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- /**************************************************************************/
- /* texture_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "texture_editor_plugin.h"
- #include "editor/editor_string_names.h"
- #include "editor/plugins/color_channel_selector.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/aspect_ratio_container.h"
- #include "scene/gui/color_rect.h"
- #include "scene/gui/label.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/resources/animated_texture.h"
- #include "scene/resources/atlas_texture.h"
- #include "scene/resources/compressed_texture.h"
- #include "scene/resources/image_texture.h"
- #include "scene/resources/portable_compressed_texture.h"
- #include "scene/resources/style_box_flat.h"
- constexpr const char *texture_2d_shader = R"(
- shader_type canvas_item;
- render_mode blend_mix;
- uniform vec4 u_channel_factors = vec4(1.0);
- vec4 filter_preview_colors(vec4 input_color, vec4 factors) {
- // Filter RGB.
- vec4 output_color = input_color * vec4(factors.rgb, input_color.a);
- // Remove transparency when alpha is not enabled.
- output_color.a = mix(1.0, output_color.a, factors.a);
- // Switch to opaque grayscale when visualizing only one channel.
- float csum = factors.r + factors.g + factors.b + factors.a;
- float single = clamp(2.0 - csum, 0.0, 1.0);
- for (int i = 0; i < 4; i++) {
- float c = input_color[i];
- output_color = mix(output_color, vec4(c, c, c, 1.0), factors[i] * single);
- }
- return output_color;
- }
- void fragment() {
- COLOR = filter_preview_colors(texture(TEXTURE, UV), u_channel_factors);
- }
- )";
- TextureRect *TexturePreview::get_texture_display() {
- return texture_display;
- }
- void TexturePreview::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case NOTIFICATION_THEME_CHANGED: {
- if (!is_inside_tree()) {
- // TODO: This is a workaround because `NOTIFICATION_THEME_CHANGED`
- // is getting called for some reason when the `TexturePreview` is
- // getting destroyed, which causes `get_theme_font()` to return `nullptr`.
- // See https://github.com/godotengine/godot/issues/50743.
- break;
- }
- if (metadata_label) {
- Ref<Font> metadata_label_font = get_theme_font(SNAME("expression"), EditorStringName(EditorFonts));
- metadata_label->add_theme_font_override(SceneStringName(font), metadata_label_font);
- }
- bg_rect->set_color(get_theme_color(SNAME("dark_color_2"), EditorStringName(Editor)));
- checkerboard->set_texture(get_editor_theme_icon(SNAME("Checkerboard")));
- cached_outline_color = get_theme_color(SNAME("extra_border_color_1"), EditorStringName(Editor));
- } break;
- }
- }
- void TexturePreview::_draw_outline() {
- const float outline_width = Math::round(EDSCALE);
- const Rect2 outline_rect = Rect2(Vector2(), outline_overlay->get_size()).grow(outline_width * 0.5);
- outline_overlay->draw_rect(outline_rect, cached_outline_color, false, outline_width);
- }
- void TexturePreview::_update_texture_display_ratio() {
- if (texture_display->get_texture().is_valid()) {
- centering_container->set_ratio(texture_display->get_texture()->get_size().aspect());
- }
- }
- static Image::Format get_texture_2d_format(const Ref<Texture2D> &p_texture) {
- const Ref<ImageTexture> image_texture = p_texture;
- if (image_texture.is_valid()) {
- return image_texture->get_format();
- }
- const Ref<CompressedTexture2D> compressed_texture = p_texture;
- if (compressed_texture.is_valid()) {
- return compressed_texture->get_format();
- }
- // AtlasTexture?
- // Unknown
- return Image::FORMAT_MAX;
- }
- static int get_texture_mipmaps_count(const Ref<Texture2D> &p_texture) {
- ERR_FAIL_COND_V(p_texture.is_null(), -1);
- // We are having to download the image only to get its mipmaps count. It would be nice if we didn't have to.
- Ref<Image> image;
- Ref<AtlasTexture> at = p_texture;
- if (at.is_valid()) {
- // The AtlasTexture tries to obtain the region from the atlas as an image,
- // which will fail if it is a compressed format.
- Ref<Texture2D> atlas = at->get_atlas();
- if (atlas.is_valid()) {
- image = atlas->get_image();
- }
- } else {
- image = p_texture->get_image();
- }
- if (image.is_valid()) {
- return image->get_mipmap_count();
- }
- return -1;
- }
- void TexturePreview::_update_metadata_label_text() {
- const Ref<Texture2D> texture = texture_display->get_texture();
- ERR_FAIL_COND(texture.is_null());
- const Image::Format format = get_texture_2d_format(texture.ptr());
- const String format_name = format != Image::FORMAT_MAX ? Image::get_format_name(format) : texture->get_class();
- const Vector2i resolution = texture->get_size();
- const int mipmaps = get_texture_mipmaps_count(texture);
- if (format != Image::FORMAT_MAX) {
- // Avoid signed integer overflow that could occur with huge texture sizes by casting everything to uint64_t.
- uint64_t memory = uint64_t(resolution.x) * uint64_t(resolution.y) * uint64_t(Image::get_format_pixel_size(format));
- // Handle VRAM-compressed formats that are stored with 4 bpp.
- memory >>= Image::get_format_pixel_rshift(format);
- float mipmaps_multiplier = 1.0;
- float mipmap_increase = 0.25;
- for (int i = 0; i < mipmaps; i++) {
- // Each mip adds 25% memory usage of the previous one.
- // With a complete mipmap chain, memory usage increases by ~33%.
