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- /**************************************************************************/
- /* godot_step_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_STEP_3D_H
- #define GODOT_STEP_3D_H
- #include "godot_space_3d.h"
- #include "core/templates/local_vector.h"
- class GodotStep3D {
- uint64_t _step = 1;
- int iterations = 0;
- real_t delta = 0.0;
- LocalVector<LocalVector<GodotBody3D *>> body_islands;
- LocalVector<LocalVector<GodotConstraint3D *>> constraint_islands;
- LocalVector<GodotConstraint3D *> all_constraints;
- void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
- void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
- void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
- void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
- void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
- void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
- public:
- void step(GodotSpace3D *p_space, real_t p_delta);
- GodotStep3D();
- ~GodotStep3D();
- };
- #endif // GODOT_STEP_3D_H
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