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- /**************************************************************************/
- /* os_web.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "os_web.h"
- #include "api/javascript_bridge_singleton.h"
- #include "display_server_web.h"
- #include "godot_js.h"
- #include "core/config/project_settings.h"
- #include "core/debugger/engine_debugger.h"
- #include "drivers/unix/dir_access_unix.h"
- #include "drivers/unix/file_access_unix.h"
- #include "main/main.h"
- #include "modules/modules_enabled.gen.h" // For websocket.
- #include <dlfcn.h>
- #include <emscripten.h>
- #include <stdlib.h>
- void OS_Web::alert(const String &p_alert, const String &p_title) {
- godot_js_display_alert(p_alert.utf8().get_data());
- }
- // Lifecycle
- void OS_Web::initialize() {
- OS_Unix::initialize_core();
- DisplayServerWeb::register_web_driver();
- }
- void OS_Web::resume_audio() {
- AudioDriverWeb::resume();
- }
- void OS_Web::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
- }
- MainLoop *OS_Web::get_main_loop() const {
- return main_loop;
- }
- void OS_Web::fs_sync_callback() {
- get_singleton()->idb_is_syncing = false;
- }
- bool OS_Web::main_loop_iterate() {
- if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
- idb_is_syncing = true;
- idb_needs_sync = false;
- godot_js_os_fs_sync(&fs_sync_callback);
- }
- DisplayServer::get_singleton()->process_events();
- return Main::iteration();
- }
- void OS_Web::delete_main_loop() {
- if (main_loop) {
- memdelete(main_loop);
- }
- main_loop = nullptr;
- }
- void OS_Web::finalize() {
- delete_main_loop();
- for (AudioDriverWeb *driver : audio_drivers) {
- memdelete(driver);
- }
- audio_drivers.clear();
- }
- // Miscellaneous
- Error OS_Web::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
- return create_process(p_path, p_arguments);
- }
- Dictionary OS_Web::execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking) {
- ERR_FAIL_V_MSG(Dictionary(), "OS::execute_with_pipe is not available on the Web platform.");
- }
- Error OS_Web::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
- Array args;
- for (const String &E : p_arguments) {
- args.push_back(E);
- }
- String json_args = Variant(args).to_json_string();
- int failed = godot_js_os_execute(json_args.utf8().get_data());
- ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in Web via 'engine.setOnExecute' if required.");
- return OK;
- }
- Error OS_Web::kill(const ProcessID &p_pid) {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the Web platform.");
- }
- int OS_Web::get_process_id() const {
- ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the Web platform.");
- }
- bool OS_Web::is_process_running(const ProcessID &p_pid) const {
- return false;
- }
- int OS_Web::get_process_exit_code(const ProcessID &p_pid) const {
- return -1;
- }
- int OS_Web::get_processor_count() const {
- return godot_js_os_hw_concurrency_get();
- }
- String OS_Web::get_unique_id() const {
- ERR_FAIL_V_MSG("", "OS::get_unique_id() is not available on the Web platform.");
- }
- bool OS_Web::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "web") {
- return true;
- }
- if (godot_js_os_has_feature(p_feature.utf8().get_data())) {
- return true;
- }
- return false;
- }
- String OS_Web::get_executable_path() const {
- return OS::get_executable_path();
- }
- Error OS_Web::shell_open(const String &p_uri) {
- // Open URI in a new tab, browser will deal with it by protocol.
- godot_js_os_shell_open(p_uri.utf8().get_data());
- return OK;
- }
- String OS_Web::get_name() const {
- return "Web";
- }
- void OS_Web::add_frame_delay(bool p_can_draw) {
- #ifndef PROXY_TO_PTHREAD_ENABLED
- OS::add_frame_delay(p_can_draw);
- #endif
- }
- void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
- godot_js_input_vibrate_handheld(p_duration_ms);
- }
- String OS_Web::get_user_data_dir() const {
- String userfs = "/userfs";
- String appname = get_safe_dir_name(GLOBAL_GET("application/config/name"));
- if (!appname.is_empty()) {
- bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir");
- if (use_custom_dir) {
- String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true);
- if (custom_dir.is_empty()) {
- custom_dir = appname;
- }
- return userfs.path_join(custom_dir).replace("\\", "/");
- } else {
- return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/");
- }
- }
- return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]");
- }
- String OS_Web::get_cache_path() const {
- return "/home/web_user/.cache";
- }
- String OS_Web::get_config_path() const {
- return "/home/web_user/.config";
- }
- String OS_Web::get_data_path() const {
- return "/home/web_user/.local/share";
- }
- void OS_Web::file_access_close_callback(const String &p_file, int p_flags) {
- OS_Web *os = OS_Web::get_singleton();
- if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
- return; // FS persistence is not working or we are not writing.
- }
- bool is_file_persistent = p_file.begins_with("/userfs");
- #ifdef TOOLS_ENABLED
- // Hack for editor persistence (can we track).
- is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
- #endif
- if (is_file_persistent) {
- os->idb_needs_sync = true;
- }
- }
- void OS_Web::update_pwa_state_callback() {
- if (OS_Web::get_singleton()) {
- OS_Web::get_singleton()->pwa_is_waiting = true;
- }
- if (JavaScriptBridge::get_singleton()) {
- JavaScriptBridge::get_singleton()->emit_signal("pwa_update_available");
- }
- }
- void OS_Web::force_fs_sync() {
- if (is_userfs_persistent()) {
- idb_needs_sync = true;
- }
- }
- Error OS_Web::pwa_update() {
- return godot_js_pwa_update() ? FAILED : OK;
- }
- bool OS_Web::is_userfs_persistent() const {
- return idb_available;
- }
- Error OS_Web::open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data) {
- String path = p_path.get_file();
- p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
- ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
- if (p_data != nullptr && p_data->r_resolved_path != nullptr) {
- *p_data->r_resolved_path = path;
- }
- return OK;
- }
- OS_Web *OS_Web::get_singleton() {
- return static_cast<OS_Web *>(OS::get_singleton());
- }
- void OS_Web::initialize_joypads() {
- }
- OS_Web::OS_Web() {
- char locale_ptr[16];
- godot_js_config_locale_get(locale_ptr, 16);
- setenv("LANG", locale_ptr, true);
- godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
- if (AudioDriverWeb::is_available()) {
- audio_drivers.push_back(memnew(AudioDriverWorklet));
- }
- for (AudioDriverWeb *audio_driver : audio_drivers) {
- AudioDriverManager::add_driver(audio_driver);
- }
- idb_available = godot_js_os_fs_is_persistent();
- Vector<Logger *> loggers;
- loggers.push_back(memnew(StdLogger));
- _set_logger(memnew(CompositeLogger(loggers)));
- FileAccessUnix::close_notification_func = file_access_close_callback;
- }
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