- mipmaps_multiplier += mipmap_increase;
- mipmap_increase *= 0.25;
- }
- memory *= mipmaps_multiplier;
- if (mipmaps >= 1) {
- metadata_label->set_text(
- vformat(String::utf8("%d×%d %s\n") + TTR("%s Mipmaps") + "\n" + TTR("Memory: %s"),
- texture->get_width(),
- texture->get_height(),
- format_name,
- mipmaps,
- String::humanize_size(memory)));
- } else {
- // "No Mipmaps" is easier to distinguish than "0 Mipmaps",
- // especially since 0, 6, and 8 look quite close with the default code font.
- metadata_label->set_text(
- vformat(String::utf8("%d×%d %s\n") + TTR("No Mipmaps") + "\n" + TTR("Memory: %s"),
- texture->get_width(),
- texture->get_height(),
- format_name,
- String::humanize_size(memory)));
- }
- } else {
- metadata_label->set_text(
- vformat(String::utf8("%d×%d %s"),
- texture->get_width(),
- texture->get_height(),
- format_name));
- }
- }
- void TexturePreview::on_selected_channels_changed() {
- material->set_shader_parameter("u_channel_factors", channel_selector->get_selected_channel_factors());
- }
- TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
- set_custom_minimum_size(Size2(0.0, 256.0) * EDSCALE);
- bg_rect = memnew(ColorRect);
- add_child(bg_rect);
- margin_container = memnew(MarginContainer);
- const float outline_width = Math::round(EDSCALE);
- margin_container->add_theme_constant_override("margin_right", outline_width);
- margin_container->add_theme_constant_override("margin_top", outline_width);
- margin_container->add_theme_constant_override("margin_left", outline_width);
- margin_container->add_theme_constant_override("margin_bottom", outline_width);
- add_child(margin_container);
- centering_container = memnew(AspectRatioContainer);
- margin_container->add_child(centering_container);
- checkerboard = memnew(TextureRect);
- checkerboard->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
- checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
- checkerboard->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED);
- centering_container->add_child(checkerboard);
- {
- Ref<Shader> shader;
- shader.instantiate();
- shader->set_code(texture_2d_shader);
- material.instantiate();
- material->set_shader(shader);
- material->set_shader_parameter("u_channel_factors", Vector4(1, 1, 1, 1));
- }
- texture_display = memnew(TextureRect);
- texture_display->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
- texture_display->set_texture(p_texture);
- texture_display->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
- texture_display->set_material(material);
- centering_container->add_child(texture_display);
- // Creating a separate control so it is not affected by the filtering shader.
- outline_overlay = memnew(Control);
- centering_container->add_child(outline_overlay);
- outline_overlay->connect(SceneStringName(draw), callable_mp(this, &TexturePreview::_draw_outline));
- if (p_texture.is_valid()) {
- _update_texture_display_ratio();
- p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_texture_display_ratio));
- }
- // Null can be passed by `Camera3DPreview` (which immediately after sets a texture anyways).
- const Image::Format format = p_texture.is_valid() ? get_texture_2d_format(p_texture.ptr()) : Image::FORMAT_MAX;
- const uint32_t components_mask = format != Image::FORMAT_MAX ? Image::get_format_component_mask(format) : 0xf;
- // Add color channel selector at the bottom left if more than 1 channel is available.
- if (p_show_metadata && !is_power_of_2(components_mask)) {
- channel_selector = memnew(ColorChannelSelector);
- channel_selector->connect("selected_channels_changed", callable_mp(this, &TexturePreview::on_selected_channels_changed));
- channel_selector->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
- channel_selector->set_v_size_flags(Control::SIZE_SHRINK_BEGIN);
- channel_selector->set_available_channels_mask(components_mask);
- add_child(channel_selector);
- }
- if (p_show_metadata) {
- metadata_label = memnew(Label);
- if (p_texture.is_valid()) {
- _update_metadata_label_text();
- p_texture->connect_changed(callable_mp(this, &TexturePreview::_update_metadata_label_text));
- }
- // It's okay that these colors are static since the grid color is static too.
- metadata_label->add_theme_color_override(SceneStringName(font_color), Color(1, 1, 1));
- metadata_label->add_theme_color_override("font_shadow_color", Color(0, 0, 0));
- metadata_label->add_theme_font_size_override(SceneStringName(font_size), 14 * EDSCALE);
- metadata_label->add_theme_color_override("font_outline_color", Color(0, 0, 0));
- metadata_label->add_theme_constant_override("outline_size", 8 * EDSCALE);
- metadata_label->set_h_size_flags(Control::SIZE_SHRINK_END);
- metadata_label->set_v_size_flags(Control::SIZE_SHRINK_END);
- add_child(metadata_label);
- }
- }
- bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
- return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<CompressedTexture2D>(p_object) != nullptr || Object::cast_to<PortableCompressedTexture2D>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr || Object::cast_to<Image>(p_object) != nullptr;
- }
- void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
- Ref<Texture> texture(Object::cast_to<Texture>(p_object));
- if (texture.is_null()) {
- Ref<Image> image(Object::cast_to<Image>(p_object));
- texture = ImageTexture::create_from_image(image);
- ERR_FAIL_COND_MSG(texture.is_null(), "Failed to create the texture from an invalid image.");
- }
- add_custom_control(memnew(TexturePreview(texture, true)));
- }
- TextureEditorPlugin::TextureEditorPlugin() {
- Ref<EditorInspectorPluginTexture> plugin;
- plugin.instantiate();
- add_inspector_plugin(plugin);
- }
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