os_web.cpp 9.0 KB

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  1. /**************************************************************************/
  2. /* os_web.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "os_web.h"
  31. #include "api/javascript_bridge_singleton.h"
  32. #include "display_server_web.h"
  33. #include "godot_js.h"
  34. #include "core/config/project_settings.h"
  35. #include "core/debugger/engine_debugger.h"
  36. #include "drivers/unix/dir_access_unix.h"
  37. #include "drivers/unix/file_access_unix.h"
  38. #include "main/main.h"
  39. #include "modules/modules_enabled.gen.h" // For websocket.
  40. #include <dlfcn.h>
  41. #include <emscripten.h>
  42. #include <stdlib.h>
  43. void OS_Web::alert(const String &p_alert, const String &p_title) {
  44. godot_js_display_alert(p_alert.utf8().get_data());
  45. }
  46. // Lifecycle
  47. void OS_Web::initialize() {
  48. OS_Unix::initialize_core();
  49. DisplayServerWeb::register_web_driver();
  50. }
  51. void OS_Web::resume_audio() {
  52. AudioDriverWeb::resume();
  53. }
  54. void OS_Web::set_main_loop(MainLoop *p_main_loop) {
  55. main_loop = p_main_loop;
  56. }
  57. MainLoop *OS_Web::get_main_loop() const {
  58. return main_loop;
  59. }
  60. void OS_Web::fs_sync_callback() {
  61. get_singleton()->idb_is_syncing = false;
  62. }
  63. bool OS_Web::main_loop_iterate() {
  64. if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) {
  65. idb_is_syncing = true;
  66. idb_needs_sync = false;
  67. godot_js_os_fs_sync(&fs_sync_callback);
  68. }
  69. DisplayServer::get_singleton()->process_events();
  70. return Main::iteration();
  71. }
  72. void OS_Web::delete_main_loop() {
  73. if (main_loop) {
  74. memdelete(main_loop);
  75. }
  76. main_loop = nullptr;
  77. }
  78. void OS_Web::finalize() {
  79. delete_main_loop();
  80. for (AudioDriverWeb *driver : audio_drivers) {
  81. memdelete(driver);
  82. }
  83. audio_drivers.clear();
  84. }
  85. // Miscellaneous
  86. Error OS_Web::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) {
  87. return create_process(p_path, p_arguments);
  88. }
  89. Dictionary OS_Web::execute_with_pipe(const String &p_path, const List<String> &p_arguments, bool p_blocking) {
  90. ERR_FAIL_V_MSG(Dictionary(), "OS::execute_with_pipe is not available on the Web platform.");
  91. }
  92. Error OS_Web::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id, bool p_open_console) {
  93. Array args;
  94. for (const String &E : p_arguments) {
  95. args.push_back(E);
  96. }
  97. String json_args = Variant(args).to_json_string();
  98. int failed = godot_js_os_execute(json_args.utf8().get_data());
  99. ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in Web via 'engine.setOnExecute' if required.");
  100. return OK;
  101. }
  102. Error OS_Web::kill(const ProcessID &p_pid) {
  103. ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the Web platform.");
  104. }
  105. int OS_Web::get_process_id() const {
  106. ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the Web platform.");
  107. }
  108. bool OS_Web::is_process_running(const ProcessID &p_pid) const {
  109. return false;
  110. }
  111. int OS_Web::get_process_exit_code(const ProcessID &p_pid) const {
  112. return -1;
  113. }
  114. int OS_Web::get_processor_count() const {
  115. return godot_js_os_hw_concurrency_get();
  116. }
  117. String OS_Web::get_unique_id() const {
  118. ERR_FAIL_V_MSG("", "OS::get_unique_id() is not available on the Web platform.");
  119. }
  120. bool OS_Web::_check_internal_feature_support(const String &p_feature) {
  121. if (p_feature == "web") {
  122. return true;
  123. }
  124. if (godot_js_os_has_feature(p_feature.utf8().get_data())) {
  125. return true;
  126. }
  127. return false;
  128. }
  129. String OS_Web::get_executable_path() const {
  130. return OS::get_executable_path();
  131. }
  132. Error OS_Web::shell_open(const String &p_uri) {
  133. // Open URI in a new tab, browser will deal with it by protocol.
