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- /**************************************************************************/
- /* gltf_template_convert.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GLTF_TEMPLATE_CONVERT_H
- #define GLTF_TEMPLATE_CONVERT_H
- #include "core/templates/hash_set.h"
- #include "core/variant/array.h"
- #include "core/variant/dictionary.h"
- #include "core/variant/typed_array.h"
- namespace GLTFTemplateConvert {
- template <typename T>
- static Array to_array(const Vector<T> &p_inp) {
- Array ret;
- for (int i = 0; i < p_inp.size(); i++) {
- ret.push_back(p_inp[i]);
- }
- return ret;
- }
- template <typename T>
- static TypedArray<T> to_array(const HashSet<T> &p_inp) {
- TypedArray<T> ret;
- typename HashSet<T>::Iterator elem = p_inp.begin();
- while (elem) {
- ret.push_back(*elem);
- ++elem;
- }
- return ret;
- }
- template <typename T>
- static void set_from_array(Vector<T> &r_out, const Array &p_inp) {
- r_out.clear();
- for (int i = 0; i < p_inp.size(); i++) {
- r_out.push_back(p_inp[i]);
- }
- }
- template <typename T>
- static void set_from_array(HashSet<T> &r_out, const TypedArray<T> &p_inp) {
- r_out.clear();
- for (int i = 0; i < p_inp.size(); i++) {
- r_out.insert(p_inp[i]);
- }
- }
- template <typename K, typename V>
- static Dictionary to_dictionary(const HashMap<K, V> &p_inp) {
- Dictionary ret;
- for (const KeyValue<K, V> &E : p_inp) {
- ret[E.key] = E.value;
- }
- return ret;
- }
- template <typename K, typename V>
- static void set_from_dictionary(HashMap<K, V> &r_out, const Dictionary &p_inp) {
- r_out.clear();
- Array keys = p_inp.keys();
- for (int i = 0; i < keys.size(); i++) {
- r_out[keys[i]] = p_inp[keys[i]];
- }
- }
- } //namespace GLTFTemplateConvert
- #endif // GLTF_TEMPLATE_CONVERT_H
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