godot_step_3d.h 3.3 KB

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  1. /**************************************************************************/
  2. /* godot_step_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_STEP_3D_H
  31. #define GODOT_STEP_3D_H
  32. #include "godot_space_3d.h"
  33. #include "core/templates/local_vector.h"
  34. class GodotStep3D {
  35. uint64_t _step = 1;
  36. int iterations = 0;
  37. real_t delta = 0.0;
  38. LocalVector<LocalVector<GodotBody3D *>> body_islands;
  39. LocalVector<LocalVector<GodotConstraint3D *>> constraint_islands;
  40. LocalVector<GodotConstraint3D *> all_constraints;
  41. void _populate_island(GodotBody3D *p_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
  42. void _populate_island_soft_body(GodotSoftBody3D *p_soft_body, LocalVector<GodotBody3D *> &p_body_island, LocalVector<GodotConstraint3D *> &p_constraint_island);
  43. void _setup_constraint(uint32_t p_constraint_index, void *p_userdata = nullptr);
  44. void _pre_solve_island(LocalVector<GodotConstraint3D *> &p_constraint_island) const;
  45. void _solve_island(uint32_t p_island_index, void *p_userdata = nullptr);
  46. void _check_suspend(const LocalVector<GodotBody3D *> &p_body_island) const;
  47. public:
  48. void step(GodotSpace3D *p_space, real_t p_delta);
  49. GodotStep3D();
  50. ~GodotStep3D();
  51. };
  52. #endif // GODOT_STEP_3D_H