input->get_joy_vibration_duration(joy.id);
  327. if (strength.x == 0 && strength.y == 0) {
  328. joypad_vibration_stop_xinput(i, timestamp);
  329. } else {
  330. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  331. }
  332. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  333. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  334. if (current_time >= joy.ff_end_timestamp) {
  335. joypad_vibration_stop_xinput(i, current_time);
  336. }
  337. }
  338. }
  339. for (int i = 0; i < JOYPADS_MAX; i++) {
  340. dinput_gamepad *joy = &d_joypads[i];
  341. if (!joy->attached) {
  342. continue;
  343. }
  344. DIJOYSTATE2 js;
  345. hr = joy->di_joy->Poll();
  346. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  347. IDirectInputDevice8_Acquire(joy->di_joy);
  348. joy->di_joy->Poll();
  349. }
  350. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  351. if (FAILED(hr)) {
  352. continue;
  353. }
  354. post_hat(joy->id, js.rgdwPOV[0]);
  355. for (int j = 0; j < 128; j++) {
  356. if (js.rgbButtons[j] & 0x80) {
  357. if (!joy->last_buttons[j]) {
  358. input->joy_button(joy->id, (JoyButton)j, true);
  359. joy->last_buttons[j] = true;
  360. }
  361. } else {
  362. if (joy->last_buttons[j]) {
  363. input->joy_button(joy->id, (JoyButton)j, false);
  364. joy->last_buttons[j] = false;
  365. }
  366. }
  367. }
  368. // on mingw, these constants are not constants
  369. int count = 8;
  370. const LONG axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ, (LONG)DIJOFS_SLIDER(0), (LONG)DIJOFS_SLIDER(1) };
  371. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz, js.rglSlider[0], js.rglSlider[1] };
  372. for (uint32_t j = 0; j < joy->joy_axis.size(); j++) {
  373. for (int k = 0; k < count; k++) {
  374. if (joy->joy_axis[j] == axes[k]) {
  375. input->joy_axis(joy->id, (JoyAxis)j, axis_correct(values[k]));
  376. break;
  377. }
  378. }
  379. }
  380. }
  381. return;
  382. }
  383. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  384. BitField<HatMask> dpad_val;
  385. // Should be -1 when centered, but according to docs:
  386. // "Some drivers report the centered position of the POV indicator as 65,535. Determine whether the indicator is centered as follows:
  387. // BOOL POVCentered = (LOWORD(dwPOV) == 0xFFFF);"
  388. // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee416628(v%3Dvs.85)#remarks
  389. if (LOWORD(p_dpad) == 0xFFFF) {
  390. // Do nothing.
  391. // dpad_val.set_flag(HatMask::CENTER);
  392. }
  393. if (p_dpad == 0) {
  394. dpad_val.set_flag(HatMask::UP);
  395. } else if (p_dpad == 4500) {
  396. dpad_val.set_flag(HatMask::UP);
  397. dpad_val.set_flag(HatMask::RIGHT);
  398. } else if (p_dpad == 9000) {
  399. dpad_val.set_flag(HatMask::RIGHT);
  400. } else if (p_dpad == 13500) {
  401. dpad_val.set_flag(HatMask::RIGHT);
  402. dpad_val.set_flag(HatMask::DOWN);
  403. } else if (p_dpad == 18000) {
  404. dpad_val.set_flag(HatMask::DOWN);
  405. } else if (p_dpad == 22500) {
  406. dpad_val.set_flag(HatMask::DOWN);
  407. dpad_val.set_flag(HatMask::LEFT);
  408. } else if (p_dpad == 27000) {
  409. dpad_val.set_flag(HatMask::LEFT);
  410. } else if (p_dpad == 31500) {
  411. dpad_val.set_flag(HatMask::LEFT);
  412. dpad_val.set_flag(HatMask::UP);
  413. }
  414. input->joy_hat(p_device, dpad_val);
  415. }
  416. float JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  417. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  418. return p_trigger ? -1.0f : 0.0f;
  419. }
  420. if (!p_xinput) {
  421. return (float)p_val / MAX_JOY_AXIS;
  422. }
  423. if (p_trigger) {
  424. // Convert to a value between -1.0f and 1.0f.
  425. return 2.0f * p_val / MAX_TRIGGER - 1.0f;
  426. }
  427. float value;
  428. if (p_val < 0) {
  429. value = (float)p_val / MAX_JOY_AXIS;
  430. } else {
  431. value = (float)p_val / (MAX_JOY_AXIS - 1);
  432. }
  433. if (p_negate) {
  434. value = -value;
  435. }
  436. return value;
  437. }
  438. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  439. xinput_gamepad &joy = x_joypads[p_device];
  440. if (joy.attached) {
  441. XINPUT_VIBRATION effect;
  442. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  443. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  444. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  445. joy.ff_timestamp = p_timestamp;
  446. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  447. joy.vibrating = true;
  448. }
  449. }
  450. }
  451. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  452. xinput_gamepad &joy = x_joypads[p_device];
  453. if (joy.attached) {
  454. XINPUT_VIBRATION effect;
  455. effect.wLeftMotorSpeed = 0;
  456. effect.wRightMotorSpeed = 0;
  457. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  458. joy.ff_timestamp = p_timestamp;
  459. joy.vibrating = false;
  460. }
  461. }
  462. }
  463. void JoypadWindows::load_xinput() {
  464. xinput_get_state = &_xinput_get_state;
  465. xinput_set_state = &_xinput_set_state;
  466. bool legacy_xinput = false;
  467. xinput_dll = LoadLibrary("XInput1_4.dll");
  468. if (!xinput_dll) {
  469. xinput_dll = LoadLibrary("XInput1_3.dll");
  470. if (!xinput_dll) {
  471. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  472. legacy_xinput = true;
  473. }
  474. }
  475. if (!xinput_dll) {
  476. print_verbose("Could not find XInput, using DirectInput only");
  477. return;
  478. }
  479. // (LPCSTR)100 is the magic number to get XInputGetStateEx, which also provides the state for the guide button
  480. LPCSTR get_state_func_name = legacy_xinput ? "XInputGetState" : (LPCSTR)100;
  481. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, get_state_func_name);
  482. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  483. if (!func || !set_func) {
  484. unload_xinput();
  485. return;
  486. }
  487. xinput_get_state = func;
  488. xinput_set_state = set_func;
  489. }
  490. void JoypadWindows::unload_xinput() {
  491. if (xinput_dll) {
  492. FreeLibrary((HMODULE)xinput_dll);
  493. }
  494. }