plugin_config_dialog.h 3.6 KB

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  1. /**************************************************************************/
  2. /* plugin_config_dialog.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PLUGIN_CONFIG_DIALOG_H
  31. #define PLUGIN_CONFIG_DIALOG_H
  32. #include "scene/gui/check_box.h"
  33. #include "scene/gui/dialogs.h"
  34. #include "scene/gui/line_edit.h"
  35. #include "scene/gui/option_button.h"
  36. #include "scene/gui/panel_container.h"
  37. #include "scene/gui/text_edit.h"
  38. #include "scene/gui/texture_rect.h"
  39. class ConfigFile;
  40. class EditorValidationPanel;
  41. class PluginConfigDialog : public ConfirmationDialog {
  42. GDCLASS(PluginConfigDialog, ConfirmationDialog);
  43. enum {
  44. MSG_ID_PLUGIN,
  45. MSG_ID_SUBFOLDER,
  46. MSG_ID_SCRIPT,
  47. MSG_ID_ACTIVE,
  48. };
  49. LineEdit *name_edit = nullptr;
  50. LineEdit *subfolder_edit = nullptr;
  51. TextEdit *desc_edit = nullptr;
  52. LineEdit *author_edit = nullptr;
  53. LineEdit *version_edit = nullptr;
  54. OptionButton *script_option_edit = nullptr;
  55. LineEdit *script_edit = nullptr;
  56. CheckBox *active_edit = nullptr;
  57. LocalVector<Control *> plugin_edit_hidden_controls;
  58. EditorValidationPanel *validation_panel = nullptr;
  59. bool _edit_mode = false;
  60. void _clear_fields();
  61. void _on_confirmed();
  62. void _on_canceled();
  63. void _on_required_text_changed();
  64. void _create_script_for_plugin(const String &p_plugin_path, Ref<ConfigFile> p_config_file, int p_script_lang_index);
  65. String _get_subfolder();
  66. static String _to_absolute_plugin_path(const String &p_plugin_name);
  67. protected:
  68. virtual void _notification(int p_what);
  69. static void _bind_methods();
  70. public:
  71. void config(const String &p_config_path);
  72. PluginConfigDialog();
  73. ~PluginConfigDialog();
  74. };
  75. #endif // PLUGIN_CONFIG_DIALOG_H