display_layer.h 2.9 KB

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  1. /**************************************************************************/
  2. /* display_layer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import <OpenGLES/EAGLDrawable.h>
  31. #import <QuartzCore/QuartzCore.h>
  32. @protocol DisplayLayer <NSObject>
  33. - (void)startRenderDisplayLayer;
  34. - (void)stopRenderDisplayLayer;
  35. - (void)initializeDisplayLayer;
  36. - (void)layoutDisplayLayer;
  37. @end
  38. // An ugly workaround for iOS simulator
  39. #if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
  40. #if defined(__IPHONE_13_0)
  41. API_AVAILABLE(ios(13.0))
  42. @interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
  43. #else
  44. @interface GodotMetalLayer : CALayer <DisplayLayer>
  45. #endif
  46. #else
  47. @interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
  48. #endif
  49. @end
  50. API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
  51. @interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>
  52. @end