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- /**************************************************************************/
- /* texture_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "texture_editor_plugin.h"
- #include "editor/editor_string_names.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/label.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/resources/animated_texture.h"
- #include "scene/resources/atlas_texture.h"
- #include "scene/resources/compressed_texture.h"
- #include "scene/resources/image_texture.h"
- #include "scene/resources/portable_compressed_texture.h"
- TextureRect *TexturePreview::get_texture_display() {
- return texture_display;
- }
- void TexturePreview::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- if (!is_inside_tree()) {
- // TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED`
- // is getting called for some reason when the `TexturePreview` is
- // getting destroyed, which causes `get_theme_font()` to return `nullptr`.
- // See https://github.com/godotengine/godot/issues/50743.
- break;
- }
- if (metadata_label) {
- Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
- metadata_label->add_theme_font_override(SceneStringName(font), metadata_label_font);
- }
- checkerboard->set_texture(get_editor_theme_icon(SNAME("Checkerboard")));
- } break;
- }
- }
- void TexturePreview::_update_metadata_label_text() {
- const Ref<Texture2D> texture = texture_display->get_texture();
- String format;
- if (Object::cast_to<ImageTexture>(*texture)) {
- format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
- } else if (Object::cast_to<CompressedTexture2D>(*texture)) {
- format = Image::get_format_name(Object::cast_to<CompressedTexture2D>(*texture)->get_format());
- } else {
- format = texture->get_class();
- }
- const Ref<Image> image = texture->get_image();
- if (image.is_valid()) {
- const int mipmaps = image->get_mipmap_count();
- // Avoid signed integer overflow that could occur with huge texture sizes by casting everything to uint64_t.
- uint64_t memory = uint64_t(image->get_width()) * uint64_t(image->get_height()) * uint64_t(Image::get_format_pixel_size(image->get_format()));
- // Handle VRAM-compressed formats that are stored with 4 bpp.
- memory >>= Image::get_format_pixel_rshift(image->get_format());
- float mipmaps_multiplier = 1.0;
- float mipmap_increase = 0.25;
- for (int i = 0; i < mipmaps; i++) {
- // Each mip adds 25% memory usage of the previous one.
- // With a complete mipmap chain, memory usage increases by ~33%.
- mipmaps_multiplier += mipmap_increase;
- mipmap_increase *= 0.25;
- }
- memory *= mipmaps_multiplier;
- if (mipmaps >= 1) {
- metadata_label->set_text(
- vformat(String::utf8("%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
- texture->get_width(),
- texture->get_height(),
- format,
- mipmaps,
- String::humanize_size(memory)));
- } else {
- // "No Mipmaps" is easier to distinguish than "0 Mipmaps",
- // especially since 0, 6, and 8 look quite close with the default code font.
- metadata_label->set_text(
- vformat(String::utf8("%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
- texture->get_width(),
- texture->get_height(),
- format,
- String::humanize_size(memory)));
- }
- } else {
- metadata_label->set_text(
- vformat(String::utf8("%d×%d %s"),
- texture->get_width(),
- texture->get_height(),
- format));
- }
- }
- TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
- checkerboard = memnew(TextureRect);
- checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
- checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
- checkerboard->set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
- add_child(checkerboard);
- texture_display = memnew(TextureRect);
- texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
- texture_display->set_texture(p_texture);
- texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
- texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
- add_child(texture_display);
- if (p_show_metadata) {
- metadata_label = memnew(Label);
- _update_metadata_label_text();
- p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_metadata_label_text));
- // It's okay that these colors are static since the grid color is static too.
- metadata_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
- metadata_label->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
- metadata_label->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
- metadata_label->add_theme_color_override("font_outline_color", Color(0, 0, 0));
- metadata_label->add_theme_constant_override("outline_size", 8 * EDSCALE);
- metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
- metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
- add_child(metadata_label);
- }
- }
- bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
- return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<PortableCompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr || Object::cast_to<Image>(p_object) != nullptr;
- }
- void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
- Ref<Texture> texture(Object::cast_to<Texture>(p_object));
- if (texture.is_null()) {
- Ref<Image> image(Object::cast_to<Image>(p_object));
- texture = ImageTexture::create_from_image(image);
- ERR_FAIL_COND_MSG(texture.is_null(), "Failed to create the texture from an invalid image.");
- }
- add_custom_control(memnew(TexturePreview(texture, true)));
- }
- TextureEditorPlugin::TextureEditorPlugin() {
- Ref<EditorInspectorPluginTexture> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
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