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doc_classes
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5777a3fed5
added ability to add extra codesign entitlements for macos from godot editor
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1 month ago |
export
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68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
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4 days ago |
README.md
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4c1f11944e
Update all outdated online documentation links
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1 year ago |
SCsub
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f2136384e4
CI: Update `ruff` & `mypy` pre-commit hooks
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1 week ago |
crash_handler_macos.h
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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3 weeks ago |
crash_handler_macos.mm
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b990cb95a9
[macOS] Add SIGTRAP to the crash handler.
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9 months ago |
detect.py
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d55ed0cb15
Buildsystem: Refactor compiler detection code
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6 days ago |
dir_access_macos.h
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97bcd8a631
Add method to check if filesystem is case sensitive.
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1 year ago |
dir_access_macos.mm
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d2e0544e0a
[macOS] Add null checks for `NSString stringWithUTF8String`.
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9 months ago |
display_server_macos.h
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2d0165574d
Add Metal support for macOS (arm64) and iOS
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3 months ago |
display_server_macos.mm
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0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to `user/res` and `options`
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3 weeks ago |
gl_manager_macos_angle.h
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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1 year ago |
gl_manager_macos_angle.mm
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d48524a3f4
[macOS] Switch ANGLE backend to ANGLE over OpenGL, switch default compatibility renderer back to native.
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11 months ago |
gl_manager_macos_legacy.h
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2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
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3 months ago |
gl_manager_macos_legacy.mm
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2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
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3 months ago |
godot_application.h
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daad4aed62
Cleanup and unify keyboard input.
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1 year ago |
godot_application.mm
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e15a2ff1db
[macOS] Fix some deprecation warnings.
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8 months ago |
godot_application_delegate.h
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deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help.
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9 months ago |
godot_application_delegate.mm
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c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class.
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8 months ago |
godot_button_view.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
godot_button_view.mm
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
godot_content_view.h
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8c22836532
[macOS] Handle Trackpad / Magic Mouse swipe events and simulate XBUTTON1 / XBUTTON2 buttons.
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10 months ago |
godot_content_view.mm
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c8447724e5
[macOS] Fix drag-and-drop feedback.
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4 months ago |
godot_main_macos.mm
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ab4213f043
[MoltenVK] Fix downscaled hiDPI window pixelation.
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4 months ago |
godot_menu_delegate.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
godot_menu_delegate.mm
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4c8f8e6980
[macOS] Fix menu crash when used from opened native dialog.
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1 month ago |
godot_menu_item.h
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eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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4 months ago |
godot_menu_item.mm
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eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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4 months ago |
godot_open_save_delegate.h
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a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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10 months ago |
godot_open_save_delegate.mm
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f5fad7592f
Use processed filter list for native dialogs.
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6 days ago |
godot_status_item.h
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0587a1d217
[StatusIndicator] Switch API to use Texture2D instead of Image, improve handling on macOS, add method to set native popup menu directly.
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8 months ago |
godot_status_item.mm
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714effdf07
[DisplayServer] Add error messages and descriptions to callbacks.
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5 months ago |
godot_window.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
godot_window.mm
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fe2d9e5bdf
[macOS] Fix IME focus in popup windows.
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1 year ago |
godot_window_delegate.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
godot_window_delegate.mm
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31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
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6 months ago |
joypad_macos.h
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07313a08f4
Migrate macos controller API to GameController.h
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9 months ago |
joypad_macos.mm
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d1047f4c46
[macOS] Fix wrong object type in joypad queue.
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3 months ago |
key_mapping_macos.h
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8406e60522
Add InputEventKey.location to tell left from right
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10 months ago |
key_mapping_macos.mm
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8406e60522
Add InputEventKey.location to tell left from right
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10 months ago |
macos_terminal_logger.h
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
macos_terminal_logger.mm
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |
native_menu_macos.h
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1f7bf27780
[macOS] Improve native menu open/close callbacks.
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5 months ago |
native_menu_macos.mm
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eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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4 months ago |
os_macos.h
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a6dfd1cf6e
Implement `get_model_name` on macOS and Windows.
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1 week ago |
os_macos.mm
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a6dfd1cf6e
Implement `get_model_name` on macOS and Windows.
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1 week ago |
platform_config.h
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07313a08f4
Migrate macos controller API to GameController.h
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9 months ago |
platform_gl.h
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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1 year ago |
platform_macos_builders.py
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5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency
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8 months ago |
rendering_context_driver_vulkan_macos.h
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f458943455
[macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension.
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9 months ago |
rendering_context_driver_vulkan_macos.mm
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364f916f3f
Add debug utilities for Vulkan
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3 months ago |
tts_macos.h
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92b9806dcc
Windows TTS: Use HashMap instead of RBMap for ids
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1 year ago |
tts_macos.mm
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d95794ec8a
One Copyright Update to rule them all
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1 year ago |