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extensions 924732772b GLTF: Preserve node visibility on import 2 týždňov pred
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tests fe34c45d2a Allow passing UID to importer 1 týždeň pred
README.md 012ce1eaff Fix glTF capitalization in class reference 3 mesiacov pred
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config.py 4b66a25f52 GLTF: Implement the glTF Object Model to support JSON pointer properties 2 týždňov pred
gltf_defines.h 4b66a25f52 GLTF: Implement the glTF Object Model to support JSON pointer properties 2 týždňov pred
gltf_document.cpp 68f638cf02 Use `(r)find_char` instead of `(r)find` for single characters 1 týždeň pred
gltf_document.h 0513943f70 GLTF: Implement KHR_animation_pointer for animating custom properties 2 týždňov pred
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gltf_state.h ef8aafc2df Merge pull request #94165 from aaronfranke/gltf-khr-anim-ptr 2 týždňov pred
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register_types.cpp 4b66a25f52 GLTF: Implement the glTF Object Model to support JSON pointer properties 2 týždňov pred
register_types.h d95794ec8a One Copyright Update to rule them all 1 rok pred
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README.md

Godot glTF import and export module

In a nutshell, the glTF module works like this:

  • The structures/ folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes.
  • The extensions/ folder contains glTF extensions, which are optional features that build on top of the base glTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.