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- /**************************************************************************/
- /* display_layer.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import <OpenGLES/EAGLDrawable.h>
- #import <QuartzCore/QuartzCore.h>
- @protocol DisplayLayer <NSObject>
- - (void)startRenderDisplayLayer;
- - (void)stopRenderDisplayLayer;
- - (void)initializeDisplayLayer;
- - (void)layoutDisplayLayer;
- @end
- // An ugly workaround for iOS simulator
- #if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
- #if defined(__IPHONE_13_0)
- API_AVAILABLE(ios(13.0))
- @interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
- #else
- @interface GodotMetalLayer : CALayer <DisplayLayer>
- #endif
- #else
- @interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
- #endif
- @end
- API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
- @interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>
- @end
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