navigation.gd 1.1 KB

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  1. extends Navigation2D
  2. # member variables here, example:
  3. # var a=2
  4. # var b="textvar"
  5. var begin=Vector2()
  6. var end=Vector2()
  7. var path=[]
  8. const SPEED=200.0
  9. func _process(delta):
  10. if (path.size()>1):
  11. var to_walk = delta*SPEED
  12. while(to_walk>0 and path.size()>=2):
  13. var pfrom = path[path.size()-1]
  14. var pto = path[path.size()-2]
  15. var d = pfrom.distance_to(pto)
  16. if (d<=to_walk):
  17. path.remove(path.size()-1)
  18. to_walk-=d
  19. else:
  20. path[path.size()-1] = pfrom.linear_interpolate(pto,to_walk/d)
  21. to_walk=0
  22. var atpos = path[path.size()-1]
  23. get_node("agent").set_pos(atpos)
  24. if (path.size()<2):
  25. path=[]
  26. set_process(false)
  27. else:
  28. set_process(false)
  29. func _update_path():
  30. var p = get_simple_path(begin,end,true)
  31. path=Array(p) # Vector2array to complex to use, convert to regular array
  32. path.invert()
  33. set_process(true)
  34. func _input(ev):
  35. if (ev.type==InputEvent.MOUSE_BUTTON and ev.pressed and ev.button_index==1):
  36. begin=get_node("agent").get_pos()
  37. #mouse to local navigatio cooards
  38. end=ev.pos - get_pos()
  39. _update_path()
  40. func _ready():
  41. # Initialization here
  42. set_process_input(true)
  43. pass