  134. godot_js_os_shell_open(p_uri.utf8().get_data());
  135. return OK;
  136. }
  137. String OS_Web::get_name() const {
  138. return "Web";
  139. }
  140. void OS_Web::add_frame_delay(bool p_can_draw) {
  141. #ifndef PROXY_TO_PTHREAD_ENABLED
  142. OS::add_frame_delay(p_can_draw);
  143. #endif
  144. }
  145. void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) {
  146. godot_js_input_vibrate_handheld(p_duration_ms);
  147. }
  148. String OS_Web::get_user_data_dir() const {
  149. String userfs = "/userfs";
  150. String appname = get_safe_dir_name(GLOBAL_GET("application/config/name"));
  151. if (!appname.is_empty()) {
  152. bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir");
  153. if (use_custom_dir) {
  154. String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true);
  155. if (custom_dir.is_empty()) {
  156. custom_dir = appname;
  157. }
  158. return userfs.path_join(custom_dir).replace("\\", "/");
  159. } else {
  160. return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/");
  161. }
  162. }
  163. return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]");
  164. }
  165. String OS_Web::get_cache_path() const {
  166. return "/home/web_user/.cache";
  167. }
  168. String OS_Web::get_config_path() const {
  169. return "/home/web_user/.config";
  170. }
  171. String OS_Web::get_data_path() const {
  172. return "/home/web_user/.local/share";
  173. }
  174. void OS_Web::file_access_close_callback(const String &p_file, int p_flags) {
  175. OS_Web *os = OS_Web::get_singleton();
  176. if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) {
  177. return; // FS persistence is not working or we are not writing.
  178. }
  179. bool is_file_persistent = p_file.begins_with("/userfs");
  180. #ifdef TOOLS_ENABLED
  181. // Hack for editor persistence (can we track).
  182. is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/");
  183. #endif
  184. if (is_file_persistent) {
  185. os->idb_needs_sync = true;
  186. }
  187. }
  188. void OS_Web::update_pwa_state_callback() {
  189. if (OS_Web::get_singleton()) {
  190. OS_Web::get_singleton()->pwa_is_waiting = true;
  191. }
  192. if (JavaScriptBridge::get_singleton()) {
  193. JavaScriptBridge::get_singleton()->emit_signal("pwa_update_available");
  194. }
  195. }
  196. void OS_Web::force_fs_sync() {
  197. if (is_userfs_persistent()) {
  198. idb_needs_sync = true;
  199. }
  200. }
  201. Error OS_Web::pwa_update() {
  202. return godot_js_pwa_update() ? FAILED : OK;
  203. }
  204. bool OS_Web::is_userfs_persistent() const {
  205. return idb_available;
  206. }
  207. Error OS_Web::open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data) {
  208. String path = p_path.get_file();
  209. p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW);
  210. ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror()));
  211. if (p_data != nullptr && p_data->r_resolved_path != nullptr) {
  212. *p_data->r_resolved_path = path;
  213. }
  214. return OK;
  215. }
  216. OS_Web *OS_Web::get_singleton() {
  217. return static_cast<OS_Web *>(OS::get_singleton());
  218. }
  219. void OS_Web::initialize_joypads() {
  220. }
  221. OS_Web::OS_Web() {
  222. char locale_ptr[16];
  223. godot_js_config_locale_get(locale_ptr, 16);
  224. setenv("LANG", locale_ptr, true);
  225. godot_js_pwa_cb(&OS_Web::update_pwa_state_callback);
  226. if (AudioDriverWeb::is_available()) {
  227. audio_drivers.push_back(memnew(AudioDriverWorklet));
  228. }
  229. for (AudioDriverWeb *audio_driver : audio_drivers) {
  230. AudioDriverManager::add_driver(audio_driver);
  231. }
  232. idb_available = godot_js_os_fs_is_persistent();
  233. Vector<Logger *> loggers;
  234. loggers.push_back(memnew(StdLogger));
  235. _set_logger(memnew(CompositeLogger(loggers)));
  236. FileAccessUnix::close_notification_func = file_access_close_callback;
  237. }